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YGO Deck - Raging Flame Sprite

Chaos

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    Thought I might as well post this here, get some input, if anyone has any. Overall it's a pretty solid deck. Playing against good players, it's had a 2:1 win:loss ratio so far. One game I just gave up because they had a Tsukuyomi - one of the few cards that can shut down this deck almost entirely.

    Raging Flames (40)
    Raging Flame Sprite

    Monster (14)
    3x Raging Flame Sprite
    3x UFO Turtle
    3x Iron Blacksmith Kotetsu
    1x Breaker the Magical Warrior
    1x Sangan
    1x Cyber Jar
    2x Night Assailant

    Magic/Spell (18)
    3x Double Attack
    3x Twin Swords of Flashing Light - Tryce
    2x Level Limit - Area B
    1x Pot of Greed
    1x Graceful Charity
    1x Heavy Storm
    1x Brain Control
    1x Creature Swap
    2x Giant Trunade
    1x Mystical Space Typhoon
    1x Premature Burial
    1x Snatch Steal

    Trap (8)
    3x Waboku
    1x Torrential Tribute
    1x Ceasefire
    2x Dust Tornado
    1x Call Of The Haunted

    Notes:
    RFS deck. If it's pulled off right, should get a kill in 3-4 turns, easily. Plenty of M/T killers, so RFS doesn't run into Mirror Force or Cylinder or similar. No GBs since I don't have any, and since this deck should be able to kill before really needing the protection.

    Basic idea behind the deck is to summon RFS as quick as possible (100/200, direct attacker, increases by 1000 ATK after every successful direct attack), and hit them hard and fast, using cards to allow it to attack twice in a row - Double Attack and Twin Swords of Flashing Light.

    If you're wondering why I don't have things like Ring of Destruction, Magic Cylinder, and Mirror Force, it's because I don't own them. Ring and Cylinder also wouldn't be much help. Mirror Force wouldn't be terribly useful either. I hope that by the time I'd need any of those, the game would be long over.

    And, with how this deck works, it's better to have a chainable trap like Waboku. I have considered switching or supplementing the Wabokus with Threatening Roars though.
     
    Before Mullet comes.

    I seen this deck one. But it was different. I think Gravity Bond is needed even though you don't have one and I think Dark Room of Nightmare would be good in this deck because it can lower your opponent life points when you do an atack. Also Solar Flare Dragon would be helpful because of it's effect.
    Nice Burn Deck.^^
     
    Dark Room of Nightmare doesn't work with Battle Damage...

    Trade the Wabokus for Threatening Roars--they're much better and just as chainable. I'm not going to go over your monsters...

    However, I WILL say that 3 Tryce AND 3 Double Attack in the same deck is overdoing it a bit. You need to take one of them out for a Solar Flare (or two).
     
    What was that before Mullet comes remark for. I'm getting pretty well know in this section, and in Strats and Movesets. Am I you god or something, lol! XD

    Chaos said:
    Thought I might as well post this here, get some input, if anyone has any. Overall it's a pretty solid deck. Playing against good players, it's had a 2:1 win:loss ratio so far. One game I just gave up because they had a Tsukuyomi - one of the few cards that can shut down this deck almost entirely.

    Raging Flames (41)
    Raging Flame Sprite


    Tributes (1)
    Jinzo

    Monster (13)
    3x Raging Flame Sprite
    3x UFO Turtle
    3x Iron Blacksmith Kotetsu
    1x Breaker the Magical Warrior
    1x Sangan
    2x Night Assailant

    Magic/Spell (18)
    2x Double Attack
    2x Twin Swords of Flashing Light - Tryce
    2x Level Limit - Area B
    1x Pot of Greed
    1x Graceful Charity
    1x Heavy Storm
    1x Brain Control
    1x Creature Swap
    2x Book of Moon
    1x Mystical Space Typhoon
    1x Premature Burial
    1x Snatch Steal
    1x Mage Power
    1x United We Stand


    Trap (9)
    3x Waboku/Threating Roar
    1x Torrential Tribute
    1x Ceasefire
    1x Magic Cylinder (when you get it)
    1x Mirror Force

