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The Representative from Scizorland has the floor (OU RMT)

Skip Shot

I'm back. I think.
  • 1,196
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    16
    Years
    At the school i go to, many of us love pokemon battling, particualry Shoddy Battle. I've spent wuite a few hours in the library with my fellow enthusiasts cooking up new teams. We've come up with one team That we think can stop most main threats to any team.

    [PokeCommunity.com] The Representative from Scizorland has the floor (OU RMT)


    Breloom @ Toxic Orb- Badly poisons the holder.
    Jolly Nature(Over Adamant Nature for more speed)
    Poison Heal (Heals damage if you are poisoned. This makes Breloom my status abosrber #1.)
    252 Atk/ 252 Spe/ 6 HP (Perfect sweeper EVs)

    Protect- Used for scouting sleepers/statusers.
    Seed Bomb- Used as a main STAB
    Mach Punch- Used as a priority move, to stop weavile and tyranitar.
    Stone Edge- Hits all flying dragons and skymin.

    [PokeCommunity.com] The Representative from Scizorland has the floor (OU RMT)


    Machamp @ Choice Band- Increases user's attack, but only allows the use of one move every time the user switches in.
    Adamant Nature (For moar powah!)
    Guts (Status Absorber #2. Boosts Attack when statused.)
    252 Atk/ 252 HP/ 6 Spe (EVs turn Champ into a nice bulky sweeper. Outspeeds Blissey)

    Stone Edge- Hits skymin and the dragons for SE.
    Close Combat- Powerful STAB attack.
    Payback- Hits Ghosts who want to wall me, such as Gar and Rotom.
    Thunderpunch- Solely for Gyarados.


    [PokeCommunity.com] The Representative from Scizorland has the floor (OU RMT)


    Kingdra @ Leftovers( Heals a little health each turn)/ Salac Berry (Increases speed once user is below 25% health)
    Adamant Nature (Do I NEED to explain why?)
    252 Atk/ 252 Spe/ 6 HP (Classic Sweeper EVs)

    Substitute- Allows me to stop status and absorb hits while setting up.
    Waterfall- Secondary STAB.
    Dragon Dance- Increases attack and speed by one stage each. Used for sweeping.
    Outrage- STAB. Outrage really hurts.

    [PokeCommunity.com] The Representative from Scizorland has the floor (OU RMT)


    Heatran @ CHoice Scarf (Increases users speed, but only allows use of one move each time user switches in)
    Timid Nature(Increases Speed)
    20 Atk IVs, 30 Def IVs(for HP Ice)
    252 Spe/ 252 Spa/ 6 HP

    Fire Blast- Powerful, base 120 STAB
    HP Ice- Counters Skymin and dragons for 4x.
    Toxic- Stops bulky waters.
    Earth Power- Hits Electrics and such.

    [PokeCommunity.com] The Representative from Scizorland has the floor (OU RMT)


    Skymin @ Life Orb(Saps some health each turn, but increases amount of damage done)
    TImid Nature(It has enough Sp. Attk. Already)
    252 Spa/ 252 SPe/ 6 HP(Need I say more?)

    Earth Power (kills Heatran on the switch)
    Seed Flare(Hurts as STAB, and can drop opponents Sp. Def. by 2!)
    HP Fire(Hits all steels besides Empoleon for SE)
    Air Slash(haxy STAB ftw!)


    [PokeCommunity.com] The Representative from Scizorland has the floor (OU RMT)

    Magnezone @ Life Orb(see Skymin)
    Modest Nature(more SPa plox!)
    252 SPa/ 84 Spe/ 172 HP (Bulkiness!)

    Magnet Rise(Stops EQ users from hitting me)
    Discharge(for parahax)
    HP Ice (HIts Dragons and grounds)
    Flash Cannon (STAB)
     
    Last edited:
    I'm pretty sure most people here know what the items and natures do -_-

    Earthpower over Leech seed on Skymin without a doubt...It's way too fragile to put it too good use, and you'll pretty much waste a turn whilst your opponent switched to its counter, not to mention you lose tons of type coverage. Scarftran will eat it alive. Seed flare on switch ins, then take it from there. I like HP ice over HP fire, but meh.

    EV's in HP instead of the defenses for Magnezone, maybe a little in speed.

    Looks alright otherwise....
     
    Here's a better set for Magnezone:
    Magnezone@Lefties
    Modest Nature
    EVs: 252 Sp.Att, 172 HP, 84 Spd
    Moves:
    Thunderbolt/Discharge
    HP Ice
    Magnet Rise
    Substitute
    This set is much better at taking down enemies. Basically you send him in in something that fears him, Sub up as they switch, and get a free chance to attack or set up Magnet Rise as they destroy your sub with an EQ (it happens). T-Bolt/Discharge is a matter of power vs. parahax, whatever you prefer. Speed EVs outrun most Skarms, so you can say goodbye to your opponents physical wall fairly quickly in some cases.
     
    Subbing on the switch then Magnet Rising while they EQ s a waste of time IMO. Just magnet rise on the switch. Ur EVs look nice though, i think I'll try those.

    Forgot about Tran, to used to switching Kingdra/Heatran in to absorb Blasts, since Skymin is usually out early-game. I'll change to EP.



    :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( no one wants to rate my team? :'(
     
    Last edited:
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