Monsters - 15
3 Genex Ally Birdman
3 Mist Valley Falcon
2 Flying Kamakiri
2 Mist Valley Soldier
2 Mist Valley Shaman
2 Mist Valley Thunderbird
1 Mist Condor
Spells - 15
3 Divine Wind of Mist Valley
3 Pot of Duality
3 Book of Moon
2 Terraforming
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
Traps - 10
3 Icarus Attack
2 Powersink Stone
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
A very dynamic offensive deck, this deck's aim is to basically spam WIND monsters onto the field at a decently quick rate and go for game. Divine Wind of Mist Valley is an amazing card, and is basically the entire deck... Birdman, Falcon, Condor, and Shaman all trigger it, and it is typically about 2 free summons, which earns its -1 back in full.
Powersink Stone is an awesome tech choice... it is basically like Skill Drain, but so much better. It is a Skill Drain for your opponent only, as you have so many bounce effects (Falcon and Thunder Lord, especially the latter) which bounces Powersink Stone to your hand. Thunder Lord does a combo with Powersink Stone, actually... if you return a card (usually an irrelevant S/T like Divine Wind or whatever) on your opponent's turn Skill Drain is active for all of your opponent's turn, but never for your turn. Most / all of the effects you use are only good on your turn anyway, so you don't even care about Skill Drain, and Powersink Stone prevents Stardust from even activating which is something that Skill Drain does not do.
I am going back to the 2 MST in a deck, not because it is a Heavy Storm replacement, but because we need to hit Necrovalley hard maindeck. Gravekeepers succeeded mostly because no one ran MST maindeck, and they failed at dealing with Malefic Stardust after siding... this is repaired here.
No Bottomless because of space issues, and Icarus is always better anyways (Icarus off a Divine Wind summon is awesome).
Deck brewed up by me and a friend working in conjunction. I thought of the combo pieces, he thought of using Divine Wind and Powersink Stone, and we tweaked the deck together. I am not sure if this is the optimal build yet, but it seems decently powerful for a tier 3 deck. Update: This build seems fairly close to optimal, and I am thinking of first turn defense moves.
Extra Deck - 15
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Ally of Justice Decisive Arms
2 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Colossal Fighter
1 Goyo Guardian
2 Mist Valley Thunder Lord
1 Mist Wurm
1 Red Dragon Archfiend
2 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
3 Genex Ally Birdman
3 Mist Valley Falcon
2 Flying Kamakiri
2 Mist Valley Soldier
2 Mist Valley Shaman
2 Mist Valley Thunderbird
1 Mist Condor
Spells - 15
3 Divine Wind of Mist Valley
3 Pot of Duality
3 Book of Moon
2 Terraforming
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
Traps - 10
3 Icarus Attack
2 Powersink Stone
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
A very dynamic offensive deck, this deck's aim is to basically spam WIND monsters onto the field at a decently quick rate and go for game. Divine Wind of Mist Valley is an amazing card, and is basically the entire deck... Birdman, Falcon, Condor, and Shaman all trigger it, and it is typically about 2 free summons, which earns its -1 back in full.
Powersink Stone is an awesome tech choice... it is basically like Skill Drain, but so much better. It is a Skill Drain for your opponent only, as you have so many bounce effects (Falcon and Thunder Lord, especially the latter) which bounces Powersink Stone to your hand. Thunder Lord does a combo with Powersink Stone, actually... if you return a card (usually an irrelevant S/T like Divine Wind or whatever) on your opponent's turn Skill Drain is active for all of your opponent's turn, but never for your turn. Most / all of the effects you use are only good on your turn anyway, so you don't even care about Skill Drain, and Powersink Stone prevents Stardust from even activating which is something that Skill Drain does not do.
I am going back to the 2 MST in a deck, not because it is a Heavy Storm replacement, but because we need to hit Necrovalley hard maindeck. Gravekeepers succeeded mostly because no one ran MST maindeck, and they failed at dealing with Malefic Stardust after siding... this is repaired here.
No Bottomless because of space issues, and Icarus is always better anyways (Icarus off a Divine Wind summon is awesome).
Deck brewed up by me and a friend working in conjunction. I thought of the combo pieces, he thought of using Divine Wind and Powersink Stone, and we tweaked the deck together. I am not sure if this is the optimal build yet, but it seems decently powerful for a tier 3 deck. Update: This build seems fairly close to optimal, and I am thinking of first turn defense moves.
Extra Deck - 15
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Ally of Justice Decisive Arms
2 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Colossal Fighter
1 Goyo Guardian
2 Mist Valley Thunder Lord
1 Mist Wurm
1 Red Dragon Archfiend
2 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
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