    1x Call Of The Haunted
    1x Ring of Destruction (when you get it)

    I added Jinzo so I could take out the Tornados, I find that Jinzo, MST, and Storm are enough, you have Breaker too, so that's enough M/T removal. Mage, and United will help you juice up your RFS, and attack directly for an enormous damage, and if you get Jinzo on the field then it's easy to pull of. Not only does Tsukuyomi nerf this deck so does Book of the Moon. I've added in two Books for your use too, the can stop an attack at a critical moment, and you really don't need the Trunades'. I like two Swaps but for this deck one should suffice. Use Ring and Cylinder when you get them, and Waboku are good, if you still want the monster to flip which is sometimes good, so they won't can't be hit with X-out. I made this to look like the deck when it's done since you don'have some of the cards I suggested. If you have any questions just ask. People here know me, and I hope will back up my suggestions. Rate my deck too please (Power of the Mullet). Hope this helps, good luck, and happy dueling!
    :D
     
    Its is always good getting Solar Flare Dragon, they lock each other, not only do you inflict battle damage with RFS, but you are also inflicting 500 LP each turn. 2 SF will do, but if your going for something stunt-ISH, then you should have 3. Cyliner/D.Shield or even Rinf of Destruction(sp) will work well, I dont know about MIrror Force tho.
    BTW SF is also compatible with UFO turtle, so you can go on that also. Never heard of Book of Moon, but it could be what you need (what Mullet said).
    Mullet said:
    Mge, and United will help you juice up your RFS
    I recommend equip cards, probably not mage, it wont be THAT useful, so i recommend United. Having both is overkill(wasting deck space) so try not to have 2.
    x3 Twin-Sword + 3x D.Attack is OVERKILL. You'll regret having the wrong number of cards, x2 of each will do. Tho Tryce could be lowered to 1 if you have to.
     
    Ichapokemr said:
    Dark Room of Nightmare doesn't work with Battle Damage...

    .
    It goes with Solar Flare Dragon. But youre right. I got it wrong. Sorry. :sleeping:

    Mullet I never meant anything wrong. It just means your fast when it comes to Yugioh deck threads.

    And Auel is right. Euips are helpful. If you don't have either of them, Try to get Mage Power first.
     
    Auel said:
    Its is always good getting Solar Flare Dragon, they lock each other, not only do you inflict battle damage with RFS, but you are also inflicting 500 LP each turn. 2 SF will do, but if your going for something stunt-ISH, then you should have 3. Cyliner/D.Shield or even Rinf of Destruction(sp) will work well, I dont know about MIrror Force tho.
    BTW SF is also compatible with UFO turtle, so you can go on that also. Never heard of Book of Moon, but it could be what you need (what Mullet said).

    Book of Moon
    Quickplay Magic Card
    Flip one monster on the field face down

    This and Pot are the most useful cards in the Meta right now.

    Solar Flare Dragon will weigh it down, the object of this deck is to summon and juice up your RFS, he said his ratio was 2:1 which means every match he looses one which means he would still advance (in a tourny), and with my fix he might do better or the same, but he didn't need SFD's before he doesn't need them now. They might help so I suggest Side-Decking 2 of them for use aganist heavy attacking decks (ex. Beatdown).


    I recommend equip cards, probably not mage, it wont be THAT useful, so i recommend United. Having both is overkill(wasting deck space) so try not to have 2.

    Both arn't overkill, in a RFS deck the most important thing is to get out RFS, power it up and kill you opponent. He is going to have a lot of M/T cards on the field so +2500 to a RFS is nothing to sneeze at. Belive me I know what I'm doing.

    x3 Twin-Sword + 3x D.Attack is OVERKILL. You'll regret having the wrong number of cards, x2 of each will do. Tho Tryce could be lowered to 1 if you have to.


    The samething I said. I would lower D. Attack though, Twin Swords+Mage and United is devestating (that's what Mage can do too). So if your going to lower one than lower D. Attack.
    :\[/QUOTE
     
    Last edited:
    Zaikiro said:
    Before Mullet comes.

