The Forbidden Agents

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    The Forbidden Agents

    This is what happens when work is dead and I am thinking of new decks.

    Well since I have a love for Exodia and the decks normally being rather fun, I was looking over some cards today and, for an unknown reason, Tethys, Goddess of Light poped into my head.

    One of the BIG upsides to this Exodia deck, is it has a real Plan B. If you don't get Tethys, you can just continue to punch through with the power of the Agents normal deck. :D

    The main engine of the deck is Tethys. Her effect is:

    Yugioh Wiki said:
    While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.

    Monsters (22):
    x5 Exodia Pieces
    x3 Tethys, Goddess of Light
    x3 The Agent of Mystery - Earth
    x3 The Agent of Creation - Venus
    x3 Mystic Shine Ball
    x3 Master Hyperion
    x2 Archlord Kristya


    Spells (18):
    x3 Magical Mallet
    x3 Reload
    x3 One Day Of Peace
    x3 Upstart goblin
    x3 Hand Destruction
    x1 Heavy Storm
    x1 Pot of Avarice
    x1 Monster Reborn


    Extra Deck:
    x3 Gachi Gachi
    Other Syncros


    Total: 40

    Ok, so I will give some comments on the deck.

    The Engine
    Ladies and Gentlemen, I give you Tethys, Goddess of Light. Her effect allows for the player to show one fairy that was drawn while Tethys was on the field and draw one more. You can't draw if multiple fairies were draw by a single card effect.

    Example 1: Hand Destruction is activated with Tethys face up.
    Cost is paid and 2 cards are drawn.
    Both are Fairys.
    Tethys effect activates and one card is drawn.

    Example 2: Hand Destruction is activated with Tethys face up.
    Cost is paid and 2 cards are drawn.
    One is a fairy.
    Tethys effect activates and one card is drawn.

    Now, this effect isn't a 'once per turn' activation. If you activate two difference cards, say One Day Of Peace and Hand Destruction, then the effect activates twice if the requirements have been filled.

    Example 1: Hand Destruction is activated with Tethys face up.
    Cost is paid and 2 cards are drawn.
    One is a fairy.
    Tethys effect activates and one card is drawn.
    THEN:
    One Day Of Peace is activated.
    Fairy is drawn.
    Tethys effect activates and one card is drawn.

    Simple when it is put like this isn't it. So, the point of Reload, Magical Mallet is to keep putting cards back into the deck.
    The idea is you want to put as many fairies back into the deck as possible to increase the chance of hitting a fairy monster and getting the drawing chain.

    The idea is you activate something to draw a card, reveal, draw another, hopefully reveal another fairy, draw again and so on.

    I don't have a record for this yet and I am still fine tuning, but I am not sure what can really be changed in this deck, apart from if PoG comes back! XD

    Still, would like to know what you think.
     
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    Cards from the Sky seems like a good idea for this deck.
     
    Interesting, I shall test that.
    I am just worried about getting that a little early on, as it does have a cost that could be a little annoying, since there is only Hand Destruction that makes me discard really. But, I shall try this for sure.

    Unsure what I would take out.

    -1 Upstart Goblin/One Day Of Peace
    +1 Cards From The Sky

    or

    -1 Upstart Goblin
    -1 One Day Of Peace
    +2 Cards From The Sky

    Think I shall test the second option! :3

    ::Edit::

    Tested with x2 Cards From The Sky and doesn't really work as well if I am honest. Going back to x3 Upstart and ODoP.
    Reason being sometimes I didn't have enough hand advantage to get the draw power going. Also, can sometimes miss the effect timing if I draw a fairy first but not second, so yah.​
     
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