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Si try to add inside 'PField_EncounterModifiers' script:
Code:
Events.onTrainerPartyLoad+=proc {|sender,e|
if e[0] # Trainer data should exist to be loaded, but may not exist somehow
trainer=e[0][0] # A PokeBattle_Trainer object of the loaded trainer
items=e[0][1] # An array of the trainer's items they can use
party=e[0][2] # An array of the trainer's Pokémon
if trainer.trainertype==PBTrainers::E4_WENDY
party[1].form=1
end
end
}
Si try to add inside 'PField_EncounterModifiers' script:
Code:
Events.onTrainerPartyLoad+=proc {|sender,e|
if e[0] # Trainer data should exist to be loaded, but may not exist somehow
trainer=e[0][0] # A PokeBattle_Trainer object of the loaded trainer
items=e[0][1] # An array of the trainer's items they can use
party=e[0][2] # An array of the trainer's Pokémon
if trainer.trainertype==PBTrainers::E4_WENDY
party[1].form=1
end
end
}