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[Other] Tough one regarding .ini and pge

OK so I've patched the game with the amazing and incredible special/physical split patch, and I've followed both of these beautiful guides to a tee to implement fair types and add new moves; https://www.pokecommunity.com/threads/290135 and https://www.pokecommunity.com/threads/313872, but I've hit a serious snag which is frustrating after days of work.
If I go to PGE's attack editor I ccan edit an existing moves, but as soon as I click on a new move slot I get the notorious error that according to this thread, https://www.pokecommunity.com/threads/335486/page-76, means there is a pointer wrong somewhere, probably in the .ini file; after this error the program tells me it can't do anything because the rom is being used by another program, which it certainly istn' as I restarted my laptop.
I've edited the to .ini to accomodate my changes, as per the first guide, with the new values, but it won't take. When I click on an existing move the offset displayed for animation data doesn't appear to have actually change in compliance with the new .ini file, and upon investigating the .ini file it appears to have very odd default values.

For example the default offset for AttackData, AttackAnimationsTable and AttackNames are listed as 250BE0, 1C68F4 AND 24FC1C respectively, when the actual offset values according to the hex data stored in the rom, accessed via hex editor, are 250C04, 1c68f4 and 247094 respectively.

My queries are; does the .ini need to be completely rehauled, does somebody maybe have a correct .ini file I could copy/paste over mine, is there a better program I can use or should I just stick to hex editing all data. I have finally got my head around hex editing and it's pretty fun but I imagine when it comes to implementing new pokemon, changing pokemon movesets etc it would take weeks if not months.

Thanks for any help/advice. xxxx
 
Personally, I have no idea what the issue there is. I usually just overwrite existing stuff (ie take a useless move, and make a useful move out of its properties and rename it, then remove it from all movesets and replace it into movesets as the "new" move fits, ie using the 25 "??????????" Pok?mon slots) or use unused data, so in your case since you say you know how to edit the hex correctly, I would say that's your only option, but I'm no expert so I'd also wait till someone smart comes in and helps so why am I replying to begin with
 
i think you should. but i suggest just use a patch there is a patch somewhere in the resource tab just look for it just don't know if its for FR or EM
 
Thanks guys, after experimenting with PGE it seems the post I was following was outdated as PGE can just create new move slots for you, I did that and now it works perfectly, though I do have a bunch of move slots I can't use it's better than nothing. I feel bad for bad mouthing PGE lol it's actually amazing.
 
Thanks guys, after experimenting with PGE it seems the post I was following was outdated as PGE can just create new move slots for you, I did that and now it works perfectly, though I do have a bunch of move slots I can't use it's better than nothing. I feel bad for bad mouthing PGE lol it's actually amazing.

When PGE works, it's literally the best. When it doesn't, it's literally the worst. Only issue is that's hard to predict lmfao
 
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