UU Team

  • 556
    Posts
    18
    Years
    • Age 30
    • Seen May 8, 2009
    This is my 2nd team, filled with "unwanted" Pokemon. However, I love these Pokemon. xP

    Delibird @ Choice Band
    Adamant; Hustle
    252 Atk, 252 Spd, 6 HP
    ~Aerial Ace
    ~Ice Punch
    ~Brick Break
    ~Present (I had to do it)

    Awkward physical sweeper.

    Octillery @ Scope Lens (Just for fun)
    Modest; Sniper
    252 Sp Atk, 129 Sp Def, 129 HP
    ~Thunder Wave
    ~Surf
    ~Ice Beam
    ~Energy Ball

    Special Sweeper.

    Magcargo @ Leftovers
    Relaxed; Flame Body
    252 HP, 129 Sp Atk, 129 Sp Def
    ~Flamethrower
    ~Ancientpower
    ~Yawn
    ~Amnesia

    Tank/Annoyer/Pseudo Special Sweeper.

    Ursaring @ Shell Bell
    Adamant; Quick Feet
    252 Atk, 252 Spd, 6 HP
    ~Swords Dance
    ~Thrash
    ~Brick Break
    ~Crunch

    Physical Sweeper. Barrier breaking is fun.

    Forretress @ Leftovers
    Relaxed; Sturdy
    252 HP, 129 Atk, 129 Sp Def
    ~Rapid Spin
    ~Spikes
    ~Gyro Ball
    ~Explosion

    Spiker, spinner. Goes boom when it's lived for too long.

    Jumpluff @ Leftovers
    Jolly; Chlorophyll
    252 Spd, 129 Def, 129 Sp Def
    ~Encore
    ~Leech Seed
    ~Toxic
    ~Aeromatherapy

    Supreme Annoyer, Toxifier, and Drainer.

    So, feel free to correct my EVs, moves, etc.
     
    First of all, I'm pretty sure Jumpluff will stay BL even in D/P, but since the tier list won't come for quite some time, go ahead and use it. Forretress is dead OU and Ursaring is obvious BL, by the way. Now for the rate:
    This is my 2nd team, filled with "unwanted" Pokemon. However, I love these Pokemon. xP

    Delibird @ Choice Band
    Adamant; Hustle
    252 Atk, 252 Spd, 6 HP
    ~Aerial Ace
    ~Ice Punch
    ~Brick Break
    ~Present (I had to do it)

    Awkward physical sweeper.

    Delibird is pathetic even in NU, there's no way it's going to be able to do anything against anything. Also, Present sucks. Replace this with a good UU physical sweeper like Primeape.

    Octillery @ Leftovers/Life Orb (Just for fun)
    Modest; Sniper
    252 Sp Atk, 129 Sp Def, 129 HP
    ~Thunder Wave
    ~Surf
    ~Ice Beam
    ~Energy Ball

    Special Sweeper.

    Scope Lens is a hax item and therefore frowned upon. Life Orb and Leftovers also happen to be better items. Yo might consider Suction Cups over Sniper to prevent Spikeshuffling. I'm not sure about your EVs, but whatever.

    Magcargo @ Leftovers
    Relaxed; Flame Body
    252 HP, 129 Sp Atk, 129 Sp Def
    ~Flamethrower
    ~Ancientpower/Earth Power
    ~Yawn/Light Screen/Will-o-Wisp
    ~Amnesia/Earth Power/Will-o-Wisp/Light Screen

    Tank/Annoyer/Pseudo Special Sweeper.

    Magcargo suffers of an extreme case of ''hi-physical-sweepers-and-Water-types-come-kick-the-snot-out-of-me. Ground and Water attacks will both most likely be an OHKO on Magcargo, but if you want to use it, go ahead. I'm not too sure about Amnesia. Magcargo just doesn't have the time to set up and physical sweeprs will come in and quake you the moment they see you have Amnesia. Will-o-Wisp is a good way to screw over physical sweeper switch-ins and Earth Power gives extra type coverage. Light Screen is a great move to support the party.

    Ursaring @ Toxic Orb
    Adamant; Quick Feet
    252 Atk, 252 Spd, 6 HP
    ~Swords Dance
    ~ThrashReturn
    ~Brick Break/Cross Chop/Earthquake
    ~Crunch

    Physical Sweeper. Barrier breaking is fun.

    I'm quite sure Ursaring will remain BL even in D/P thanks to Quick Feet so if you're going to make a real UU team rather than a team of your favorites, you'll have to kick Ursaring out of the lineup. There's no reason not to take advantage of Ursaring's Quick Feet so please do so by giving it Toxic Orb. Trash is eww, by the way.