    I seen this deck one. But it was different.
    I knew I seen it somewhere. I will show the link if you want but here's the deck.

    I like your deck and I bet it could beat mines. The one I have now.

    Raging Flame Sprite Deck:

    [Monsters] (15)
    [2]Airknight Parshath
    [3]Raging flame sprite
    [3]UFO turtle
    [3]Iron Blacksmith Kotetsu
    [1]Sangan
    [1]Sinister serpant
    [1]Des Lacooda
    [1]Spirit Reaper

    [Spells] (17)
    [3]Twin Swords of Flashing Light-Trice
    [3]Scapegoat
    [3]Giant Trunade
    [2]Level Limit - Area B
    [1]Graceful Charity
    [1]Pot of Greed
    [1]Heavy Storm
    [1]Mystical Space Typhoon
    [1]Snatch Steal
    [1]Swords of Revealing Light

    [Traps] (8)
    [3]Woboku
    [3]Seven Tools of the Bandit
    [2]Gravity Bind

    Looks Famillar?
    Try to use this deck for example for your deck.
     
    Last edited:
    First, I do not want to use Solar Flares. They take time and effort to use, taking time to cause any real damage (compared to the speed of RFS), and taking my summon for the turn - as I said, this deck runs fast.

    I find the 3x Double Attacks and the 3x Tryce to be a fairly good amount, surprisingly. 3 Double Attacks does seem like they wouldn't work that well, but when I have one, I usually get to use it. Either it gets used by discarding, often, a UFO Turtle, or I discard it for Tryce or Graceful. The 3x Tryce is no problem at all. When I have two, I use one as a discard for the other, and if I only have one, it's often on my RFS very quickly. Tryce is actually much more useful that Double Attack, because it can be used over more than just one turn, and it doesn't require a monster of higher level to be discarded.. Usually used no more than two turns, though, because they're dead after that. ;) If anything, I'd probably take a Blacksmith or two out for one-two more level 4 monsters, for use with Double Attack.

    On Creature Swap... I normally have two in every deck I build. Why not this one? Because I won't have much use for it. In the games I've played, I haven't had a major chance where I'd like to use it. I do NOT want to swap my RFS away, which is a danger if I have it on the field (since Creature Swap choses swap choices on resolution, not on activation - meaning if a monster destruction card is chained to it, the destroyed monster is no longer an option).

    Book of Moon has simply never appealed to me. I find other cards much more useful than a targeting card that only works on one monster, and just flipping it down. In this deck, that's pretty much worthless, compared to Waboku or Threatening. So I can stop one attack, or stop all attacks? And in other situations, there aren't many monsters that have to be faceup that are a threat. Jinzo? It's being played less and less. And when it does get summoned, it's more and more commonly a special summon, which I could chain a Waboku or Threatening to (as long as a M/T is used, you can chain to it's activation, before the monster is summoned at the resolution).

    Like I said on Ring/Cylinder/Force, I don't have any of them. But if I did, I might use some, but I see much more usefulness to attack negation cards, like Waboku or Threatening, both because they're usable in multiples, and they're hard to stop. M/T killer cards are very common, and playing non-chainable traps is not the most sound decision, often. The number of time's I've killed Cylinder and Mirror Force far outweight the number of times they've been used against me.

    And on Mage/United... I don't have either of them, and I don't think they'd be of much use, compared to RFS' innate effect and the double attacking cards. Boosting 1000/attack is better than getting a 800-1600 or 500-1500 one-time boost. (Rarely, if ever, do I find myself with more than 2 monsters and 3 M/T on the field - where I got the numbers from.)

    And on Gravity Bind, I'd greatly consider it if I had one or two, but I rarely find myself even needing the Level Limits in there - after two turns RFS is all-but untouchable. 1100 after the first turn needs protection. 2100 after a Double Attack (or on turn two) doesn't often need protection. Ending with 2600 is not uncommon after two turns - one single attack, one Tryce double attack. And after that... It's game.

