- 2
- Posts
- 15
- Years
- Seen Jul 14, 2009
Gallade (M) @ Focus Sash
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Destiny Bond
- Leaf Blade
- Taunt
Anti leading + taunt. but sometimes i got some problem with the steel leads. :P
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Machamp (F) @ Choice Band
Ability: Guts
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Close Combat
- Thunderpunch
- Payback
This guy does a great choice job. i got some OHKO's with close combat in some non-super-effective attacks.
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Azelf @ Focus Sash
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Energy Ball
- Explosion
- Fire Blast
- Shadow Ball
Middle game sweeper. works very well, with some speed and shadow ball for counter the ghosts, like gengar. explosion is good if you can end the game with it. and the surprise, energy ball.
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Starmie @ Choice Specs
Ability: Illuminate
EVs: 6 HP/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Ice Beam
- Psychic
- Surf
Good to trap your enemy, when the last battle ended in a tie. serves as a good infernape/psychic trappers counter too.
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Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs:
Adamant nature (+Atk, -SAtk)
- Roost
- Rock Slide
- X-Scissor
- Whirlwind
There it is. X-Scissor for things like breloom, then rock slide for flyers. Roost + Whirlwind = pretty common skarmory build.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Focus Blast
- Thunderbolt
- Shadow Ball
Dragon counter. works pretty well, i can OHKO some lugias, making they didn't even see my face. good for fcking blisseys, too.
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Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Destiny Bond
- Leaf Blade
- Taunt
Anti leading + taunt. but sometimes i got some problem with the steel leads. :P
---
Machamp (F) @ Choice Band
Ability: Guts
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Close Combat
- Thunderpunch
- Payback
This guy does a great choice job. i got some OHKO's with close combat in some non-super-effective attacks.
---
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Energy Ball
- Explosion
- Fire Blast
- Shadow Ball
Middle game sweeper. works very well, with some speed and shadow ball for counter the ghosts, like gengar. explosion is good if you can end the game with it. and the surprise, energy ball.
---
Starmie @ Choice Specs
Ability: Illuminate
EVs: 6 HP/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Ice Beam
- Psychic
- Surf
Good to trap your enemy, when the last battle ended in a tie. serves as a good infernape/psychic trappers counter too.
---
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs:
Adamant nature (+Atk, -SAtk)
- Roost
- Rock Slide
- X-Scissor
- Whirlwind
There it is. X-Scissor for things like breloom, then rock slide for flyers. Roost + Whirlwind = pretty common skarmory build.
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Focus Blast
- Thunderbolt
- Shadow Ball
Dragon counter. works pretty well, i can OHKO some lugias, making they didn't even see my face. good for fcking blisseys, too.
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