dreemxweever
Full fledged auto mechanic
- 217
- Posts
- 18
- Years
- Age 32
- U.S.
- Seen May 3, 2010
Here's my 4th Gen UU Team and all it's glory
CHASM//CLAYDOL
@Leftovers
Levitate - Brave
252HP/252ATK/4DEF
-Explosion
-Trick Room
-Earthquake
-Sunny Day
Ghost lead sweeper. Sets up Trick room for Shuckle, Sunny Day for Arcanine, does some damage until it's on it's last legs and pops to get a free switch-in for shuckle.
TINY//SHUCKLE
@Sitrus Berry
Gluttony - Brave
104HP/252ATK/152SPA
-Power Trick
-Stone Edge
-Stealth Rock
-Protect (if anyone else can come up with a different move here, it'd be appreciated.)
Shuckle is used as a glass cannon, coming after the Claydol lead. After exploding, Shuckle gets a free switch in, uses Power Trick to beef up offensive stats while still holding some defensive stats and HP to keep it alive for long enough to do some damage. At 50% health or less it eats the Sitrus Berry, regaining 25% of it.
HEXXUS//WEEZING
@Leftovers
Levitate - Impish
252HP/82ATK/172DEF
-Will-O-Wisp
-Haze
-Sludge Bomb (Physical or Sp.? Will change EVs accordingly.)
-Pain Split
Commonly used Hazer, using will-o-wisp to debilitate the enemy, pain split and sludge bomb to deal damage.
SHATTER//POLIWRATH
@Leftovers
Water Absorb - Adamant
252HP/252ATK/4SPE
-Bulk Up
-Waterfall
-Brick Break
-Substitute
Used as a tank. Waterfall and Brick Break covering a lot of types, using Substitute and Bulk Up to make a indestructible defense. Noting not to use when Sunny Day is up.
WRATH//ARCANINE
@Life Orb
Flash Fire - Jolly
120HP/152ATK/236SPE
-Flare Blitz
-Morning Sun
-Extremespeed
-Thunder Fang
For sweeping while Sunny Day is up. Flare Blitz gets double STAB, extremespeed to take care of stragglers, Thunder Fang to counter Water types. Morning sun heals 2/3 health with Sunny Day to take care of recoil from Flare Blitz and Life Orb.
AMAZON//TANGROWTH
@Life Orb
Chlorophyll - Naive
200ATK/80SATK/228SPE
-Power Whip
-Earthquake
-Hidden Power (Fire)
-Sleep Powder
Speed increases in Sun, Power Whip STAB'd, earthquake to take out Fire type counters, HP Fire is doubled in Sun while taking out counters such as Skarmory. Sleep powder used for putting counters out of commission, possibly gaining a free turn.
There we go!
CHASM//CLAYDOL
@Leftovers
Levitate - Brave
252HP/252ATK/4DEF
-Explosion
-Trick Room
-Earthquake
-Sunny Day
Ghost lead sweeper. Sets up Trick room for Shuckle, Sunny Day for Arcanine, does some damage until it's on it's last legs and pops to get a free switch-in for shuckle.
TINY//SHUCKLE
@Sitrus Berry
Gluttony - Brave
104HP/252ATK/152SPA
-Power Trick
-Stone Edge
-Stealth Rock
-Protect (if anyone else can come up with a different move here, it'd be appreciated.)
Shuckle is used as a glass cannon, coming after the Claydol lead. After exploding, Shuckle gets a free switch in, uses Power Trick to beef up offensive stats while still holding some defensive stats and HP to keep it alive for long enough to do some damage. At 50% health or less it eats the Sitrus Berry, regaining 25% of it.
HEXXUS//WEEZING
@Leftovers
Levitate - Impish
252HP/82ATK/172DEF
-Will-O-Wisp
-Haze
-Sludge Bomb (Physical or Sp.? Will change EVs accordingly.)
-Pain Split
Commonly used Hazer, using will-o-wisp to debilitate the enemy, pain split and sludge bomb to deal damage.
SHATTER//POLIWRATH
@Leftovers
Water Absorb - Adamant
252HP/252ATK/4SPE
-Bulk Up
-Waterfall
-Brick Break
-Substitute
Used as a tank. Waterfall and Brick Break covering a lot of types, using Substitute and Bulk Up to make a indestructible defense. Noting not to use when Sunny Day is up.
WRATH//ARCANINE
@Life Orb
Flash Fire - Jolly
120HP/152ATK/236SPE
-Flare Blitz
-Morning Sun
-Extremespeed
-Thunder Fang
For sweeping while Sunny Day is up. Flare Blitz gets double STAB, extremespeed to take care of stragglers, Thunder Fang to counter Water types. Morning sun heals 2/3 health with Sunny Day to take care of recoil from Flare Blitz and Life Orb.
AMAZON//TANGROWTH
@Life Orb
Chlorophyll - Naive
200ATK/80SATK/228SPE
-Power Whip
-Earthquake
-Hidden Power (Fire)
-Sleep Powder
Speed increases in Sun, Power Whip STAB'd, earthquake to take out Fire type counters, HP Fire is doubled in Sun while taking out counters such as Skarmory. Sleep powder used for putting counters out of commission, possibly gaining a free turn.
There we go!
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