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- Age 35
- London, UK
- Seen Nov 4, 2021
The Forbidden Agents
This is what happens when work is dead and I am thinking of new decks.
Well since I have a love for Exodia and the decks normally being rather fun, I was looking over some cards today and, for an unknown reason, Tethys, Goddess of Light poped into my head.
One of the BIG upsides to this Exodia deck, is it has a real Plan B. If you don't get Tethys, you can just continue to punch through with the power of the Agents normal deck. :D
The main engine of the deck is Tethys. Her effect is:
Monsters (22):
x5 Exodia Pieces
x3 Tethys, Goddess of Light
x3 The Agent of Mystery - Earth
x3 The Agent of Creation - Venus
x3 Mystic Shine Ball
x3 Master Hyperion
x2 Archlord Kristya
Spells (18):
x3 Magical Mallet
x3 Reload
x3 One Day Of Peace
x3 Upstart goblin
x3 Hand Destruction
x1 Heavy Storm
x1 Pot of Avarice
x1 Monster Reborn
Extra Deck:
x3 Gachi Gachi
Other Syncros
Total: 40
Ok, so I will give some comments on the deck.
The Engine
Ladies and Gentlemen, I give you Tethys, Goddess of Light. Her effect allows for the player to show one fairy that was drawn while Tethys was on the field and draw one more. You can't draw if multiple fairies were draw by a single card effect.
Now, this effect isn't a 'once per turn' activation. If you activate two difference cards, say One Day Of Peace and Hand Destruction, then the effect activates twice if the requirements have been filled.
Simple when it is put like this isn't it. So, the point of Reload, Magical Mallet is to keep putting cards back into the deck.
The idea is you want to put as many fairies back into the deck as possible to increase the chance of hitting a fairy monster and getting the drawing chain.
The idea is you activate something to draw a card, reveal, draw another, hopefully reveal another fairy, draw again and so on.
I don't have a record for this yet and I am still fine tuning, but I am not sure what can really be changed in this deck, apart from if PoG comes back! XD
Still, would like to know what you think.
Well since I have a love for Exodia and the decks normally being rather fun, I was looking over some cards today and, for an unknown reason, Tethys, Goddess of Light poped into my head.
One of the BIG upsides to this Exodia deck, is it has a real Plan B. If you don't get Tethys, you can just continue to punch through with the power of the Agents normal deck. :D
The main engine of the deck is Tethys. Her effect is:
Yugioh Wiki said:While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
Monsters (22):
x5 Exodia Pieces
x3 Tethys, Goddess of Light
x3 The Agent of Mystery - Earth
x3 The Agent of Creation - Venus
x3 Mystic Shine Ball
x3 Master Hyperion
x2 Archlord Kristya
Spells (18):
x3 Magical Mallet
x3 Reload
x3 One Day Of Peace
x3 Upstart goblin
x3 Hand Destruction
x1 Heavy Storm
x1 Pot of Avarice
x1 Monster Reborn
Extra Deck:
x3 Gachi Gachi
Other Syncros
Total: 40
Ok, so I will give some comments on the deck.
The Engine
Ladies and Gentlemen, I give you Tethys, Goddess of Light. Her effect allows for the player to show one fairy that was drawn while Tethys was on the field and draw one more. You can't draw if multiple fairies were draw by a single card effect.
Example 1: Hand Destruction is activated with Tethys face up.
Cost is paid and 2 cards are drawn.
Both are Fairys.
Tethys effect activates and one card is drawn.
Example 2: Hand Destruction is activated with Tethys face up.
Cost is paid and 2 cards are drawn.
One is a fairy.
Tethys effect activates and one card is drawn.
Now, this effect isn't a 'once per turn' activation. If you activate two difference cards, say One Day Of Peace and Hand Destruction, then the effect activates twice if the requirements have been filled.
Example 1: Hand Destruction is activated with Tethys face up.
Cost is paid and 2 cards are drawn.
One is a fairy.
Tethys effect activates and one card is drawn.
THEN:
One Day Of Peace is activated.
Fairy is drawn.
Tethys effect activates and one card is drawn.
Simple when it is put like this isn't it. So, the point of Reload, Magical Mallet is to keep putting cards back into the deck.
The idea is you want to put as many fairies back into the deck as possible to increase the chance of hitting a fairy monster and getting the drawing chain.
The idea is you activate something to draw a card, reveal, draw another, hopefully reveal another fairy, draw again and so on.
I don't have a record for this yet and I am still fine tuning, but I am not sure what can really be changed in this deck, apart from if PoG comes back! XD
Still, would like to know what you think.
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