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[YGO] Psycho Machina Karakuri

Circuit

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  • 4,815
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    17
    Years
    Well I decided to try out a variation on the usual Karakuri Machina, and decided I wanted to go for a bit of Psychics as well. He is the list I designed for the deck. Please bare in mind that this is IRL and so Solemn Warning and PoD are out of the question for the main two staples. So without futher ado, I give you the Psycho Machina Karakuri:

    [45] Total
    [26] Monsters
    [3] Machina Fortress
    [3] Machina Gearframe
    [1] Machina Peacekeeper
    [1] Machina Force
    [3] Psychic Commander
    [2] Overdrive Teleporter
    [1] Hushed Psychic Cleric
    [2] Psychic Snail
    [2] Krebons
    [2] Karakuri Watchdog mdl 212 "Saizan"
    [2] Karakuri Ninja mdl 339 "Sazank"
    [2] Karakuri Barrel mdl 96 "Shinkuro"
    [2] Karakuri Ninja mdl 919 "Kuick"

    [11] Spells
    [1] Monster Reborn
    [1] Dark Hole
    [2] Mystical Space Typhoon
    [1] Book of Moon
    [2] Emergency Teleport
    [2] Karakuri Showdown Castle
    [1] Runaway Karakuri
    [1] Golden Gearbox

    [8] Traps
    [1] Mirror Force
    [1] Solemn Judgment
    [2] Bottomless Trap Hole
    [1] Torrential Tribute
    [1] Psychic Overload
    [2] Seven Tools of the Bandit

    [15] Extra Deck
    [2] Stardust Dragon
    [3] Karakuri Shogun mdl 00 "Burei"
    [2] Karakuri Steel Shogun mdl 00X "Bureido
    [1] Naturia Barkion
    [1] Naturia Beast
    [1] Brionac, Dragon of the Ice Barrier
    [1] Trishula, Dragon of the Ice Barrier
    [1] Thought Ruler Archfiend
    [2] Hyper Psychic Blaster
    [1] Magical Android

    I am a bit iffy with some of the Psychics and the extra deck, so advice there would be greatly appreciated. What do you think?
     
    Last edited:
    With only three targets, two Overdrive Teleporters are basically useless.
    Add in the fact they can't be special summoned and yeah.
    Either wait for Tacturn Psychic Priest or add two Mind Masters for 5 targets, but then it gets a bit full so you may just want to remove them all together, also Ultimate Axon Kicker is rather meh and it seems forced or a last resort kind of thing for this deck. It is just out of place to me.

    I dunno I think maybe just remove the Psychics altogether. It seems to me Psychics in general don't like working with others, except maybe Krebons and Commander.
     
    Well, Hushed Psychic Cleric has been released in the sneak peak, so it won't be long - I'll add that in as a will get. Psychics do have the potential to mix with other archetypes, I think its my vague knowledge of their archetype that is the restriction.

    I might remove both MSF and Ultimate Axon Kicker, and put in another Hyper Psychic Blaster. Anything else?
     
    I have a lot of constructive advice for you here but I would be typing for years so I'll talk to you at school. Psychic is okay in machina karakuri but mostly just as commander and mind master with a single e tele but I dunno about the whole hog. I know what karakuls you should cut though and some sweet combos which go with them which should help cut you to 40 cards
     
    Yeah, I've learnt my lesson on DMG xD It doesn't work at all. I'll stick to the normal KMP I think.
     
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