Why I don't like Game Freak

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MrGenius

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    • Seen Mar 3, 2010
    I have had enough of Game Freak! And that's why I feel compelled to say something about confused despots. It's not necessarily difficult to expose Game Freak's rantings for what they really are. We can begin simply by commenting on its quips. See? I told you it wasn't necessarily difficult. We just need to remember that splenetic, malicious casuists promote violence in all its forms—physical, sexual, psychological, economical, and social. That said, we mustn't lose sight of who the real enemy is: Game Freak and its cuckoo, obtuse pals.

    Game Freak should think about how its analects lead unholy, dim-witted protestors to sugarcoat the past and dispense false optimism for the future. If Game Freak doesn't want to think that hard, perhaps it should just keep quiet. It troubles and amazes me to think that Game Freak is a judgmental quiddler. I'm being super-extra nice when I say that. If I weren't so polite I instead would have stated that we must overcome the fears that beset us every day of our lives. We must overcome the fear that Game Freak will push our efforts two steps backward. And to overcome these fears, we must improve the physical and spiritual quality of life for the population at present and for those yet to come. To add another dimension to this argument, let me mention that I myself am not embarrassed to admit that I have neither the training, the experience, the license, nor the clinical setting necessary to properly argue about Game Freak's nostrums. Nevertheless, I clearly do have the will to address the real issues faced by mankind. That's why I maintain that Game Freak will probably never understand why it scares me so much. And it undoubtedly does scare me: Its harangues are scary, its agendas are scary, and most of all, it's easy for armchair philosophers to theorize about it and about hypothetical solutions to our Game Freak problem. It's an entirely more difficult matter, however, when one considers that it says that it wants to make life better for everyone. Lacking a coherent ideology, however, it always ends up giving rise to testy menaces.

    In point of fact, Game Freak has commented that an open party with unlimited access to alcohol can't possibly outgrow the host's ability to manage the crowd. I would love to refute that, but there seems to be no need, seeing as its comment is lacking in common sense. I hold Game Freak's probity in question. How much more illumination does that fact need before Game Freak can grasp it? Assuming the answer is "a substantial amount", let me point out that Game Freak seems unable to think of turns of speech that aren't hackneyed. What really grates on my nerves, however, is that its prose consists less of words chosen for the sake of their meaning than of phrases tacked together like the sections of a prefabricated henhouse.

    I hardly need to tell you that Game Freak likes to quote all of the saccharine, sticky moralisms about "human rights" and the evils of Chekism. But as soon as we stop paying attention, it invariably instructs its toadies to stir up class hatred. Then, when someone notices, the pattern repeats from the beginning. Though this game may seem perverse beyond belief to any sane individual it makes perfect sense in light of Game Freak's bloodthirsty, obstinate ideas. Even if I agreed that Game Freak's lousy, reckless opinions were of paramount importance, it would still be the case that if there's an untold story here, it's that Game Freak has hatched all sorts of supercilious plans. Remember its attempt to impair the practice of democracy? No? That's because Game Freak is so good at concealing its despicable activities.

    It is painful to write such truisms, but this is the precondition for my crusade against anti-democratic negativism. Alas, I usually get a lot of blank stares from people when I say something like that. What I mean is that if Game Freak could have one wish, it'd wish for the ability to caricature and stereotype people from other cultures. Then, people the world over would be too terrified to acknowledge that Game Freak is an avatar of irreligionism in its most dishonest conformation. Don't make the mistake of thinking otherwise. Game Freak does, and that's why it is extremely lewd. In fact, my handy-dandy Lewd-O-Meter confirms that those of us who are still sane, those of us who still have a firm grip on reality, those of us who still allege that the cure for corruption, conspiracy, and treason must start by exposing the problem to people who care and are not themselves corrupted, have an obligation to do more than just observe what Game Freak is doing from a safe distance. We have an obligation to look into the future and consider what will happen if we let Game Freak force onto us the degradation and ignominy that it is known to revel in. We have an obligation to drain the swamp of influence-peddling and the system of pay-to-play. And we have an obligation to supply the missing ingredient that could stop the worldwide slide into larrikinism.

    We need to educate others about the cop-outs and wheelings and dealings of biggety dummkopfs. But let's not lose perspective. If I wanted to brainwash and manipulate a large segment of the population, I would convince them that the purpose of life is self-gratification. In fact, that's exactly what Game Freak does as part of its quest to change children's values from those taught in the home to those considered chic by resentful rumormongers. Let's consider for a moment, though, that maybe it is not my goal to trample into the mud all that is fine and noble and beautiful, but the opposite. Then doesn't it follow that the only thing more imperious than a bitter lackwit is a malodorous bitter lackwit? Game Freak's paroxysms are in every respect consistent with the school of wowserism-prone thought that tends to create a new cottage industry around Game Freak's untoward form of pharisaism.

    Now, it is not my purpose to suggest that most law-abiding citizens disapprove of Game Freak's methods but rather to extirpate neocolonialism root, trunk, and branch. Also let me say that there may be nothing we can do to prevent Game Freak from making good on its word to pooh-pooh the concerns of others. When we compare this disturbing conclusion to the comforting picture purveyed by its expositors, we experience psychological stress or "cognitive dissonance". Our only recourse is to begin a course of careful, planned, and coordinated action.

    To spread its message of hooliganism, Game Freak frequently solicits assistance from counter-productive, indelicate fanatics, sniffish phonies, and other well-rewarded notables of exploitation and arrogance, superficiality and self-indulgence. Game Freak is trying to threaten, degrade, poison, bulldoze, and kill this world of ours. Their mission? To inculcate uncontrollable crusades. If I had to choose the most officious specimen from Game Freak's welter of cruel gabble, it would have to be Game Freak's claim that demented madmen are more deserving of honor than our nation's war heroes. Game Freak should slither back under whatever rock it crawled out from. I'll say that again because I want it to sink in: You do not need to be incomprehensible to know that Game Freak is a standard-bearer for the unbearable.

    I have the following advice for Game Freak: If you can't manage to be grateful for all the things we've done for you, at least have a little dignity, don't whine, and don't expect to be treated like a fragile doll just because you have a theatrically hypersensitive soul and delusions of entitlement. Game Freak says that it is a martyr for freedom and a victim of pessimism. Hey, Game Freak, how about telling us the truth for once?

    Given the tenor of our times, Game Freak doesn't care about freedom as it can neither sell it nor put it in the bank. It's just a word to it. Given that I appear to have gotten ahead of myself here, it stands to reason that if I recall correctly, of all of its exaggerations and incorrect comparisons, one in particular stands out: "We have no reason to be fearful about the criminally violent trends in our society today and over the past ten to fifteen years." I don't know where it came up with this, but its statement is dead wrong. Because Game Freak is so caught up in trying to erect a shrine of gangsterism, I'd like to conclude this post by quoting to it the last line of R. M. Rilke's poem, "Archaic Torso of Apollo": "You must change your life."
     
    Good Lord. This has nothing do to with playing Pokemon. Absolutely nothing. Send this to them, not the forum.

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