You're too slow! [TR NU RMT BBQ]

AmusedRaccoon

Dilettante
  • 48
    Posts
    16
    Years
    • Seen Sep 16, 2015
    Ohgosh I'm such a noob. I know enough to have a few battles under my belt before posting this, but I'm afraid the results were mostly negative. In any case, pls halp, and I hope my ineptitude entertains you.

    Important note: the artwork for the Pokemon's portraits is used without explicit permission but in good faith. Each image contains the artist's name in its filename, and clicking any of them from this page will take you to the artwork's source on FA (or, in Floatzel's case, Pixiv). I did not make these images, but I have no intention to steal them.


    AT A GLANCE:
    "image removed""image removed""image removed""image removed""image removed"*pokemonelite2000 image removed*


    THE DIMENSION TWISTERS:

    [PokeCommunity.com] You're too slow! [TR NU RMT BBQ]

    Kecleon @ Leftovers
    Relaxed | Color Change
    252 HP, 60 Atk, 192 Def, 4 SDef
    · Trick Room
    · Sucker Punch
    Ice Punch ·
    Stealth Rock ·



    I chose Kecleon as my lead knowing nothing except that it's laughably slow, has pretty decent defenses for NU, and it learns both Trick Room and Stealth Rock -- I've gotten off both every match so far, usually with HP to spare. The wtf factor has been entertaining so far.

    [PokeCommunity.com] You're too slow! [TR NU RMT BBQ]

    Porygon2 @ Leftovers
    Quiet | Trace
    252 HP, 114 Def, 144 SAtk
    · Trick Room
    · Thunderbolt
    Recover ·
    Ice Beam ·



    Pretty much a standard Porygon2 Trick Room set, according to Smogon, although I think I tweaked the EVs a bit (which is probably a dumb idea). It's pretty solid, I guess.

    [PokeCommunity.com] You're too slow! [TR NU RMT BBQ]

    Chimecho @ Leftovers
    Relaxed | Levitate
    252 HP, 116 Def, 60 SAtk, 80 SDef
    · Trick Room
    · Wish
    Heal Bell ·
    Psychic ·



    I'd need three of these to do everything Chimecho could for my team. I want my Trick Roomers healthy, but there are so many options for the little windchime that it's hard to decide. Also, even with Psychic, Chimecho is total Taunt bait.



    THE SLOWPOKES:

    [PokeCommunity.com] You're too slow! [TR NU RMT BBQ]

    Marowak @ Thick Club
    Brave | Rock Head
    114 HP, 252 Atk, 144 SDef
    · Fire Punch
    · Earthquake
    Double-Edge ·
    Stone Edge ·



    With Trick Room up, Marowak is scary. I tend to switch to it from Kecleon after setting up, and it's managed to OHKO most things it can hit super effectively. It also has the potential to save my team from Taunt, if it isn't KO'd first with Trick Room off.

    [PokeCommunity.com] You're too slow! [TR NU RMT BBQ]

    Ampharos @ Leftovers
    Quiet | Static
    184 HP, 68 Def, 252 SAtk, 4 SDef
    · Focus Blast
    · Thunderbolt
    Signal Beam ·
    Magnet Rise ·



    Amphy seems to be working better than the Gastrodon I had before him. I haven't tried any support moves over Magnet Rise, but it's lots of fun and it has saved my neck. His moveset's been working nicely so far, but Power Gem is always an option.



    THAT OTHER GUY:

    [PokeCommunity.com] You're too slow! [TR NU RMT BBQ]

    Floatzel @ Choice Band
    Adamant | Swift Swim
    4 HP, 252 Atk, 252 Spd
    · Waterfall
    · Ice Punch
    Crunch ·
    Brick Break ·



    Oh hey, speed EVs! Floatzel is my revenge killer when Trick Room runs out. I originally had Aqua Jet instead of Brick Break, but I found the added coverage more useful, especially Choiced. I also started off with Choice Scarf, but the added power helps and I haven't had any problems with speed so far.
     
    Half your Pokemon have TR which is bad and a wasted moveslot IMO.
    Use Dusclops, it can set up TR and has great bulk. Just beware of the occasional Cacturne (It's also horribly broken if you face it in SS)
    Anyway, Dusclops can be used. It'll cover your Primape weakness a little. (Scarf Primape used Close Combat, bb 2 team members)
    I'd go for Gardevoir if you want a decent support member. It'll also scare most Primapes for a clean OHKO with Psychic. You can keep Chimeco if you want, but IMO Gardevoir works better. Under TR conditions it outclasses Gardevoir but otherwise Gardy's better. She also gets Trick Room, which you can put on her.

    If you want a set for Dusclops:

    Dusclops @ Leftovers
    252 HP 252 Def/Spdef 4 Def/Sp.Def
    +Def nature / +Sp.Def nature
    Pressure ability
    -Trick Room
    -Will-O-Wisp
    -Night Shade
    -Pain Split?

    I fail on the EV spread, I know. That might work.

    I'm quita sure I have some mistakes here >>.
     
    I don't know a lot about NU teams, so correct me if I'm wrong.

    Ampharos wants HP Ice/Grass >> Signal Beam for more coverage. Both these types would take care of a few of it's counters, namely Quagsire and Relicanth who can do somewhat well under Trick Room. You could possibly use Power Gem/Signal Beam >> Magnet Rise and give it Specs. Magnet Rise seems to be to stop Trapinch from OHKO ing you.

    Porygon2 wants Tri-Attack >> Ice Beam, as Thunderbolt hits most things Ice Beam can, and still hits everything hard that doesn't resist it.

    Chimeco doesn't seem fitting to me, and it's somewhat fast for a Trick Room team. Slowking would do a better job at it, and can help sweep somewhat.

    Slowking @ Leftovers
    Trait: Own Tempo
    Nature: Quiet
    EVs: 252 HP / 252 SpA / 4 Def
    - Trick Room
    - Surf
    - Nasty Plot
    - Ice Beam/Grass Knot/Slack Off

    Give Floatzel a Life Orb and use Bulk Up >> Brick Break for better killing. The aim of the late game sweeper is to set up and go for it. You're going to keep Trick Room up most of the time so Floatzel wouldn't need to revenge kill. Also consider using Return >> Crunch since the other two moves hit Ghosts, namely Haunter hard.
     
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