revelp8
My mohawk is on fiiiyaaaa!
- 522
- Posts
- 16
- Years
- California
- Seen Jul 6, 2012
So far i've had a great reviews from other people looking at the build of my gemini synchro deck, which runs great btw thanks to the suggestions. Now I want to focus my attention on a completely new deck that i've built since the release of ancient prophecy and finished up in stardust overdrive, FORTUNE LADIES.
Monsters = 17
Fortune Lady Light x 3
Fortune Lady Fire x 2
Fortune Lady Wind x 1
Fortune Lady Water x 3
Fortune Lady Dark x 3
Fortune Lady Earth x 1
Catoblepas and the Witch of Fate x 2
Chaos Sorcerer x 1
Solitaire Magician x 1
[standard fare here, light is the engine of the deck, bringing out whichever i may please, starting off with either dark or water for drawing or ressin from the grave, fire to pop and earth for beating you down. chaos is AMAZING in this deck, bye bye stardust and anything else that wants to stand in my way and compliments the remove from play theme. solitaire and catoblepas for more destruction if i time it correctly, considering replacing them for rai mei for light search]
Spell = 17
Reasoning x 1
Future Visions x 3
Fortune's Future x 2
Time Passage x 2
MST x 1
Heavy Storm x 1
Pot Of Avarice x 1
Nightmare's Steelcage x 1
Sword of revealing light x 1
Giant Trunade x 1
Different Dimension Capsule x 1
Soul Absorption x 1
My Body as a shield x 1
[reasoning should be obvious, FL being all kinds of different levels, Future Visions being the main engine of the deck, rest is standard fare: DDC cheaper stand in for gold sarc (which i can't afford), considering opting out My body as a shield (though its the only card I have that negates) and nightmare for terraforming x 2]
Traps =
Compulsory Evacuation Device (CED) x 3
Slip of Fortune x 1
Return from the different dimension x 1
Inherited Fortune x 1
The transmigration prophecy x 1
[huh, for some raisin i don't have a call of the haunted in there T.T, gonna fix that, switching out RFTDD most likely. LOLBOUNCE is always nice, compliments well with light and anything i don't like to see on my opponent's field. slip of fortune and inherited fortune are for saving my ass.]
Side Deck
Terraforming x 3
Rai Mei x 2
Dark Bribe x 2
Solemn Judgment x 1
Call of the Haunted x 1
Pros: when this deck wants to work it works. i usually swarm the field quickly and i so wish they made a orichalcos card, having more than 5 slots would be awesome and i'd probably fill up all 10 spots as well. They're is so much draw power in this deck it puts lightsworn mill effect to shame, esp with water's effect and fortune's future, not to mention PoA and reasoning.
Cons: how in hell did i miss Call of the haunted. anywho, negation messes me up bad, LOCKDOWN rape this deck, same with GBs and most notably itself, it only works when it wants to work, otherwise im stuck struggling to find visions and light. i don't really know which cards to switch out to put terraforming and rai-mei for search power so any kind of suggestions would be great. thanks for reading!!
Monsters = 17
Fortune Lady Light x 3
Fortune Lady Fire x 2
Fortune Lady Wind x 1
Fortune Lady Water x 3
Fortune Lady Dark x 3
Fortune Lady Earth x 1
Catoblepas and the Witch of Fate x 2
Chaos Sorcerer x 1
Solitaire Magician x 1
[standard fare here, light is the engine of the deck, bringing out whichever i may please, starting off with either dark or water for drawing or ressin from the grave, fire to pop and earth for beating you down. chaos is AMAZING in this deck, bye bye stardust and anything else that wants to stand in my way and compliments the remove from play theme. solitaire and catoblepas for more destruction if i time it correctly, considering replacing them for rai mei for light search]
Spell = 17
Reasoning x 1
Future Visions x 3
Fortune's Future x 2
Time Passage x 2
MST x 1
Heavy Storm x 1
Pot Of Avarice x 1
Nightmare's Steelcage x 1
Sword of revealing light x 1
Giant Trunade x 1
Different Dimension Capsule x 1
Soul Absorption x 1
My Body as a shield x 1
[reasoning should be obvious, FL being all kinds of different levels, Future Visions being the main engine of the deck, rest is standard fare: DDC cheaper stand in for gold sarc (which i can't afford), considering opting out My body as a shield (though its the only card I have that negates) and nightmare for terraforming x 2]
Traps =
Compulsory Evacuation Device (CED) x 3
Slip of Fortune x 1
Return from the different dimension x 1
Inherited Fortune x 1
The transmigration prophecy x 1
[huh, for some raisin i don't have a call of the haunted in there T.T, gonna fix that, switching out RFTDD most likely. LOLBOUNCE is always nice, compliments well with light and anything i don't like to see on my opponent's field. slip of fortune and inherited fortune are for saving my ass.]
Side Deck
Terraforming x 3
Rai Mei x 2
Dark Bribe x 2
Solemn Judgment x 1
Call of the Haunted x 1
Pros: when this deck wants to work it works. i usually swarm the field quickly and i so wish they made a orichalcos card, having more than 5 slots would be awesome and i'd probably fill up all 10 spots as well. They're is so much draw power in this deck it puts lightsworn mill effect to shame, esp with water's effect and fortune's future, not to mention PoA and reasoning.
Cons: how in hell did i miss Call of the haunted. anywho, negation messes me up bad, LOCKDOWN rape this deck, same with GBs and most notably itself, it only works when it wants to work, otherwise im stuck struggling to find visions and light. i don't really know which cards to switch out to put terraforming and rai-mei for search power so any kind of suggestions would be great. thanks for reading!!