AmusedRaccoon
Dilettante
- 48
- Posts
- 16
- Years
- Seen Sep 16, 2015
Ohgosh I'm such a noob. I know enough to have a few battles under my belt before posting this, but I'm afraid the results were mostly negative. In any case, pls halp, and I hope my ineptitude entertains you.
Important note: the artwork for the Pokemon's portraits is used without explicit permission but in good faith. Each image contains the artist's name in its filename, and clicking any of them from this page will take you to the artwork's source on FA (or, in Floatzel's case, Pixiv). I did not make these images, but I have no intention to steal them.
Important note: the artwork for the Pokemon's portraits is used without explicit permission but in good faith. Each image contains the artist's name in its filename, and clicking any of them from this page will take you to the artwork's source on FA (or, in Floatzel's case, Pixiv). I did not make these images, but I have no intention to steal them.
AT A GLANCE:
"image removed""image removed""image removed""image removed""image removed"*pokemonelite2000 image removed*
THE DIMENSION TWISTERS:
Kecleon @ Leftovers
Relaxed | Color Change
252 HP, 60 Atk, 192 Def, 4 SDef
I chose Kecleon as my lead knowing nothing except that it's laughably slow, has pretty decent defenses for NU, and it learns both Trick Room and Stealth Rock -- I've gotten off both every match so far, usually with HP to spare. The wtf factor has been entertaining so far.
Porygon2 @ Leftovers
Quiet | Trace
252 HP, 114 Def, 144 SAtk
Pretty much a standard Porygon2 Trick Room set, according to Smogon, although I think I tweaked the EVs a bit (which is probably a dumb idea). It's pretty solid, I guess.
Chimecho @ Leftovers
Relaxed | Levitate
252 HP, 116 Def, 60 SAtk, 80 SDef
I'd need three of these to do everything Chimecho could for my team. I want my Trick Roomers healthy, but there are so many options for the little windchime that it's hard to decide. Also, even with Psychic, Chimecho is total Taunt bait.
THE SLOWPOKES:
Marowak @ Thick Club
Brave | Rock Head
114 HP, 252 Atk, 144 SDef
With Trick Room up, Marowak is scary. I tend to switch to it from Kecleon after setting up, and it's managed to OHKO most things it can hit super effectively. It also has the potential to save my team from Taunt, if it isn't KO'd first with Trick Room off.
Ampharos @ Leftovers
Quiet | Static
184 HP, 68 Def, 252 SAtk, 4 SDef
Amphy seems to be working better than the Gastrodon I had before him. I haven't tried any support moves over Magnet Rise, but it's lots of fun and it has saved my neck. His moveset's been working nicely so far, but Power Gem is always an option.
THAT OTHER GUY:
Floatzel @ Choice Band
Adamant | Swift Swim
4 HP, 252 Atk, 252 Spd
Oh hey, speed EVs! Floatzel is my revenge killer when Trick Room runs out. I originally had Aqua Jet instead of Brick Break, but I found the added coverage more useful, especially Choiced. I also started off with Choice Scarf, but the added power helps and I haven't had any problems with speed so far.
"image removed""image removed""image removed""image removed""image removed"*pokemonelite2000 image removed*
THE DIMENSION TWISTERS:
Kecleon @ Leftovers
Relaxed | Color Change
252 HP, 60 Atk, 192 Def, 4 SDef
· Trick Room
· Sucker Punch
· Sucker Punch
Ice Punch ·
Stealth Rock ·
Stealth Rock ·
I chose Kecleon as my lead knowing nothing except that it's laughably slow, has pretty decent defenses for NU, and it learns both Trick Room and Stealth Rock -- I've gotten off both every match so far, usually with HP to spare. The wtf factor has been entertaining so far.
Porygon2 @ Leftovers
Quiet | Trace
252 HP, 114 Def, 144 SAtk
· Trick Room
· Thunderbolt
· Thunderbolt
Recover ·
Ice Beam ·
Ice Beam ·
Pretty much a standard Porygon2 Trick Room set, according to Smogon, although I think I tweaked the EVs a bit (which is probably a dumb idea). It's pretty solid, I guess.
Chimecho @ Leftovers
Relaxed | Levitate
252 HP, 116 Def, 60 SAtk, 80 SDef
· Trick Room
· Wish
· Wish
Heal Bell ·
Psychic ·
Psychic ·
I'd need three of these to do everything Chimecho could for my team. I want my Trick Roomers healthy, but there are so many options for the little windchime that it's hard to decide. Also, even with Psychic, Chimecho is total Taunt bait.
THE SLOWPOKES:
Marowak @ Thick Club
Brave | Rock Head
114 HP, 252 Atk, 144 SDef
· Fire Punch
· Earthquake
· Earthquake
Double-Edge ·
Stone Edge ·
Stone Edge ·
With Trick Room up, Marowak is scary. I tend to switch to it from Kecleon after setting up, and it's managed to OHKO most things it can hit super effectively. It also has the potential to save my team from Taunt, if it isn't KO'd first with Trick Room off.
Ampharos @ Leftovers
Quiet | Static
184 HP, 68 Def, 252 SAtk, 4 SDef
· Focus Blast
· Thunderbolt
· Thunderbolt
Signal Beam ·
Magnet Rise ·
Magnet Rise ·
Amphy seems to be working better than the Gastrodon I had before him. I haven't tried any support moves over Magnet Rise, but it's lots of fun and it has saved my neck. His moveset's been working nicely so far, but Power Gem is always an option.
THAT OTHER GUY:
Floatzel @ Choice Band
Adamant | Swift Swim
4 HP, 252 Atk, 252 Spd
· Waterfall
· Ice Punch
· Ice Punch
Crunch ·
Brick Break ·
Brick Break ·
Oh hey, speed EVs! Floatzel is my revenge killer when Trick Room runs out. I originally had Aqua Jet instead of Brick Break, but I found the added coverage more useful, especially Choiced. I also started off with Choice Scarf, but the added power helps and I haven't had any problems with speed so far.