[YGO] Inferno

Gymnotide

8377 | Scorpaeniform
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    17
    Years
    Plant deck number II because Lonefire is a beast at summoning.

    Haven't been playing for a while.

    Rough draft of deck, i.e. not completed (once again!)
    It's just an idea of my desired deck scheme. I post here because I have no idea where I want to take this. Workshop it and get back to me.

    I'm using Dandylion even though it's not out yet.

    At first I had Black Rose + Seed of Flame, but that would be too hard to pull off. It also had DNA Surgery + Fragrance Storm, but I scrapped that. Maybe I could reintegrate some of these elements if someone reminded me of something I've long neglected.

    I also wonder what would happen if I ran 3x Tytannial, but that's demented.

    Gawd knows what I'm trying to pull off. Inferno Reckless on Lonefire to get the other two Lonefires out from anywhere and use those to get some bigger things.

    It's maniacal.

    Monster
    Gigaplant
    Gigaplant
    Tytannial, Princess of Camellias

    Dandylion
    Lonefire Blossom
    Lonefire Blossom
    Lonefire Blossom
    Lord Poison
    Lord Poison
    Lord Poison
    (+ need more, suggest)

    Spell
    Brain Control
    Creature Swap
    Creature Swap
    Enemy Controller
    Enemy Controller
    Giant Trunade
    Hand Destruction
    Hand Destruction
    Hand Destruction
    Heavy Storm
    Inferno Reckless Summon
    Inferno Reckless Summon
    Lightning Vortex
    Monster Reborn
    Mystical Space Typhoon
    (cut down; lol SWING OF MEMORIES ANYONE??)

    Trap
    Compulsory Evacuation Device
    Compulsory Evacuation Device
    Pollinosis
    Pollinosis
    Pollinosis
    Plant Food Chain
    Plant Food Chain
     
    Last edited:
    Eh...I have to question the premise of this deck. Inferno Reckless Summon is a very picky card with a potentially huge drawback and unlike light inferno (which is one of the few decks where I've seen Inferno Reckless really earning its keep) you are not dropping down game-ending combinations of power bonded Cyber Dragon fusions and Batterymen. Just...there are so many easier ways of summoning Lonefire Blossom that do not involve handing your opponent free monsters and don't place any requirements on the current field state; I just don't see why you'd want to bother with a far more complicated, less secure, and no more rewarding route. Plants were never really intended to exploded onto the field in one fell swoop and their support pool doesn't help such a goal either. This deck just...goes out of its way to try and make plants do something they were not really intended for in the first place, and in the process it sacrifices the strong control aspect that makes plants worth considering over zombie in the first place. :\
     
    Not to mention, most people tribute lonefire for lonefire on purpose to have 2 lonefire in the graveyard and a 3rd in the deck as reassurance (or even, use all 3 lonefire at once for mill.) They let them sit in the graveyard, rather than trying to get all 3 out at once. That way you can *always* use Mark of the Rose any moment you got one.
     
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