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I've come to arrange and plan my pokemon in three classes. All this is to optimize staying in gyms. The three classes are:
1) The elite defenders. These pokemon have IV's at least 82%, hopefully perfect move sets, and most of them are powered up. Problem is, I don't have enough of these.
2) The high CP defenders. These pokemon have high CP's and hopefully decent move sets. Left's face it: in a gym, high CP goes a long ways. In a level 10 gym, the lowest pokemon is always the first to go. Catch a Rhyhorn with the highest CP you can find. For example, I recently caught a level 30 Rhyhorn with CP 1293. He has only 44% IV's, but so what? If I evolve him he will turn into a 2694 Rhydon, which is a very respectible CP. He will go up high in most gyms you encounter. The important rule about pokemon in this class is: NEVER POWER THEM UP. It doesn't cost you any stardust to make them, only candy. In fact, this class generates stardust for you by staying in gyms.
3) The friendly gym attackers. These pokemon all have CP around 1300. They are used in teams of 6 to level up friendly gyms. For example, if the bottom three pokemon in the gym are: Arcanine, Rhydon, Vaporeon, I select to attack with 1300 CP Vaporeon, another 1300 CP Vaporeon, 1300 CP Vileplume. The IV's of this group are not so important. Movesets are, though, they must be optimized to take advantage of the pokemon they are attacking. This class never goes into a gym. They may require powering up so they are around 1300 CP. You cannot reduce the CP of a pokemon, so building this class requires some planning.
Of course there are a huge number of miscellaneous pokemon who don't fit into either of these three classes. I have a big stable of Eevees, for example, which I am targeting to go into one of these three classes.
1) The elite defenders. These pokemon have IV's at least 82%, hopefully perfect move sets, and most of them are powered up. Problem is, I don't have enough of these.
2) The high CP defenders. These pokemon have high CP's and hopefully decent move sets. Left's face it: in a gym, high CP goes a long ways. In a level 10 gym, the lowest pokemon is always the first to go. Catch a Rhyhorn with the highest CP you can find. For example, I recently caught a level 30 Rhyhorn with CP 1293. He has only 44% IV's, but so what? If I evolve him he will turn into a 2694 Rhydon, which is a very respectible CP. He will go up high in most gyms you encounter. The important rule about pokemon in this class is: NEVER POWER THEM UP. It doesn't cost you any stardust to make them, only candy. In fact, this class generates stardust for you by staying in gyms.
3) The friendly gym attackers. These pokemon all have CP around 1300. They are used in teams of 6 to level up friendly gyms. For example, if the bottom three pokemon in the gym are: Arcanine, Rhydon, Vaporeon, I select to attack with 1300 CP Vaporeon, another 1300 CP Vaporeon, 1300 CP Vileplume. The IV's of this group are not so important. Movesets are, though, they must be optimized to take advantage of the pokemon they are attacking. This class never goes into a gym. They may require powering up so they are around 1300 CP. You cannot reduce the CP of a pokemon, so building this class requires some planning.
Of course there are a huge number of miscellaneous pokemon who don't fit into either of these three classes. I have a big stable of Eevees, for example, which I am targeting to go into one of these three classes.
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