So I'm not currently in any 2014 Championships competitions, but I've been playing the rules nonetheless, if for no other reason then to acclimate myself to doubles, since I've also never played that until now. I assume most people here know what the VGC 14 rules are, but if anyone doesn't they're 4v4 and Xerneas, Yveltal, Zygarde, and Mewtwo are banned.
I built this team when I realized my power house strategies that worked in single weren't cutting it. I especially had to do something about Mega Gengar since he was absolutely wrecking my team. I came to the conclusion that my best choice was Mega Alakazam since neutral nature MA outspeeds positive nature MG. The team evolved from there eventually including Scrafty Fake Out anything that can OHKO Alakazam before he can go mega. Anyways, let me know what you think.
Alakazam w/Alakazite
Ability: Magic Guard/Trace
Evs: HP 4/SpA 252/Spe 252
Nature: Modest
- Dazzling Gleam
- Psyshock
- Energy Ball
- Focus Blast
Scrafty w/Chople Berry
Ability: Moxie
Evs: HP 252/Atk 252/ Def
Nature: Brave
- High Jump Kick
- Crunch
- Fake Out
- Detect
Rotom-W w/Sitrus Berry
Ability: Levitate
Evs: HP 248/SpA 28/SpD 232
Nature: Modest
- Light Screen
- Thunder Bolt
- Will-O-Wisp
- Hydro Pump
Haxorus w/Lum Berry
Ability: Mold Breaker
Evs: HP 120/Atk 252/Spe 136
Nautre: Adamant
- Dragon Dance
- Outrage
- Poison Jab
- Earthquake
Nidoking w/Life Orb
Ability: Sheer Force
Evs: HP 4/Atk 252/Spe 252
Nature: Adamant
- Earthquake
- Rockslide
- Megahorn
- Poison Jab
Noivern w/Wide Lens
Ability: Infiltrator
Evs: Def 4/SpA 252/Spe 252
Nature: Serious
- Dragon Pulse
- Focus Blast
- Hurricane
- U-turn/Roost
First I wanna address Noivern and Scrafty's natures. Noivern was bred a a time when I was feeling particularly lazy and corner-cutty, and I got the EVs I wanted and was like "nailed it." Scrafty has Brave simply to take advantage of trick room.
Ok, let me quickly go over how I play this. I start with Scrafty and one other Poke. Scrafty fakes out their attacker to give whoever else the chance to set up. I typically go with Alakazam, Rotom-W, or Haxorus. I know some people are skeptical of Haxorus, but once he set up one or two DDs he's unstoppable and has the highest attack in the OU.
Noivern and Nidoking are there simply to round out the team with good special and physical type coverage.
I built this team when I realized my power house strategies that worked in single weren't cutting it. I especially had to do something about Mega Gengar since he was absolutely wrecking my team. I came to the conclusion that my best choice was Mega Alakazam since neutral nature MA outspeeds positive nature MG. The team evolved from there eventually including Scrafty Fake Out anything that can OHKO Alakazam before he can go mega. Anyways, let me know what you think.
![[PokeCommunity.com] VGC 14 Rules team [PokeCommunity.com] VGC 14 Rules team](https://img.pokemondb.net/sprites/black-white/normal/alakazam.png)
Alakazam w/Alakazite
Ability: Magic Guard/Trace
Evs: HP 4/SpA 252/Spe 252
Nature: Modest
- Dazzling Gleam
- Psyshock
- Energy Ball
- Focus Blast
![[PokeCommunity.com] VGC 14 Rules team [PokeCommunity.com] VGC 14 Rules team](https://img.pokemondb.net/sprites/black-white/normal/scrafty.png)
Scrafty w/Chople Berry
Ability: Moxie
Evs: HP 252/Atk 252/ Def
Nature: Brave
- High Jump Kick
- Crunch
- Fake Out
- Detect
![[PokeCommunity.com] VGC 14 Rules team [PokeCommunity.com] VGC 14 Rules team](https://img.pokemondb.net/sprites/black-white/normal/rotom-wash.png)
Rotom-W w/Sitrus Berry
Ability: Levitate
Evs: HP 248/SpA 28/SpD 232
Nature: Modest
- Light Screen
- Thunder Bolt
- Will-O-Wisp
- Hydro Pump
![[PokeCommunity.com] VGC 14 Rules team [PokeCommunity.com] VGC 14 Rules team](https://img.pokemondb.net/sprites/black-white/normal/haxorus.png)
Haxorus w/Lum Berry
Ability: Mold Breaker
Evs: HP 120/Atk 252/Spe 136
Nautre: Adamant
- Dragon Dance
- Outrage
- Poison Jab
- Earthquake
![[PokeCommunity.com] VGC 14 Rules team [PokeCommunity.com] VGC 14 Rules team](https://img.pokemondb.net/sprites/black-white/normal/nidoking.png)
Nidoking w/Life Orb
Ability: Sheer Force
Evs: HP 4/Atk 252/Spe 252
Nature: Adamant
- Earthquake
- Rockslide
- Megahorn
- Poison Jab
![[PokeCommunity.com] VGC 14 Rules team [PokeCommunity.com] VGC 14 Rules team](https://img.pokemondb.net/sprites/x-y/pixel/noivern.png)
Noivern w/Wide Lens
Ability: Infiltrator
Evs: Def 4/SpA 252/Spe 252
Nature: Serious
- Dragon Pulse
- Focus Blast
- Hurricane
- U-turn/Roost
First I wanna address Noivern and Scrafty's natures. Noivern was bred a a time when I was feeling particularly lazy and corner-cutty, and I got the EVs I wanted and was like "nailed it." Scrafty has Brave simply to take advantage of trick room.
Ok, let me quickly go over how I play this. I start with Scrafty and one other Poke. Scrafty fakes out their attacker to give whoever else the chance to set up. I typically go with Alakazam, Rotom-W, or Haxorus. I know some people are skeptical of Haxorus, but once he set up one or two DDs he's unstoppable and has the highest attack in the OU.
Noivern and Nidoking are there simply to round out the team with good special and physical type coverage.