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- Seen Jun 5, 2019
I compiled a little ASM routine and inserted it at the offset 0x800000.
Then i created a little script in XSE:
However during the compilation XSE sets the callasm offset to 0x8800000 and my game freezes on execution of the script.
Thanks for replies.
Then i created a little script in XSE:
Spoiler:
#dynamic 0x800000
#org @start
callasm 0x800000
buffernumber 0x0 LASTRESULT
msgbox @secret 0x2
end
#org @secret
= Sshh! I'll tell you a secret[.]\nYour Secret ID is [buffer1]!
#org @start
callasm 0x800000
buffernumber 0x0 LASTRESULT
msgbox @secret 0x2
end
#org @secret
= Sshh! I'll tell you a secret[.]\nYour Secret ID is [buffer1]!
However during the compilation XSE sets the callasm offset to 0x8800000 and my game freezes on execution of the script.
Thanks for replies.