    Like I said, this deck almost always wins in 3 turns after summoning RFS. And if it doesn't, the LP difference is very great. (3000 to 8000, often. ;))

    I can see where the suggestions are going, but I don't think some of you understand just how dangerous this deck can be - or the need for M/T killing. M/T killers have won the game for me more than once. Chain a Dust Tornado or MST in their end phase, and they can't activate a set-that-turn M/T. That alone won me a game against a good, but unorthodox, Exodia deck. It used the Elemental Mistress with Fuh-Rin-Ka-Zan. I destroyed FRKZ the turn they set it in the End Phase, or it would have taken out all my monsters - RFS with 2600 included. Won the next turn. Giant Trunades are there as M/T killing supplement. It only delays the use, but that's enough in this deck.

    That said, I do think I'll play around with Threatening Roars - I was considering them, as I said. But I probably won't swap ALL my Wabokus for them.


    Edit: Airknight is not limited. Not in any way. 3 per deck.

    And another edit: You, Mullet, seem to be one of the ones who still thinks Jinzo is a needed card... It's useful, certainly, but hardly necessary anymore. It's useful for a turn or two, if you get it out, but it'll often die fairly quickly. Most decks run a fairly massive amount of monster killers - Night Assailants, Lightning Vortex, often Smashing Ground or Hammer Shot too, Exiled Force, Tribe Infecting Virus, etc... It'll die quick.
     
    Dust Tornados arn't needed, Jinzo's not needed an he experencied a decline in play but I kept playing him, and now he's almost back to his former glory, Book of Moon works in all decks, and would work in this deck as well. A couple of MoFs would be helpfull as well, to reuse Storm/MST. I gave the best advice to follow, I've faced some nasty Burn deck, that are almost like this but faster, and I beat them. Trust me I know what I'm talking about. Three Double Attacks arn't needed.:\
     
    You don't get the point of the M/T killing... I use every bit of the M/T killers I draw in every duel, often saving me some massive trouble.

    And how are MoFs going to really help if I only have two M/T killing cards? If I haven't drawn Heavy/MST, then MoF won't help much to kill M/T. It's better to have cards that you can use, rather than cards to get cards to use.

    I don't agree that Jinzo is "back to his former glory". There are more, more efficient ways to take care of monsters than ever. Even though people are beginning to use more traps, Jinzo's not the best way to deal with them. It's more efficient to stock up on M/T killers in my mind. And I don't believe this deck would handle a tribute monster well at all.

    And how can you compare this to a burn deck? It's not a burn deck. Not even close...

    Like I said for the Double Attacks, I haven't run into any big issues with them. I don't think you can say for certain that they're problematic when I've said they aren't much of an issue, unless you actually use the deck first...

    And like I explained for the Book of Moons, I don't have much use for them. The MAIN threats to this deck are Tsukuyomi (which I'm going to have some sidedeck cards to take care of it - some Trap Holes or similar cards to take care of it when it's summoned), and M/T cards stopping the attacks, or, worse, killing RFS. Which is exactly why I use 6 M/T killing M/T, and a Breaker, instead of two M/T killers and a Breaker like you suggested. Cutting the M/T killing power in half would kill the deck.
     
    Six M/T killers is too many, MST, Heavy, and Jinzo, and Breaker would be enough.

    Book of Moon works, it can flip thier Tsukuyomi down, so you can kill it next turn.

    Double Attacks arn't really worth it. They won't help the deck much.

    Still on that Burn thing. Like I said I think of Fire I think Burn. I know it's not a Burn deck, get that through your head.

    It doesn't matter, your not getting it, so never mind. Might as well forget all about this thread. You said you were looking for advice, I gave it too you and you did agree, probally not even giving it a second glance, much less trying it. So I might as well give up, have fun with the same deck you were playing. Good luck!
    :D
     
    The point was, I was looking for more unique advice than what was given. I guess I shouldn't have expected anything terribly insightful from a Pokemon board.

    As I said, I use the M/T killers I have. Always. Every single time I draw them. As I said for the Double Attacks, they help on the first turn of RFS, lowering the need for protection. I usually end up using them too, when I draw them - in a 40 card deck, the chances of drawing more than one is low, and I usually have a UFO Turtle at the same time I have one of them.

