El Gofre
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- Age 93
- Seen Mar 23, 2023
Hi all, at scholl we're havin a competition where each person given a type and their team must be made of only these pokes. I (Obviously) drew steel, so let me know what you think:
Metagros@Shell Bell
Adamant
200Att/100HP/56Def/152Spd (Need Help)
EQ
Zen Headbutt
Explosion
Pursuit
Lead. EQ for killyness. While Zen head doesnt usually have too much coverage, it will tear through fighting and grass teams. Pursuit to kill whatever switches out, and EXplosion for last ditch attempts. Shell bell heals at twice the rate Lefties do, and im gonna be attacking every turn so why not?
Probopass@Lefties
Relaxed
252HP/200SpDef/56Def
Stealth Rock
Sandstorm
T-wave/Attract
Rest
Pure Wall/Annoyer. SR and sandstorm set up is great for gradual damage, made all the better by my entire team's resistance. T-wave is likely to be handier than attract thanx to the speed reduction, but could attract be worth usin? Rest for healage.
Lucario@Life Orb
Modest/Timid
252SpAtt/252Spd/6HP
Dragon Pulse
Dark Pulse
Aura Sphere
Water Pulse.
Most of this set is standard (I think), with water pulse to kill off the fire types that screw my entire team over.
Aggron@Leftovers
Adamant
200Att/252HP/56Def
Curse
Dragon Rush
EQ
Stone Edge
Curse-Killer. Ive never seen an aggron so help would be nice :)
Forretress@Lefties
Relaxed
252HP/152Def/56SpDef/52Att
Spikes/Toxic Spikes
Gyro Ball/Rest/Explosion
Rapid Spin
Sandstorm
Physical Wall and sandstorm Refreshment. Ive never been a fan of blowing my wall up, so Ive gone for a more conservative set. EVs need help. Also another layer to add to SR and sandstorm for lots of reisdual damage.
Bronzong@Lefties
Quiet
252HP/120Def/80SpDel/56SpAtt
Calm Mind
Gyro Ball
Grass Knot
General Problem Solver. Can switch into EQ, use grass knot on bulky waters, and function as a back-up wall.
So thats it. Its not particularly fast, but its bulky. Help is appreciated :)
Metagros@Shell Bell
Adamant
200Att/100HP/56Def/152Spd (Need Help)
EQ
Zen Headbutt
Explosion
Pursuit
Lead. EQ for killyness. While Zen head doesnt usually have too much coverage, it will tear through fighting and grass teams. Pursuit to kill whatever switches out, and EXplosion for last ditch attempts. Shell bell heals at twice the rate Lefties do, and im gonna be attacking every turn so why not?
Probopass@Lefties
Relaxed
252HP/200SpDef/56Def
Stealth Rock
Sandstorm
T-wave/Attract
Rest
Pure Wall/Annoyer. SR and sandstorm set up is great for gradual damage, made all the better by my entire team's resistance. T-wave is likely to be handier than attract thanx to the speed reduction, but could attract be worth usin? Rest for healage.
Lucario@Life Orb
Modest/Timid
252SpAtt/252Spd/6HP
Dragon Pulse
Dark Pulse
Aura Sphere
Water Pulse.
Most of this set is standard (I think), with water pulse to kill off the fire types that screw my entire team over.
Aggron@Leftovers
Adamant
200Att/252HP/56Def
Curse
Dragon Rush
EQ
Stone Edge
Curse-Killer. Ive never seen an aggron so help would be nice :)
Forretress@Lefties
Relaxed
252HP/152Def/56SpDef/52Att
Spikes/Toxic Spikes
Gyro Ball/Rest/Explosion
Rapid Spin
Sandstorm
Physical Wall and sandstorm Refreshment. Ive never been a fan of blowing my wall up, so Ive gone for a more conservative set. EVs need help. Also another layer to add to SR and sandstorm for lots of reisdual damage.
Bronzong@Lefties
Quiet
252HP/120Def/80SpDel/56SpAtt
Calm Mind
Gyro Ball
Grass Knot
General Problem Solver. Can switch into EQ, use grass knot on bulky waters, and function as a back-up wall.
So thats it. Its not particularly fast, but its bulky. Help is appreciated :)