- 17
- Posts
- 16
- Years
- Canada
- Seen Jun 27, 2013
Hey Everyone,
This is my second team I've posted on Pokecommunity. While being similar to my initial team in some ways, I've tweaked and improved it a lot, rebuilding key parts where i felt that i was lacking a component. So, please let me know what you think.
In conclusion, my team is not perfect, by any means. However, i feel confident that Pokecommunity as a community can help me grow as a better battler. All and any Criticism is more than welcome!
thanks again!
Bobthebutler
This is my second team I've posted on Pokecommunity. While being similar to my initial team in some ways, I've tweaked and improved it a lot, rebuilding key parts where i felt that i was lacking a component. So, please let me know what you think.
Team Overview
"image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
"image removed"
Vapour
Empoleon @Focus Sash
Nature: Bashful
Ability: Torrent
EVs: 156 HP / 252 SpA / 100 Spe
* Hydro Pump
* Aqua Jet
* Stealth Rock
* Grass Knot
Always an interesting way to start any battle off. With Empoleon being a Formidable, but infrequent lead, I've come across numerous teams that have been unable to deal with the steel penguin. After trying out numerous leads, i never really found one that i worked as well with as Empoleon. Having its excellent typing combination and a wide variety of moves available to it only helps it out against many counters, while still being able to bring other leads to their knees. Ultimately, Empoleon works well for this team as a lead, being quick enough to set up stealth rocks, while being bulky enough to withstand hits and deal substantial damage.
*pokemonelite2000 image removed*
Coulomb
Electivire @Expert Belt
Nature: Brave
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
* Thunder Punch
* Ice Punch
* Cross Chop
* Earthquake
Just when you thought an electric attack would be the best way to counter Empoleon, BOOM, quick switch out and now you're looking into the face of a Motor Drive increased Electivire, Coulomb the Angry Yetti. After adopting Electivire as one of my favorite Pokemon, I decided to try him out with the team, and found a perfect partner for Empoleon! Running the Physical Attacker moveset, Electivire can deal substantial damage to Dragons, Normal stallers like Blissey or Snorlax and a wide variety of other threats.
*pokemonelite2000 image removed*
Quanta
Gallade @Life Orb
Nature: Bashful
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spe
* Swords Dance
* Close Combat
* Ice Punch
* Night Slash
Enter Gallade. I decided to use this BL pokemon in my OU team to give it more depth offensively. While being a really cool pokemon, one also never wants to be facing down a Gallade, whose formidable attack has just been boosted by a swords dance. Having another Anti Dragon, physical attacker has proven to be useful in many circumstances where Electivire has come and gone early on in the match.
*pokemonelite2000 image removed*
Inertia
Snorlax @Leftovers
Nature: Careful
Ability: Thick Fat
EVs: 168 HP / 120 Def / 220 SpD
* Curse
* Body Slam
* Outrage
* Fire Punch
Now we get to the wall, Snorlax. Having thick fat, its able to switch into any ice type moves directed against my forthcoming Salamence. I chose to run Body Slam, because i couldn't pass up the chance of Paralyzing enemy pokemon. Outrage, while being an odd move for a snorlax set, helps counter dragons and other threats, while also being able to pack a huge hit when combined with the Curse bonus.
*pokemonelite2000 image removed*
Luminous
Starmie @Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
* Rapid Spin
* Surf
* Thunderbolt
* Recover
Starmie was a last minute decision for the team. While i already had set up where i wanted the team to go, and how i wanted it to work, i realized that i was missing some key points that Starmie added ever so nicely. In order to be able to switch in Salamence Stealth rock free, i needed a rapid spinner. So, when choosing between the few who could spin and still be depended upon offensively, i found myself choosing Starmie. Additionally, It only acts as more bait for my Motor Drive boost with Electivire. What's not to like?
*pokemonelite2000 image removed*
Mach
Salamence @Life Orb
Nature: Naive
Ability: Intimidate
EVs: 16 Atk / 240 SpA / 252 Spe
* Draco Meteor
* Outrage
* Flamethrower
* Earthquake
Now for the closing act. Salamence, running the new Mixmence set is a great closing act. It fills in numerous holes that the team up until now have been lacking. Acting as my closing sweeper, many of its threats will have been nullified by the other pokemon, while it too is able to handle many threats itself. Additionally, it easy switches in for either Empoleon or Starmie in the face of a Grass foe, effectively dealing with it.
