• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[YGO] Assault and Battery

Gymnotide

8377 | Scorpaeniform
  • 3,597
    Posts
    17
    Years
    ITT: Fix me.

    Monster (18)
    2 | Batteryman Charger
    2 | Batteryman Fuel Cell
    2 | Batteryman Industrial Strength

    3 | Batteryman AA
    2 | Batteryman D
    2 | Batteryman Micro-Cell
    2 | Honest
    3 | Ryko, Lightsworn Beast

    Spell (17)
    2 | Battery Charger
    1 | Card Destruction
    1 | Charge of the Light Brigade
    1 | Giant Trunade
    2 | Hand Destruction
    1 | Heavy Storm
    3 | Inferno Reckless Summon
    1 | Mystical Space Typhoon
    2 | Quick Charger
    3 | Short Circuit

    Trap (5)
    2 | Bottomless Trap Hole
    1 | Mirror Force
    2 | Portable Battery Pack

    -- Total: 40


    edit LOL Worm Victory with 8000 ATK just got me a win with double Honest.
     
    Last edited:
    A good deck, but I'd take out an Honest and replace it with a Torential or another defensive/offensive spell or trap.
     
    Hand Destruction isn't worth it. You might as well just play Pot of Avarice. You're playing triple Ryko, right? =D I'd advise you to ditch Batteryman D. It's just a big defender thing. Play a triplicate of Thunder King Rai-Oh instead.

    A triplicate of Short Circuit should probably be complemented by some copies of Batteryman AAA and a few tribute outlets. I would in fact recommend ditching Inferno Reckless Summon and playing a Batteryman//Lightsworn hybrid and playing three copies of Solar Recharge, as well as going to three on Battery Charger.
     
    I thought about putting AAA in here, but Reverse of Arcadia doesn't have that card in it yet :(
    When I get cards I can hold in my hand, I'll playtest it, but no promises.

    I really wonder how it works, since it's not often I get that many Batterymen in my Graveyard in the first place. Hand Destruction is to help me fill up my grave and I definitely do not want my Batterymen going back into my Deck, even if Micro-Cell and Charger work from there. I find Graveyard play is a lot easier and more effective than the deck. Admittedly, I hate Hand Destruction very much myself, but I'm not sure I really want to play Avarice.

    That being said, I think Batteryman D /could/ be swapped out for AAA, since his main role is to actually just be there, sitting in the Grave, so I can actually have two Batterymen in the Graveyard (you think with this many Batterymen in my deck, I'd have at least two in there, right?). On the other hand, AAA is useless without a companion card in the Hand or Grave (But I like the prospects of using Hand Destruction to dump 1 AAA to Special Summon him back with another in my Hand). What do you think?

    As for the Lightsworn idea -- Yup, I saw a decklist for that, but I am opting out of that since my brother already owns three Lightsworn decks and I'm sick of them.
     
    ITT: Fix me.

    Monster (18)
    2 | Batteryman Charger
    2 | Batteryman Fuel Cell
    2 | Batteryman Industrial Strength

    3 | Batteryman AA
    2 | Batteryman D
    2 | Batteryman Micro-Cell
    2 | Honest
    3 | Ryko, Lightsworn Beast(Hunter)
    Consider - Gaurdian of Order? Reason is - at the tournament today my brother pwned X-sabers because of Micro-Cell, AA, ss Fuel Cell, ss Gaurdian, pop some cards w/ fuel cell and attack

    Spell (17)
    2 | Battery Charger
    1 | Card Destruction
    1 | Charge of the Light Brigade
    1 | Giant Trunade
    2 | Hand Destruction not that great
    1 | Heavy Storm
    3 | Inferno Reckless Summon
    1 | Mystical Space Typhoon
    2 | Quick Charger too slow
    3 | Short Circuit

    Trap (5)
    2 | Bottomless Trap Hole
    1 | Mirror Force
    2 | Portable Battery Pack

    -- Total: 40


    edit LOL Worm Victory with 8000 ATK just got me a win with double Honest.

    My brother runs Batterymen so yeah.
     
    Hand Destruction would be good if your opponent didn't share the effect with you. Allowing them resource management free of charge is never a desirable thing.

    ESPECIALLY because top decks want things to be dumped in the grave for their endless +1s. =\
     
    Hand Destruction would be good if your opponent didn't share the effect with you. Allowing them resource management free of charge is never a desirable thing.

    ESPECIALLY because top decks want things to be dumped in the grave for their endless +1s. =\

    Agreed.

    I'm still feeling a bit lazy to fix this up for now. Check back later.
     
    Back
    Top