Chaos
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Thought I might as well post this here, get some input, if anyone has any. Overall it's a pretty solid deck. Playing against good players, it's had a 2:1 win:loss ratio so far. One game I just gave up because they had a Tsukuyomi - one of the few cards that can shut down this deck almost entirely.
Raging Flames (40)
Raging Flame Sprite
Monster (14)
3x Raging Flame Sprite
3x UFO Turtle
3x Iron Blacksmith Kotetsu
1x Breaker the Magical Warrior
1x Sangan
1x Cyber Jar
2x Night Assailant
Magic/Spell (18)
3x Double Attack
3x Twin Swords of Flashing Light - Tryce
2x Level Limit - Area B
1x Pot of Greed
1x Graceful Charity
1x Heavy Storm
1x Brain Control
1x Creature Swap
2x Giant Trunade
1x Mystical Space Typhoon
1x Premature Burial
1x Snatch Steal
Trap (8)
3x Waboku
1x Torrential Tribute
1x Ceasefire
2x Dust Tornado
1x Call Of The Haunted
Notes:
RFS deck. If it's pulled off right, should get a kill in 3-4 turns, easily. Plenty of M/T killers, so RFS doesn't run into Mirror Force or Cylinder or similar. No GBs since I don't have any, and since this deck should be able to kill before really needing the protection.
Basic idea behind the deck is to summon RFS as quick as possible (100/200, direct attacker, increases by 1000 ATK after every successful direct attack), and hit them hard and fast, using cards to allow it to attack twice in a row - Double Attack and Twin Swords of Flashing Light.
If you're wondering why I don't have things like Ring of Destruction, Magic Cylinder, and Mirror Force, it's because I don't own them. Ring and Cylinder also wouldn't be much help. Mirror Force wouldn't be terribly useful either. I hope that by the time I'd need any of those, the game would be long over.
And, with how this deck works, it's better to have a chainable trap like Waboku. I have considered switching or supplementing the Wabokus with Threatening Roars though.
Raging Flames (40)
Raging Flame Sprite
Monster (14)
3x Raging Flame Sprite
3x UFO Turtle
3x Iron Blacksmith Kotetsu
1x Breaker the Magical Warrior
1x Sangan
1x Cyber Jar
2x Night Assailant
Magic/Spell (18)
3x Double Attack
3x Twin Swords of Flashing Light - Tryce
2x Level Limit - Area B
1x Pot of Greed
1x Graceful Charity
1x Heavy Storm
1x Brain Control
1x Creature Swap
2x Giant Trunade
1x Mystical Space Typhoon
1x Premature Burial
1x Snatch Steal
Trap (8)
3x Waboku
1x Torrential Tribute
1x Ceasefire
2x Dust Tornado
1x Call Of The Haunted
Notes:
RFS deck. If it's pulled off right, should get a kill in 3-4 turns, easily. Plenty of M/T killers, so RFS doesn't run into Mirror Force or Cylinder or similar. No GBs since I don't have any, and since this deck should be able to kill before really needing the protection.
Basic idea behind the deck is to summon RFS as quick as possible (100/200, direct attacker, increases by 1000 ATK after every successful direct attack), and hit them hard and fast, using cards to allow it to attack twice in a row - Double Attack and Twin Swords of Flashing Light.
If you're wondering why I don't have things like Ring of Destruction, Magic Cylinder, and Mirror Force, it's because I don't own them. Ring and Cylinder also wouldn't be much help. Mirror Force wouldn't be terribly useful either. I hope that by the time I'd need any of those, the game would be long over.
And, with how this deck works, it's better to have a chainable trap like Waboku. I have considered switching or supplementing the Wabokus with Threatening Roars though.