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[Eventing Question] Trainer follow/team up

  • 172
    Posts
    8
    Years
    • Seen Sep 6, 2022
    So Im trying to make an event like the Brendan team up on route 3 in vanilla essentials, but I also have the follower pokemon script installed on my game. I know how to turn it off and not have the pokemon follow me and everything, but the main issue I keep having is once I start the team up script, the npc trainer is one space behind me. Basically its like the pokemon follower script is still reserving that space behind me for the pokemon even though the script is off. so its making the team up script work very weird and I also cant interact witht he follower trainer since they always stay one extra space behind me. I didn't see anything about this on the thread for the follower script. has anyone run into this same problem or know how to fix it? any help would be appreciated :)
     
    So Im trying to make an event like the Brendan team up on route 3 in vanilla essentials, but I also have the follower pokemon script installed on my game. I know how to turn it off and not have the pokemon follow me and everything, but the main issue I keep having is once I start the team up script, the npc trainer is one space behind me. Basically its like the pokemon follower script is still reserving that space behind me for the pokemon even though the script is off. so its making the team up script work very weird and I also cant interact witht he follower trainer since they always stay one extra space behind me. I didn't see anything about this on the thread for the follower script. has anyone run into this same problem or know how to fix it? any help would be appreciated :)

    The solution is to call the script:
    Code:
    pbRemoveDependency2("Dependent")
    Before giving another Dependent event. Dependent there is how the Follower Pokémon's event is called in the script. It will remove the Pokémon Follower from behind the player, eliminating that space gap. However, you'll have to make another empty event to activate the Follower script again, since the previous would have been deleted from the map.
     
    The solution is to call the script:
    Code:
    pbRemoveDependency2("Dependent")
    Before giving another Dependent event. Dependent there is how the Follower Pokémon's event is called in the script. It will remove the Pokémon Follower from behind the player, eliminating that space gap. However, you'll have to make another empty event to activate the Follower script again, since the previous would have been deleted from the map.

    I will give this a shot thank you! Funny thing is I think I actually did this at first but that was before I found out the follower Pokémon script was on a whitch, so I never actually had the remove dependent and turn off switch in the event at the same time. I think this will work!

    works like a charm, thank you! a slight over look on my part, but that's why its good to get help to point out those things! :)
     
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