    I never run into a situation I wish I had Jinzo in. Like I said, a tribute monster is, in general, too slow for this deck. Sacrificing a monster is too high a cost for me to want to pay, often. M/T killers are fast and I have enough that they do the job just as well, or better, than Jinzo could.

    You do not have to rudely tell me that you consider fire decks burn decks. If you do call it such, you can note what you consider "burn" to mean, but in general most people do not consider burn to be fire, therefore it is safer to assume burn means burn, not fire.

    And I thought I had explained my reasons for not having Book of Moon in there... One, I do not have any. Two, I find other cards more useful - but I also said I may try them if I had any.
     
    Thanks for telling all of use were not insightful, because were on a Pokemon board, the reason I come to this board is mostly for this section, I'm good in YGO (deck building and playing), so don't come off saying I'm not insightful.

    I wasn't rudley saying anything. I was sternly saying that when I think of a deck with Fire creatures, I thin of the Burn strat because that's the thing that Fire does best. I also said that I know it's not a Burn deck. Read before you post.

    Book of Moon is a rare, you could easily trade for it or find it cheap on Ebay. Now you know where to get it.

    The chance of drawing one of three Double Attack in a 40 card deck is high.

    Forget a about Jinzo, you won't try it, and have already stated that you won't use it, so drop it!
    :\
     
    You two should be friends since you have a lot in common.
    I have a question Chaos. Out of how many duels you won with this deck and what cards you use the most?
     
    Zaikiro said:
    I have a question Chaos. Out of how many duels you won with this deck and what cards you use the most?
    I said I have won around 2/3rds of the duels I've played. I haven't had much time recently to play with it, so that's not an incredibly high number.

    I tend to use RFS, obviously, Double Attack often (which is the reason I defend it's use in my deck), Tryce almost all the time, MST, at least one of the Dust Tornados (which is why I defend the amount of M/T killers I use - I use what I draw), often a Night Assailant, and usually a UFO Turtle or two (mostly for the Double Attack discard, but sometimes as searching/stall). Out of what I draw, I usually end up using most of it. It seems the cards I more rarely have an immediate use for are the revival cards - Premature and Call, or the steal cards - Brain Control and Snatch Steal. I usually could use the revival cards, but I keep them in reserve until I need them.

    I'm a rather conservative player when it comes to using some cards - I usually store up the possibly-game-breaking cards, like the aforementioned revival/stealing cards, and use them either when I need to (RFS in the grave, sure I'll revive it), or when they'll hurt my opponent most (if I'm facing down two high-powered tributes, I'd just love to steal them both).


    Mullet said:
    Forget a about Jinzo, you won't try it, and have already stated that you won't use it, so drop it!
    In case you didn't notice, I posted on the 6th of June. Then, three days later, you come and re-say basically every we discussed in those PMs. It's rather frustrating, because I thought we'd come to an understanding over our "differences" already, and then you go and revive the thread, telling me "Might as well forget all about this thread.", after I'd not posted in it for 3 days.

    And as for Jinzo, I've used it in the past a great deal. I know it will not work in this deck to as great an effect as other cards can. As I said, twice at least, I prefer using the M/T destruction for the speed. I don't want to tribute a monster when I'd rather nuke the opponent's traps with M/T and summon another monster to help my deck's real strategy.

    Personally I've become very wary of using any tribute monsters recently. More often than not, they become more trouble than they're worth - monster destruction, stealing cards, etc.

    Mullet said:
    Thanks for telling all of use were not insightful, because were on a Pokemon board, the reason I come to this board is mostly for this section, I'm good in YGO (deck building and playing), so don't come off saying I'm not insightful.
    Sorry for that, I was rather rude. As I said, I was just getting frustrated at being told the same things over and over without anyone seeming to listening to my reasons for not using the cards.


    Mullet said:
    We don't have a lot in common he hates a lot of the cards I like that are useful.
    Just because a card is useful in general, does not make it belong in every deck. I believe Book of Moon could be quite useful in many decks, especially ones concentrating on attacking the opponent's monsters. It flips them into defence, and most monsters have lower defence. It would also be useful for reusing flip effects, like Magician of Faith. I have no use for attacking an opponent's monsters, and I don't use any flip effects I have a need to reuse. If I've used Blacksmith once, I'll have a Tryce and I probably won't need a second one. Night Assailants are more for stalling, so they'll probably be killed when they flip anyway. I wouldn't use a Waboku to save one - I'd reserve it for my RFS.

