- 9
- Posts
- 15
- Years
- Seen Oct 5, 2023
I'm really not sure where I'm going wrong here. What I want to happen is the character is stopped, put into the dialogue, then is forced to take a step back. I've tried making it always work without the flag, rearranged it a couple times, and nothing is working.
I feel like I've tried what feels like every different possible combination of where to put certain lines, using different types of message boxes or anything. I am completely stumped here. I literally recreated the entire old man coffee script at one point and that was also still soft locking. Why would this happen? I'm trying to place this script on a new map, if that makes a difference.
Code:
#dynamic 0xA01922
#org @start
lockall
checkflag 0x821
if 0x1 goto @youguud
textcolor 0x0
msgbox @nofurther 0x4
closeonkeypress
applymovement 0xFF @moveaway
waitmovement 0x0
releaseall
end
#org @youguud
releaseall
end
#org @nofurther
= Hold it! The Pokémon in this\nCave are too strong for new\ltrainers. Come back once you've\lgotten two gym badges.
#org @moveaway
#raw 0x13
#raw 0xFE
I feel like I've tried what feels like every different possible combination of where to put certain lines, using different types of message boxes or anything. I am completely stumped here. I literally recreated the entire old man coffee script at one point and that was also still soft locking. Why would this happen? I'm trying to place this script on a new map, if that makes a difference.
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