Three Classes of Pokemon

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    • Seen Apr 4, 2017
    I've come to arrange and plan my pokemon in three classes. All this is to optimize staying in gyms. The three classes are:

    1) The elite defenders. These pokemon have IV's at least 82%, hopefully perfect move sets, and most of them are powered up. Problem is, I don't have enough of these.

    2) The high CP defenders. These pokemon have high CP's and hopefully decent move sets. Left's face it: in a gym, high CP goes a long ways. In a level 10 gym, the lowest pokemon is always the first to go. Catch a Rhyhorn with the highest CP you can find. For example, I recently caught a level 30 Rhyhorn with CP 1293. He has only 44% IV's, but so what? If I evolve him he will turn into a 2694 Rhydon, which is a very respectible CP. He will go up high in most gyms you encounter. The important rule about pokemon in this class is: NEVER POWER THEM UP. It doesn't cost you any stardust to make them, only candy. In fact, this class generates stardust for you by staying in gyms.

    3) The friendly gym attackers. These pokemon all have CP around 1300. They are used in teams of 6 to level up friendly gyms. For example, if the bottom three pokemon in the gym are: Arcanine, Rhydon, Vaporeon, I select to attack with 1300 CP Vaporeon, another 1300 CP Vaporeon, 1300 CP Vileplume. The IV's of this group are not so important. Movesets are, though, they must be optimized to take advantage of the pokemon they are attacking. This class never goes into a gym. They may require powering up so they are around 1300 CP. You cannot reduce the CP of a pokemon, so building this class requires some planning.

    Of course there are a huge number of miscellaneous pokemon who don't fit into either of these three classes. I have a big stable of Eevees, for example, which I am targeting to go into one of these three classes.
     
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    Obviously this would only apply in areas that see less Gym competition. In places that have Gyms constantly exchanging hands, then there are only two groups:

    1. High octane attackers. Anything that can sweep the opposing Gym in as little time as possible so you can quickly travel to the next one before this first one gets run over by the next group.

    2. Snorlax and Lapras. Basically just to make attackers miserable.

    Because even in the city and a level 8-10 Gym's lowest CP Pok?mon is a CP2600 Snorlax, that Gym is getting torn down within a couple hours.

    I still remember the last level 10 Gym I was in lasted less than 10 hours after I maxed it out. I was up top with my CP3143 Dragonite and the rest of the Gym was a mix of Lapras, Snorlax, Exeggutor, and other Dragonite, all between CP2600 and CP3000. Basically went home, called it a night, woke up the next day with a Dragonite at 0 HP.
     
    Obviously this would only apply in areas that see less Gym competition.

    Agreed. Popular gyms around here change hands hourly, and I ignore them. Out of the center of town are more obscure gyms where a level 10 gym can be held for days, if not weeks.
     
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