why attack when you can sit back and make your opponent deck out

darkace

super dark elite kid
  • 96
    Posts
    17
    Years
    hope yah cn help out on this mental mess a friend needs it

    main strategy to deck your opponent out

    Monsters

    Vampire lady x2
    cliff the trap remover x2
    hane-hane
    pengiun soldier x2
    needle worm x3
    chainsaw bug x3
    morphing jar
    sangan
    spirit reaper
    marshmallon
    bistro butcher x3

    Spells

    card destruction
    book of moon x2
    level limit area-b
    messenger of peace
    swords of revealing light
    shallow grave x3
    scapegoat
    infinite cards

    Traps

    the gift of greed x3
    stimulation loss x3
    negate attack x2
    gravity bind
    the transmigration prophecy
    sakuretsu armor x2
     
    Um ya, i don't have near experience to this as the other guys, but...

    Ok, first of all you need to change "Stimulation loss" to "Simultaneous Loss", a card that actually exists

    Anyways, I'm gonna do a quick reorganization based on cards that directly improve on the strategy and those that don't.

    Cards that Deck: 8
    2x Vampire Lady
    2x Cliff the Trap Remover
    3x Needle Worm
    1x Simultaneous Loss

    Cards that allow opponent to Draw: 11
    3x Chainsaw Insect
    1x Morphing Jar
    3x Bistro Butcher
    1x Card Destruction
    3x The Gift of Greed

    Cards that create a Lock Down or Stall: 7
    1x Spirit Reaper
    1x Marshmallon
    1x Level Limit - Area B
    1x Messenger of Peace
    1x Swords of Revealing Light
    1x Scapegoat
    1x Gravity Bind

    Other Cards: 14
    1x Hane-Hane
    2x Penguin Soldier
    1x Sangan
    2x Book of Moon
    3x Shallow Grave
    1x Infinite Cards
    2x Negate Attack
    2x Sakuratsu Armor

    The concept of decking is fine i guess, even if it is horrible in more than just Yugioh, but meh. Sticking with the concept of decking, well, i guess yugioh really doesn't have many cards that directly deck...so i guess drawing is the next best choice, as horrible a choice as it is...

    Um, infinite cards is unneeded. We don't want the opponent to have his hand full of options (no, your hand won't need it because you're not the one drawing anything). It would probably be a better idea to just let them discard all their cards (If dark world's the concern on this, you've probably pumped his hand full of ways to discard the buggers anyways)

    In addition, lockdown is kinda meh since half your monsters need the lockdown gone to lay down any decking anyways. 8/14 monsters that deck or draw.

    I know that some of my friends used when they went on lockdown milling sprees, though their actual win condition was burn or accumulation of a massive amount of life to ensure a deck out (this is when games aren't as fast paced, but still)

    i still can't change up any cards though so i'll leave that to the other guys XD
     
    Milling without necroface ($200+?) is almost absurd...

    Since we're risking lives here trying to give Dark Armed Dragons more darks in the graveyard (note: Prometheus = "if there's more than 3 darks in the graveyard, there is now only 3 darks in the graveyard") to be removed for Dimension Fusion, sitting around is going to suck. Hopefully you can go second, and they played like 2 allures and 2 destiny draw or other "super hand" like that to assist you. This deck also shares similar tactics to Ohms OTK, so people do side in Sillva against Ohms. Likewise, Sillva completely makes fun of this deck.

    Take out:
    Vampire lady x2
    cliff the trap remover x2
    hane-hane
    penguin soldier x2
    Sangan

    level limit area-b
    messenger of peace
    swords of revealing light
    scapegoat
    infinite cards

    stimulation loss x3
    negate attack x2
    gravity bind
    the transmigration prophecy
    sakuretsu armor x2


    Reasons: either those cards don't directly help us, or they are not chainable. Dark Armed Dragon will just blow it off the map. Also, surviving a battle doesn't really help against gladiator beasts either who will just summon the murmillo to blow up the monster, or the other guys to do whatever they see fit. In this format, traps better be chainable, or it's considered useless. You also need to do it fast


    For monsters, try out 3 morphing jar 2 and 3 Brron, Huntsman of the Dark World. You need to refresh your own hand as well on top of forcing the other guy to draw, or else you'll go out of steam. If your friend got the blingblings and can afford 3 cyber valley and machine duplications, consider using their infinite loops as well with dark magician of chaos.

    For spells, 3 dark world dealings, 3 hand destruction are almost a must so they draw even more cards. 3 Upstart Goblin and 3 Toon Table of Content + Toon Cannon Soldier are worth considering so you deck thin yourself so your deck is smaller. Monster Reborn and Heavy Storm (or even Giant Trunade) are still necessary to help in stalling, getting back your needle worms/morphing jar, along with blowing out the solemn judgments if the opponent is playing any.

    For traps, use Desert Sunlight so we can immediately flip summon our Needle Worms and Morphing Jars in those desperate hours, especially to chain it against DaD or the deck's other final pushes, sending the dragon out and getting dark grepher instead is already a big helping. 3 Threatening Roar with 3 Waboku serves as better stalls. They may all be one turn, but usually 1 turn is all you need (and all that you are allowed to have.) Dark Bribe can also be forcing a draw I guess, but it's rather situational.

    I'll rather not try to mill by battle like chainsaw insect... Bistro I guess is fine since he gets out 2 cards, but chainsaw seems a bit slow to me. I'll rather rely on spells and traps to do the milling, some cards to refill the hand (mainly Brron) together with the 1 turn stallers to try to last. Can even be more extreme and use Royal Magical Library to help with drawing since I prefer to be heavy on spells anyway.


    Milling may not be TOO bad of a strategy, since Lightsworn deck from Light of Destruction focuses on self-mill for DAD-similar level of speed to bring heavy woes on you. Since they tend to mill like 7 cards off themselves every time, maybe you can give them a handy push XD;
     
    First of all all decks aren't dark armed, most people are trying to sell it or find one plus may 1 the angel booster comes out for preview.
    Second i need my deck full of cards and not to deck myself out.
     
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    You will have problems even getting through half of your deck if you think that drawing 1 card per turn without extra cards. It's like how burn deck needs to refurnish their hands because they will also be out of steam after using a furry of cards to deal LP damage. Likewise, you also need to refurnish your hand as fast as you can. It really doesn't matter if you draw a lot yourself. As long as they are drawing more than you.

    "Not all decks are dark armed dragon" they aren't, but they are definitely one of the worse and most consistent deck to win by turn 4 latest. Using them as your standard par is really the norm. Gladiator Beasts and Six Samurai are not that much slower, nor are they in anyway horrible in destruction (just card specific, instead of one dragon to do it all.) They are just explosive in different ways. Yaichi and Bestiari will still blast away all of your backrow unless you can chain them against the destruction, similar to the same mindset how we want chainable traps in case DAD tries to wipe the field. Oppression Gadget got 3 solemns and 3 dark bribes, so in a sense they maybe worse than dark armed dragon in terms of what they can do to you, limiting all of your options unless you can do all of this fast before they set those control cards. The rest are OTKs, which is again, whoever draws their thing the fastest wins. It's more reason of you to try to force them to draw lots *fast* then Card Destruction/Morphing Jar their hand away to blow Cyber Valleys, DMOC and Dimension Fusion to the graveyard. If those 5 cards are all in the graveyard, they'll probably scoop immediately.

    Those who are selling DaD (smart thing to do imho) is making mad cash because there's very high demand for it as people tries to assemble that deck. If it's not for its popularity, it won't be the 1000 dollar deck that everyone loves to use and hates to go against >_<
     
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