"image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
"image removed"
Vapour
Empoleon @Focus Sash
Nature: Bashful
Ability: Torrent
EVs: 156 HP / 252 SpA / 100 Spe
* Hydro Pump
* Aqua Jet
* Stealth Rock
* Grass Knot
Always an interesting way to start any battle off. With Empoleon being a Formidable, but infrequent lead, I've come across numerous teams that have been unable to deal with the steel penguin. After trying out numerous leads, i never really found one that i worked as well with as Empoleon. Having its excellent typing combination and a wide variety of moves available to it only helps it out against many counters, while still being able to bring other leads to their knees. Ultimately, Empoleon works well for this team as a lead, being quick enough to set up stealth rocks, while being bulky enough to withstand hits and deal substantial damage.
*pokemonelite2000 image removed*
Coulomb
Electivire @Expert Belt
Nature: Brave
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
* Thunder Punch
* Ice Punch
* Cross Chop
* Earthquake
Just when you thought an electric attack would be the best way to counter Empoleon, BOOM, quick switch out and now you're looking into the face of a Motor Drive increased Electivire, Coulomb the Angry Yetti. After adopting Electivire as one of my favorite Pokemon, I decided to try him out with the team, and found a perfect partner for Empoleon! Running the Physical Attacker moveset, Electivire can deal substantial damage to Dragons, Normal stallers like Blissey or Snorlax and a wide variety of other threats.
*pokemonelite2000 image removed*
Quanta
Gallade @Life Orb
Nature: Bashful
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spe
* Swords Dance
* Close Combat
* Ice Punch
* Night Slash
Enter Gallade. I decided to use this BL pokemon in my OU team to give it more depth offensively. While being a really cool pokemon, one also never wants to be facing down a Gallade, whose formidable attack has just been boosted by a swords dance. Having another Anti Dragon, physical attacker has proven to be useful in many circumstances where Electivire has come and gone early on in the match.
*pokemonelite2000 image removed*
Inertia
Snorlax @Leftovers
Nature: Careful
Ability: Thick Fat
EVs: 168 HP / 120 Def / 220 SpD
* Curse
* Body Slam
* Outrage
* Fire Punch
Now we get to the wall, Snorlax. Having thick fat, its able to switch into any ice type moves directed against my forthcoming Salamence. I chose to run Body Slam, because i couldn't pass up the chance of Paralyzing enemy pokemon. Outrage, while being an odd move for a snorlax set, helps counter dragons and other threats, while also being able to pack a huge hit when combined with the Curse bonus.
*pokemonelite2000 image removed*
Luminous
Starmie @Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
* Rapid Spin
* Surf
* Thunderbolt
* Recover
Starmie was a last minute decision for the team. While i already had set up where i wanted the team to go, and how i wanted it to work, i realized that i was missing some key points that Starmie added ever so nicely. In order to be able to switch in Salamence Stealth rock free, i needed a rapid spinner. So, when choosing between the few who could spin and still be depended upon offensively, i found myself choosing Starmie. Additionally, It only acts as more bait for my Motor Drive boost with Electivire. What's not to like?
*pokemonelite2000 image removed*
Mach
Salamence @Life Orb
Nature: Naive
Ability: Intimidate
EVs: 16 Atk / 240 SpA / 252 Spe
* Draco Meteor
* Outrage
* Flamethrower
* Earthquake
Now for the closing act. Salamence, running the new Mixmence set is a great closing act. It fills in numerous holes that the team up until now have been lacking. Acting as my closing sweeper, many of its threats will have been nullified by the other pokemon, while it too is able to handle many threats itself. Additionally, it easy switches in for either Empoleon or Starmie in the face of a Grass foe, effectively dealing with it.
In conclusion, my team is not perfect, by any means. However, i feel confident that Pokecommunity as a community can help me grow as a better battler. All and any Criticism is more than welcome!
thanks again!
Bobthebutler
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