• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[YGO] Spacial Perception

Cirrus

dreaming a transient dream.
  • 1,577
    Posts
    16
    Years
    Neo-Spacian powercards are always fun to play with. Convert Contact into either a Dark Panther and a Glow Moss or two Dark Panthers to setup for DAD. Cross Porter helps with that too, as does Armageddon Knight. Theme of deck: fill up on hand advantage, get Treeborn in the freaking GRAVEYARD, and SYNCHRO for Stardust/Red Dragon/Black Rose/Ancient Fairy/Iron Chain/et cetera.

    Deck Name: Spacial Perception

    Card Number: 42

    Monsters (22)
    Level 7+
    1 Gorz the Emissary of Darkness
    1 Dark Armed Dragon

    Level 5-6
    2 Chaos Sorcerer
    1 Cyber Dragon

    Level 1-4
    3 Junk Synchron
    3 Debris Dragon

    2 Neo-Spacian Dark Panther
    2 Neo-Spacian Glow Moss
    1 Neo-Spacian Grand Mole
    2 Cross Porter

    1 Armageddon Knight
    1 Sangan
    1 Treeborn Frog

    Spells (15)
    Normal
    2 Foolish Burial
    2 Allure of Darkness
    2 Convert Contact
    2 Pot of Avarice
    1 Heavy Storm
    1 Brain Control
    1 Mind Control
    1 Reinforcement of the Army

    Quick-Play
    2 Book of Moon
    1 Mystical Space Typhoon

    Traps (5)
    Normal
    2 Bottomless Trap Hole
    1 Torrential Tribute
    1 Trap Dustshoot

    Continuous
    1 Call of the Haunted

    Extra Deck (15)
    Fusion
    1 Chimeratech Fortress Dragon

    Synchro
    2 Stardust Dragon
    1 Red Dragon Archfiend
    1 Thought Ruler Archfiend

    1 Colossal Fighter
    1 Black Rose Dragon
    1 Ancient Fairy Dragon
    2 Iron Chain Dragon
    1 Goyo Guardian

    1 Brionac, Dragon of the Ice Barrier
    1 Magical Android
    1 Ally of Justice Catastor
    1 Armory Arm

    Additions and subtractions, as well as comments of critique, are always welcome.
     
    Last edited:
    Starting turn:

    Allure of Darkness/Convert Contact/Chaos Sorcerer/Neo Spacian Glow Moss/Armageddon Knight

    Play Convert Contact> Dump Glow Moss and Dark Panther from Deck> Draw 2 (Junk Synchron/Debris Dragon)

    Summon Armageddon> Dump a Cross Porter, Obtain a Dark Panther

    Play allure of darkness> gain a DAD and a Foolish Burial, Remove Dark panther from play from hand

    Play Foolish Burial> Dump treeborn frog

    Hand
    Debris Dragon/Junk Synchron/Chaos Sorcerer/Dark Armed Dragon

    Grave
    Cross Porter/Neo Spacian Dark Panther/Glow Moss/Treeborn Frog/Convert Contact/Foolish Burial

    RFG
    Dark Panther

    Field
    Armageddon Knight

    Next turn, Start with summoning treeborn. You'll have 2 dark in the grave(Cross porter/Dark Panther), if they attacked Armageddon, you'll have 3. Then, summon DAD. If they don't, Summon Junk synchron. Get crossporter back. Synch for a level 6 (goyo, brionac, iron chain), with the crossporter and the treeborn. Now the junk synchron will be in the grave, and if they didn't attack the Armageddon, you can now summon DAD. Then you can summon chaos sorcerer with glow moss+ 1 of your dark types, nuke their field with dad/brionac, and then attack them fro an average 7500, or 8900 if they allow armageddon to survive.

    A similar build has made recent top 16 shonen jump status. I suggest you add in Tragoidia, for better synching, the salvation summon, similar to gorz, allowed with your own cards on the field, and the ability to steal enemy monsters.
     
    Back
    Top