    Forretress @ Leftovers
    Relaxed; Sturdy
    252 HP, 129 Atk, 129 Sp Def
    ~Rapid Spin
    ~Spikes
    ~Gyro Ball
    ~Explosion

    Since when has Forretress been UU? -.- Anyway, looks fine to me, but you might want to take out all the Sp.Defense EVs and some of the Attack EVs and put them into Defense instead. A physical wall should always prioritize Defense over Sp.Defense.

    Spiker, spinner. Goes boom when it's lived for too long.

    Jumpluff @ Leftovers/Focus Sash
    Jolly; Chlorophyll
    252 Spd, 129 Def, 129 Sp Def
    ~Encore
    ~Leech Seed
    ~ToxiSleep Powder/Aerial Ace
    ~Aeromatherapy/Substitute/Sleep Powder

    Supreme Annoyer, Toxifier, and Drainer.

    I'm pretty sure this'll remain BL in D/P. You might want to put some of those Defense and Sp.Defense EVs into HP.

    So, feel free to correct my EVs, moves, etc.
    Corrections in bold. Your team is in serious need of something that's capable of taking special hits. This comes to mind for an UU Pokémon:

    Gorebyss @ Leftovers
    Timid nature
    EVs: 252 HP / 84 Def / 40 Spd / 132 SAtk

    - Surf/Hydro Pump/Ice Beam
    - Amnesia
    - Agility/Iron Defense/Substitute
    - Baton Pass

    The EVs are just something I randomly threw together so they might be completely off, though. This thing was a beast in Advance and it's probably still quite useful. Not sure if it works without Agility, but at least with Agility it's a great Baton Passer. Chimecho is also quite good at taking special attacks in UU with Light Screen support and works as a Beller at the same time.
     
    This is not a real team, just for sh*ts and giggles. Therefore, I'd like to keep Delibird as this team won't be going anywhere.

    As for your suggestions on Magcargo, I've considered all of those and determined that Earth Power would be relatively useless with A-power and Flamethrower.

    On the last three, I started to get sloppy with their actual usage.
     
    I can help with half your team. The other half i can't help with confidence without researching on serebii a bit and I don't feel like doing that just now.

    Ursaring @ Choice Band
    Adamant; Quick Feet
    252 Atk, 252 Spd, 6 HP
    -Facade
    -Crunch
    -Close Combat
    -Earthquake/Sleep talk
    Make use of status effects with quickfeet and facade at choice band. Now that's one mad mofo.

    Forretress @ Leftovers
    Relaxed; Sturdy
    252 HP, 58 Atk, 120 Def, 80 S.Def
    ~Rapid Spin
    ~Spikes/Stealth rock
    ~Light Screen/Counter
    ~Explosion
    stealth rock may actually be better than spikes as it renders a lot of flying types ineffective. Forretress is really a support pokemon and I don't see it doing much attacking.

    Jumpluff @ Leftovers
    Jolly; Chlorophyll
    6hp 252att 252 Spd
    ~sleep powder/substitute
    ~leech seed
    ~sword dance
    ~aerial ace

    transfer one from 3rd gen that knows sword dance. take advantage of its speed(especially with chlorophyll) and sword dance up after sleep powder, then hit them hard with aerial ace. after 2 sword dance it should sweep through everything. leech sub is an alternative over sleep powder, your call. this guy is a surprise finisher to teams.
     
    I'm quite afraid to inform you that those last two suggestions were very 3rd gen-ish.

    They still work. stealth rock is less 3rd gen-ish than spikes on forretress which is what you had. :/ why are you insulting someone who tried to help you? pfft, all these ppl asking for help and they never appreciate when someone gives them a good answer... the only thing 3rd gen-ish is the sword dance on jumpluff that takes advantage of its speed/chlorophyll, but hey, it works. it's better than having a fast pokemon that doesn't have any real purpose.

    forretress is a utility pokemon for christ sakes. with rapid spin and spikes/stealth rock obviously its moveset isn't going to change a whole lot. light screen covers its sp.def a bit and as a utility pokemon, it serves its purpose. maybe gyro ball is more sexy to you because it's 4th gen or whatever, then fine, keep your gyro ball.
     
    They still work. stealth rock is less 3rd gen-ish than spikes on forretress which is what you had. :/ why are you insulting someone who tried to help you? pfft, all these ppl asking for help and they never appreciate when someone gives them a good answer... the only thing 3rd gen-ish is the sword dance on jumpluff that takes advantage of its speed/chlorophyll, but hey, it works. it's better than having a fast pokemon that doesn't have any real purpose.

    forretress is a utility pokemon for christ sakes. with rapid spin and spikes/stealth rock obviously its moveset isn't going to change a whole lot. light screen covers its sp.def a bit and as a utility pokemon, it serves its purpose. maybe gyro ball is more sexy to you because it's 4th gen or whatever, then fine, keep your gyro ball.

