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Tilesets for VX/VX-Ace

Rayquaza.

Lead Dev in Pokémon Order and Chaos
  • 702
    Posts
    13
    Years
    Hello.

    It has not escaped my attention that most (if not all) people making Games on RMVX don't know how to deal with tileset limitations, the solution is simple:

    Firstly, you must export the tileset you want to edit from the RPG Makers resource manager.

    Secondly you must open it in a graphics editor. (Adobe Photoshop/Fireworks, Paint.NET or even just paint.)

    Then when you have edited it to your liking you re-import it into RMVX as the same name that it originally had. (e.g. TileA2)

    The RMVX should then use that edited tileset instead of the original
    .

    Here is a tileset that I made (By all means edit to your liking and use it. Credit if used)
    Spoiler:

    Screenshots
    Spoiler:
     
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