Monsters - 18
3 Volcanic Rocket
3 Volcanic Shell
2 Don Zaloog
2 D.D. Warrior Lady
2 Amazoness Sage
2 Dekoichi the Battlechanted Locomotive
1 Spirit Reaper
1 Blackwing - Gale the Whirlwind
1 Card Trooper
1 Effect Veiler
Spells - 12
3 Black Garden
2 Pot of Duality
2 Book of Moon
2 Blaze Accelerator
1 Nobleman of Crossout
1 Dark Hole
1 Pot of Avarice
Traps - 12
3 Dimensional Prison
2 Raigeki Break
2 Bottomless Trap Hole
2 Solemn Warning
1 Torrential Tribute
1 Starlight Road
1 Solemn Judgment
Volcanic Garden control. I'd like to play more Pot of Avarice (just one more), so please give me suggestions on what to cut. This deck has an awesome matchup against Gravekeepers (pop your set Spy, &c, and mains Nobleman while siding the second and third) and its matchup against Sabers doesn't completely suck. I haven't played much against Blackwings, but it shouldn't be too much trouble as long as you keep Shura / Icarus shenanigans under control. I'm currently switching in between Sazank and D.D. Warrior Lady, and I'm not sure which of the two is better, but I'm leaning towards the latter in terms of power at the moment (though the former is really good in terms of reusability).
42 cards, because otherwise drawing first hand double Shell becomes so much more prevalent that it's lame. No Reborn or Force ... the former because Garden is basically Reborn, and you don't need more (also I needed the space) and the latter is for bluffing purposes. 1 - people don't expect you to run MD Starlight, and 2 - people don't expect you to not run MD Mirror. Obviously it's in the side.
Extra Deck - 15
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Ally of Justice Decisive Armor
2 Black Rose Dragon
1 Blackwing Armor Master
1 Brionac, Dragon of the Ice Barrier
1 Colossal Fighter
1 Goyo Guardian
1 Red Dragon Archfiend
1 Scrap Dragon
2 Stardust Dragon
1 Tech Genus Hyper Librarian
1 Trishula, Dragon of the Ice Barrier
3 Volcanic Rocket
3 Volcanic Shell
2 Don Zaloog
2 D.D. Warrior Lady
2 Amazoness Sage
2 Dekoichi the Battlechanted Locomotive
1 Spirit Reaper
1 Blackwing - Gale the Whirlwind
1 Card Trooper
1 Effect Veiler
Spells - 12
3 Black Garden
2 Pot of Duality
2 Book of Moon
2 Blaze Accelerator
1 Nobleman of Crossout
1 Dark Hole
1 Pot of Avarice
Traps - 12
3 Dimensional Prison
2 Raigeki Break
2 Bottomless Trap Hole
2 Solemn Warning
1 Torrential Tribute
1 Starlight Road
1 Solemn Judgment
Volcanic Garden control. I'd like to play more Pot of Avarice (just one more), so please give me suggestions on what to cut. This deck has an awesome matchup against Gravekeepers (pop your set Spy, &c, and mains Nobleman while siding the second and third) and its matchup against Sabers doesn't completely suck. I haven't played much against Blackwings, but it shouldn't be too much trouble as long as you keep Shura / Icarus shenanigans under control. I'm currently switching in between Sazank and D.D. Warrior Lady, and I'm not sure which of the two is better, but I'm leaning towards the latter in terms of power at the moment (though the former is really good in terms of reusability).
42 cards, because otherwise drawing first hand double Shell becomes so much more prevalent that it's lame. No Reborn or Force ... the former because Garden is basically Reborn, and you don't need more (also I needed the space) and the latter is for bluffing purposes. 1 - people don't expect you to run MD Starlight, and 2 - people don't expect you to not run MD Mirror. Obviously it's in the side.
Extra Deck - 15
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Ally of Justice Decisive Armor
2 Black Rose Dragon
1 Blackwing Armor Master
1 Brionac, Dragon of the Ice Barrier
1 Colossal Fighter
1 Goyo Guardian
1 Red Dragon Archfiend
1 Scrap Dragon
2 Stardust Dragon
1 Tech Genus Hyper Librarian
1 Trishula, Dragon of the Ice Barrier