revelp8
My mohawk is on fiiiyaaaa!
- 522
- Posts
- 17
- Years
- California
- Seen Jul 6, 2012
Completely original idea i had when i was playing tagforce4, though in the deck it was all light warrior deck. now with new Hero fusion cards to play around with, i finally figured that i needed some earth support and it runs kinda smooth.
Monsters = 19
Chaos End Master x3 {decent atk, neat effect to SS turret warrior for easy lvl 8 sync}
D.D. Warrior Lady x1 {must have warrior in all warrior decks, RFP}
Elemental Hero Neos Alius x3 {Staple of the deck, 1900 fusion/sync material}
Gilford the Lightning x1 {Awesome Bauss monster, trib 3 to destroy all monster}
Jain, Lightsworn Paladin x1 {good beater, milling cards to graveyard to feed miracle fusion}
Elemental Hero Prisma x3 {more getting stuff into the graveyard}
Rose, Warrior of Revenge x1 {decent atk, sync/fusion material}
Elemental Hero Woodsman x1 {poly search, gaia material}
Freed, The Matchless General x1 {another boss mon, search for warrior}
Justice Bringer x1 {neat effect, stops a lot of monsters}
Marauding Captain x 1 {SS swarm}
Turret Warrior x2 {awesome effect, can become a bigger threat using trib fodder}
Spells = 16
Reinforcement of the Army x1 {search for warrior}
E - Emergency Call x2 {search for HERO warrior}
Gold Sarcophagus x1 {search for anything else}
Pot of Avarice x1 {revive 5, draw 2}
Pot of Duality x1 {draw 1 from 3 and more shuffling}
Inferno Reckless Summon x1 {speeds up my monsters, situational though}
Monster Reborn x1 {standard}
Lightning Vortex x1 {discard to destroy opponents monsters, considering putting in dark hole}
Super Polymerization x1 {super fusion, utilizing opponents monster as well, plus traps and effect monsters dont go off as bonus}
Polymerization x2 {fusion from hand}
Miracle Fusion x2 {more fusion, from grave/field}
Future Fusion x1 {fusion comes out in 2 turns, good for millin}
Traps = 5
Solemn Judgement x1 {negate anything}
Trap Stun x2 {negate some more}
Call of the Haunted x1 {revives a monster}
Mirror Force x1 {destroy all monsters when attacking}
Extra Deck = 15
Elemental Hero Neos Knight x2 {good atk, decent effect}
Elemental Hero The Shining x3 {neat effect, atk booster}
Elemental Hero Gaia x2 {halve's opp monster atk and gains it}
Lightning Warrior x1 {burns opponent}
Trishula, Dragon of the Ice Barrier x1 {standard}
Brionac, Dragon of the Ice Barrier x1 {standard}
Stardust Dragon x1 {standard, negates destruction}
Colossal Fighter x2 {revives itself, good atk booster}
Red Dragon Archfiend x1 {good atk and decent effect}
Black Rose Dragon x1 {nukes field}
deck works alright, its just straight up beat down focusing on fusion and synchro monsters, who knew white and purple would work well together
Monsters = 19
Chaos End Master x3 {decent atk, neat effect to SS turret warrior for easy lvl 8 sync}
D.D. Warrior Lady x1 {must have warrior in all warrior decks, RFP}
Elemental Hero Neos Alius x3 {Staple of the deck, 1900 fusion/sync material}
Gilford the Lightning x1 {Awesome Bauss monster, trib 3 to destroy all monster}
Jain, Lightsworn Paladin x1 {good beater, milling cards to graveyard to feed miracle fusion}
Elemental Hero Prisma x3 {more getting stuff into the graveyard}
Rose, Warrior of Revenge x1 {decent atk, sync/fusion material}
Elemental Hero Woodsman x1 {poly search, gaia material}
Freed, The Matchless General x1 {another boss mon, search for warrior}
Justice Bringer x1 {neat effect, stops a lot of monsters}
Marauding Captain x 1 {SS swarm}
Turret Warrior x2 {awesome effect, can become a bigger threat using trib fodder}
Spells = 16
Reinforcement of the Army x1 {search for warrior}
E - Emergency Call x2 {search for HERO warrior}
Gold Sarcophagus x1 {search for anything else}
Pot of Avarice x1 {revive 5, draw 2}
Pot of Duality x1 {draw 1 from 3 and more shuffling}
Inferno Reckless Summon x1 {speeds up my monsters, situational though}
Monster Reborn x1 {standard}
Lightning Vortex x1 {discard to destroy opponents monsters, considering putting in dark hole}
Super Polymerization x1 {super fusion, utilizing opponents monster as well, plus traps and effect monsters dont go off as bonus}
Polymerization x2 {fusion from hand}
Miracle Fusion x2 {more fusion, from grave/field}
Future Fusion x1 {fusion comes out in 2 turns, good for millin}
Traps = 5
Solemn Judgement x1 {negate anything}
Trap Stun x2 {negate some more}
Call of the Haunted x1 {revives a monster}
Mirror Force x1 {destroy all monsters when attacking}
Extra Deck = 15
Elemental Hero Neos Knight x2 {good atk, decent effect}
Elemental Hero The Shining x3 {neat effect, atk booster}
Elemental Hero Gaia x2 {halve's opp monster atk and gains it}
Lightning Warrior x1 {burns opponent}
Trishula, Dragon of the Ice Barrier x1 {standard}
Brionac, Dragon of the Ice Barrier x1 {standard}
Stardust Dragon x1 {standard, negates destruction}
Colossal Fighter x2 {revives itself, good atk booster}
Red Dragon Archfiend x1 {good atk and decent effect}
Black Rose Dragon x1 {nukes field}
deck works alright, its just straight up beat down focusing on fusion and synchro monsters, who knew white and purple would work well together