• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[XSE Script] Newbie, got it half right, I think lol

So, I'm pretty new at this ROM hacking thing, and I'm trying to do two things in Pallet Town. I've currently got XSE,Advance Map, HMA, and a few other tools (Hopeless Trainer Editor, Advance Starter, etc.) at my disposal.

1) Starter Selection:
I want to make it so the player character is forced to select a specific one of Oak's Pokeballs (let's say, the center one), and I want to make it so that if the player tries to select either of the other two, Oak admonishes them and they can't take the Pokemon (and the sprite image of the Pokemon doesn't appear on screen). I can make it so the other two Pokeballs contain the ""?" Pokemon and change Oak's dialogue, but I can't figure out how to make the other two Pokeballs unselectable.

2) The battle:
EDIT: I solved the battle dilemma by moving it to Route 1. However since I had to make it a "Gym Leader" battle (trainerbattle 0x1) in order to make him walk away post-battle, there's no intro music/fanfare before the battle and I'd like to add it back. Using playsong and fanfare seem to cause the game to crash.

Spoiler: Script



Any help would be appreciated :)
 
Last edited:
Back
Top