- 15
- Posts
- 4
- Years
- Seen Aug 3, 2024
Hallo.
For some reason my enemy Trainer Overworld Sprite doesn't dissapear right away.
It just stays there until I leave the Area and come back than it is gone, but
it should dissapear after the battle and some Dialogue.
Here's the Script:
'---------------
#org 0x806E6A
lock
faceplayer
trainerbattle 0x1 0x3 0x0 0x8806E8E 0x8806EDA 0x8806F0F
hidesprite 0x10
setflag 0x2FD
fadescreen 0x3
hidesprite 0x10
fadescreen 0x2
release
end
'---------------
#org 0x806F0F
msgbox 0x8806F21 MSG_NORMAL '"[green_fr]This isn't over yet.\nI ..."
fadescreen 0x3
hidesprite 0x10
fadescreen 0x2
release
end
'---------
' Strings
'---------
#org 0x806E8E
= [green_fr]Hey!\nHey,You!\lYes,You!\lYou look weak.\lLet me Show you how Strong I am.
#org 0x806EDA
= IMPOSSIBLE!\nThis was supposed to be an easy\lFIGHT.
#org 0x806F21
= [green_fr]This isn't over yet.\nI will get you next Time!
For some reason my enemy Trainer Overworld Sprite doesn't dissapear right away.
It just stays there until I leave the Area and come back than it is gone, but
it should dissapear after the battle and some Dialogue.
Here's the Script:
'---------------
#org 0x806E6A
lock
faceplayer
trainerbattle 0x1 0x3 0x0 0x8806E8E 0x8806EDA 0x8806F0F
hidesprite 0x10
setflag 0x2FD
fadescreen 0x3
hidesprite 0x10
fadescreen 0x2
release
end
'---------------
#org 0x806F0F
msgbox 0x8806F21 MSG_NORMAL '"[green_fr]This isn't over yet.\nI ..."
fadescreen 0x3
hidesprite 0x10
fadescreen 0x2
release
end
'---------
' Strings
'---------
#org 0x806E8E
= [green_fr]Hey!\nHey,You!\lYes,You!\lYou look weak.\lLet me Show you how Strong I am.
#org 0x806EDA
= IMPOSSIBLE!\nThis was supposed to be an easy\lFIGHT.
#org 0x806F21
= [green_fr]This isn't over yet.\nI will get you next Time!