    And then there's Jinzo. It's a good card, no doubt, but it's not as good as it used to be. As I said, I'm also very wary of any tribute monsters.

    Another parallel would be the obsession over Black Luster Soldier. Just because the Envoy is an amazing card, does not make it for every deck. Many more casual players don't play with it specifically because it's so overused, making the game boring and repetitive, to play with and against the same style of deck every time. That's one thing I try for, always - originality. I've built some really wacky decks. None of them were successful. This is the first fairly original deck that I've used that actually wins. For comparisons, I've used a Cat's Ear Tribe deck, a Koitsu/Aitsu deck, and a chance deck.
     
    Last edited:
    Posting in a thread three days later isn't reviving it.

    Like I said you must really love Jinzo to keep yammering about it, so just forget it. I was reinforcing that he's more useful than you cut him out to be. Anyway I don't want to hear the name Jinzo in this thread again.

    We did talk much about the deck in the PMs, it was mostly about emulators, NetBattle, and FMA.

    You shouldn't be afraid of tributes, in fact some of the top decks use a lot of tributes, and example would be Soul Control, which sucks becuase it was original then everyone started playing it, I've even played it it's fun to play, but boring because a lot of people started playing it. Now it has seemed to die down in popularity. Black Luster doesn't belong in every deck, neither does Jinzo (*cringe*, last time), I just thought you should try it, ut just forget about it, because I know you won't okies!

    I used Beatdown when it wasn't popular, needless to say it didn't always work, but it was fun to play and it won most of the time. My friends and I have a lot of fun with different decks, one has a nice Earth deck, and there not even popular, and another is using a Metamorphsis deck, based around that card, and Relinquished, I use a Beatdown/Semi-Warrior/Control deck, which is something I haven't seen.
    :\
     
    Mullet said:
    Posting in a thread three days later isn't reviving it.
    I mean reviving in the sense of posting in it with the same stuff we actually did talk about in PMs. If you want, I'll find some quotes.

    Mullet said:
    Anyway I don't want to hear the name Jinzo in this thread again.
    Read back and you'll notice I only mentioned it when you did first. And I actually got some second opinions from other people I chat with online, and they generally think that Jinzo, or pretty much any tribute monster, would be hard to support in a deck with 14 monsters.

    Mullet said:
    You shouldn't be afraid of tributes, in fact some of the top decks use a lot of tributes, and example would be Soul Control, which sucks becuase it was original then everyone started playing it, I've even played it it's fun to play, but boring because a lot of people started playing it.
    I'm not "afraid" of tributes, I'm wary of using them. As I said, they often become a larger problem than I want, especially in a deck with 14 monsters.

    Mullet said:
    Now it has seemed to die down in popularity. Black Luster doesn't belong in every deck, neither does Jinzo (*cringe*, last time), I just thought you should try it, ut just forget about it, because I know you won't okies!
    If you don't want to bring Jinzo up, the you should try to stop mentioning it and then making a big deal of it yourself.

    Mullet said:
    and another is using a Metamorphsis deck, based around that card,
    Actually, Metamorphosis decks are not that uncommon. They're becoming rather widely used, and even wider use is Metamorphosis as a card that's thrown into the cookie cutter decks.

    Mullet said:
    I use a Beatdown/Semi-Warrior/Control deck, which is something I haven't seen.
    Warrior (often in the form of Warrior/Chaos</Control>, but sometimes just pure Warrior) is actually one of the most common decktypes. And one of, if not the most, broken. With the massive amounts of warrior support, and very little of that support limited much (Marauding and Reinforcement to 2 is basically the most restrictions placed on a Warrior deck). The second most broken type would either be the old pure Chaos (Control/Chaos, if you prefer to think of it that way) or Zombie/Chaos. Maybe pure Zombie, but probably not. Pure Zombie is high on the broken list though.
     
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