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What is The Best Beginning For A Pokemon Hack

  • 33
    Posts
    13
    Years
    Here you can post your opinions on the best way
    to start a hack. How should you get your pokemon?
    How should you get your pokedex?

    I think, for my first question, that it's coolest when
    you're attacked by something/someone, like in D/P, where
    you're attacked by the Starley.

    Post your Opinions!
     
    I like just dumping the player in and having them work it out. Most people playing Pokémon romhacks have presumably already played several Pokémon games before, and so all the tutorial "here is your first battle, here is how you catch a Pokémon, here is the Pokédex, fill it" stuff is mostly just annoying. On a similar note, romhacks are less about linked play, so the stress on completing the Pokédex is kind of silly.

    Giving the player a level 10 Meowth or Vulpix, a Pokédex and some Pokéballs right at the beginning and then letting them explore to inevitably figure out what they are supposed to be doing is kind of a trademark of mine.
     
    I agree with Putin, anyone playing your hack more than likely has been through all the "this is a pokedex, this is your first battle," etc. I like to just be dumped there with everything you need to start you off on something much more exciting.
     
    It's depends on your story really.
    For example if it's a story where someone dear to you has been kidnapped. You'd turn to the local professor or town figure for help and get a pokémon.
    But if it's a story like 'I'm going to fufill my destiny as a pokémon master ... If i had a pokémon ... I should try catch one.' You'd most likely get attacked maybe by a wild. Or by your starter.
     
    Depends on story, but I know one thing: take away that damned Oak script. I've seen it so many times, it's RIDICULOUS unless it fits well.
     
    Now, I have a really bad habit of starting off hacks with mega-long scripts that take several minutes to get through. However, I do agree with getting to the action right away. Don't give the player help they don't need. If you want to start off with a battle, don't tell them how to battle. If with a puzzle, don't give them the answer to the puzzle, ect..

    Of course, it all depends on the story. But, in my opinion, your beginning should always be strong, so try to introduce the plot as soon as possible.
     
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