Why don't Pokémon repeat their names in the game?

KAZillonaire

Pokémon is my profession.
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    When I first started playing Pokémon, I never knew they repeated their names in the show. (I didn't even know if they had a show.) So anyways, I watched a Pokémon episode during dinner, and I was like, "Why is Pikachu's voice so high-pitched?" So, then I started wondering why they didn't repeat their names on the game. And why the show doesn't have the Pokémon sounds? The game sounds does sound like a Nintendo sound, and then repeating the names would suck. Had you ever though of that?
     
    I think the main reason is that most of the Pokémon have not appeared on the show. The Pikachu from Pokémon Yellow will speak its name like on the show. It will also do it when it is played on Pokémon Stadium and Stadium 2.
     
    Porygon2 would be mute, as it's the only Pokémon to NEVER speak it's animié voice, Even Porygon-Z got to utter "á ááá ááááááááá!" in Pokepark Wii.
     
    Ya no...I'd hate to have one of the voice actors mess up and pronounce some pokemon wrong *cough* Key-Oh-gray and Grew-Don from R/S/E PokeRap *cough*
     
    The games and the anime are different in so many aspects, which was done on purpose (Pokémon Yellow anybody?). The most obvious answer, though, is that the games didn't/don't have the same technology so you can't precisely emulate the same sound between the two. Thing of how much the game has changed since RBY in the simplest terms - updated graphics and updated sounds. Just compare Bulbasaur's cry to Turtwig's and you'll see what I mean.
     
    The games came out before the anime, that's why. They probably wanted them to sound more like real animals, so they had them just make noises. Also, the Game Boy technology couldn't handle all those voices, and they probably kept using cries throughout the games for continuity. As for why they decided to have them say their names in the anime, I have no clue.
     
    For the anime, it was probably easier *not* to give them cries. :P
     
    For the anime, it was probably easier *not* to give them cries. :P
    Yeah, that's right. I was thinking that when I first saw this topic, but completely forgot when I actually went to post. It would be pretty hard to put the cries in the anime, at least without it sounding really bad and annoying.
     
    well, some pokemon repeat parts of their names that sound like cries; doens't charmander go "chaaaaar?" sounds like a plausible cry to me. now when he actually does go to say "charmander" over and over i really hope not to see that in-game...
     
    I don't know about the reason, but, if they repeat their names in the games it would be fabulous.
     
    Back in the beginning, there wasn't an anime adaptation so the growls/cries you hear in game were the originally intended noises for Pokémon. But they didn't want to use that in the animated franchise because it's not endearing nor is it memorable. Some Pokémon growl in the anime--Onix is one example I can think of off the top of my head--but they mostly say their names so kids will remember them better. :p

    They could've gone ahead and replaced all the tinny Pokémon cries with actual voice acting clips but I don't think there was really space on the game cartridges until at least third generation for something like that. And even then, voice acting played back on a GBA sounded really weird. :/ So the most plausible time to do it would've been gen 4 but changing the cries after so long would be strange, imo.
     
    Back in the beginning, there wasn't an anime adaptation so the growls/cries you hear in game were the originally intended noises for Pokémon. But they didn't want to use that in the animated franchise because it's not endearing nor is it memorable. Some Pokémon growl in the anime--Onix is one example I can think of off the top of my head--but they mostly say their names so kids will remember them better. :p

    They could've gone ahead and replaced all the tinny Pokémon cries with actual voice acting clips but I don't think there was really space on the game cartridges until at least third generation for something like that. And even then, voice acting played back on a GBA sounded really weird. :/ So the most plausible time to do it would've been gen 4 but changing the cries after so long would be strange, imo.
     
    Back in the early days of Gen I, there was not enough space on the Game Boy cartridge to store voice, and the audio processing of that system was too primitive to emulate voice as well. This reason prevailed in Gen II, and then with the advent of Gen III (which, as Lightning said, gained the ability to emulate voice to a limited extent), they kept it out of tradition.

    To prove this, listen to several Pokemon cries from Gen I. According to Bulbapedia, only 39 out of the 151 cries were unique, most being pitch shifts and length changes.
     
    Oh, Lightning you double posted by mistake.

    Lightning said:
    Back in the beginning, there wasn't an anime adaptation so the growls/cries you hear in game were the originally intended noises for Pokémon. But they didn't want to use that in the animated franchise because it's not endearing nor is it memorable. Some Pokémon growl in the anime--Onix is one example I can think of off the top of my head--but they mostly say their names so kids will remember them better. :p

    They could've gone ahead and replaced all the tinny Pokémon cries with actual voice acting clips but I don't think there was really space on the game cartridges until at least third generation for something like that. And even then, voice acting played back on a GBA sounded really weird. :/ So the most plausible time to do it would've been gen 4 but changing the cries after so long would be strange, imo.

    Well, I feel that this reason is satisfactory.
     
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