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[Other Question] Workflow

ChaosandCalamity

The Harbinger
  • 29
    Posts
    4
    Years
    I wanted to ask anybody who could answer about their workflow in Pokémon Essentials.
    My question is how would you start making Pokémon fan game without getting overwhelmed and barraged by your project
    do you have a list of what you would do first, like: 1)Scripting, 2) Tilesets, 3)Mapping, 4)Eventing, then 5)Art and 5)etc...?
    Or is your process random every time? Do you work on certain areas like scripting one day and art the next?
    Just looking for advice on where to start and where to finish with the end in mind
    I know basic stuff like life responsibilities and making a fan game is just a hobby because you cant get payed for it or else.... and stuff like that.
    (Not sure if this is the right place to ask this but its been on my mind.)
     
    Personally, for me, I try to work with what I like doing the most, and then build off of that!

    Here is the order that I went in, but I cannot say it was the most efficient; I will say that it stopped me from burning out though.
    1. Made the skeleton of my story (On a google doc for easy sharing)
    2. Designed monsters (I designed at least 300 before I literally did anything else). I made so many monsters so that I could possibly use their designs to think of wacky and fun places that they could appear in.
    3. Coded a few fun abilities and moves that would help my monsters stick out a bit better. (This was done at the same time as "2")
    4. Fleshed out the story a lot more in the beginning parts (hoping to move on once it was fully fleshed out)
    5. Characters designs
    6. Sound design (Monster cries, etc.)

    I would say that I did a little bit of mapping, but it is nothing compared to the other person that I have working with me (also I have realized that I hate mapping and making events). Thanks to him, we are able to complement each other's shortcomings.

    Friend's work:
    1. Building around the maps I already made.
    2. Working with the areas that I wrote into the story, and making them real. (Of course I had a skeleton made for some places, so it was easy to help him know what to make it look like)
    3. Giving fun events in each area so that there was always something to do.
    4. Coding a few new things and helping with ideas.

    Overall, I would suggest that you start out small by doing what comes easiest to you and then possibly getting a friend or two to help with things that you struggle with, if that is possible! However, remember that the person who is mapping/coding/making events should usually hold the project on their computer, and everyone making music/sounds and sprites/art should probably just send them to the person through discord or email!

    I don't know if this is the best way to make a game, but it did indeed work in the end! Hopefully this helped even a little bit!
     
    This makes things feel a lot faster, thanks. I don't really have anyone to help so I think I might ask some people online for some assistance.
     
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