    Oh wow. I'm writing that down. That was funny.
     
    i see that you're 12 and that you probably weren't even 10 yet when emerald came out so realistically you wouldn't even know what's "3rd gen" and what's not(for your knowledge stealth rock is a 4th gen move, while spikes which you originally had is 3rd gen, so who's being 3rd gen-ish now?), unless you actually battled competitively. i wouldn't call battling against other 10 year olds competitive either.

    don't bring that attitude when someone obviously knows a lot more than you. i saw some of your suggestions in your other threads and it's pretty obvious you have little idea how competitive battling works, even if it's not apparent enough in this thread already. people transfer metagross from emerald for thunderpunch, so it's not a stretch to transfer a jumpluff for sword dance, definitely not considering its low base attack. i normally wouldn't even bother with 12 year olds but someone needs to set your attitude straight.
     
    Last edited:
    Careful what ya say, c-dog. I am in no way sticking up for Purfugly's behavior. I'm just saying that age is usually not a factor. Of course I said usually, so in this case, maybe. But my cousin, who is 6 years younger is a tactical genius in the game. My other younger cousin, who is 7 years younger (making him 10) is as clueless as, well, Purfugly.
     
    yes i'm sure any tactical genius would have thrash over return/facade. the guy has shown he knows little about competitive battling, with a bad attitude and big ego to boot. i'm aware there are some good young battlers but he's not one of them and someone ought to put him in his place. the lack of respect he displayed is not appreciated.
     
    i see that you're 12 and that you probably weren't even 10 yet when emerald came out so realistically you wouldn't even know what's "3rd gen" and what's not(for your knowledge stealth rock is a 4th gen move, while spikes which you originally had is 3rd gen, so who's being 3rd gen-ish now?), unless you actually battled competitively. i wouldn't call battling against other 10 year olds competitive either.

    don't bring that attitude when someone obviously knows a lot more than you. i saw some of your suggestions in your other threads and it's pretty obvious you have little idea how competitive battling works, even if it's not apparent enough in this thread already. people transfer metagross from emerald for thunderpunch, so it's not a stretch to transfer a jumpluff for sword dance, definitely not considering its low base attack. i normally wouldn't even bother with 12 year olds but someone needs to set your attitude straight.

    In response to paragraph 1:
    Look to the first half of the post above you, it pretty much covers a response to everything you said.

    In response to Paragraph 2:
    If you think my rates are really that bad, then just put me on ignore because I really don't have the time to read something like that again. I don't really know why you felt the need to take the time to write that.

    If you'll look at the third post, this team doesn't even exist, it may have in the 2nd Gen, but no one tends to use Delibird. Now, if you'd like me to stop making up random teams, I'd be glad to go post them somewhere else.
     
    Ursaring, Jumpluff, and Forretress aren't in any form of Underused.
    But I will, however, evaluate on the first 3...

    Delibird @ Choice Band / Life Orb
    Jolly; Hustle
    252 Atk, 252 Spd, 6 HP
    ~Aerial Ace
    ~Ice Punch
    ~Brick Break
    ~Quick Attack / Ice Shard

    Awkward physical sweeper.
    Present is a useless attack, considering it has that 50% chance of recovering the opponent's health. Quick Attack or Ice Shard instead.

    Octillery @ Scope Lens (Just for fun)
    Modest; Sniper
    EVs: 128 HP / 64 Def / 216 SAtk / 100 SDef
    ~Thunder Wave
    ~Surf
    ~Ice Beam
    ~Energy Ball / Charge Beam

    Special Sweeper.
    Charge Beam can work if you paralyze the whole team, but that's an optional choice.

    Magcargo @ Leftovers
    Relaxed; Flame Body
    EVs: 252 HP / 96 Def / 80 SAtk / 80 SDef
    ~Lava Plume
    ~Ancientpower
    ~Yawn
    ~Amnesia / Recover

    Tank/Annoyer/Pseudo Special Sweeper.
    Don't see a big significance in Amnesia. You should pretty much just use it for Physical Tanking.
    Also, I suggested Lava Plume since it has a higher Burn Chance (30% iirc) which would work when fused with Yawn.
    Needs 3 more choices for your UU Team. Personally, I'd go with Pinsir, Hypno, and... probably some random Bulky Water, possibly Quagsire.
     
    Back
    Top