as soon as I finish working on another game I will try it myself and see.
Read edit 3 as that's the most important part now, but I left this whole book juuust in case you wanted to see what I wanted to say.
Awesome thanks! You know what though? I opened this game in hma and changed the address in the ban list of the cards as shown in the picture from 0 to 1 and the game allows me to add 1 of each card to the deck, but when in dual, if a card is drawn in hand or sent to the graveyard, the game still does not allow any way to summon them. If in the graveyard, I've tested monster reborn and call of the haunted, they don't show up in the list of monsters. I've also completely filled the field with monsters to see if it was a summoning requirement, and no. When you look at the cards it still shows them as being banned and unable to be played.
I'm thinking that in another address somewhere another digit has to be flipped. I don't think it's going to be a difficult procedure to get the cards to work. I think the most difficult part will be finding the address associated with summoning these cards in game. Idk I don't understand the hex and rom hacking from a coding point of view yet. I wouldn't mind learning though, I just don't know where to even start.
Edit: upon further thought, I'm thinking that the problem could be in the effect part of each card. For example the effect is all there but there could be either a no summoning ability there also, or the summoning requirement could be something too high (ie 6 cards to summon when the field only has 5 slots) I'm unsure if this could be something that would be possible to fix, if my thought is correct could this even be fixed? because what yak attack was saying about effects requires extensive knowledge. I hope that this isn't actually the case and there's just an area that needs to change the ban part of these cards.
Edit 2: after relearning of the effects of the god cards, they must be normal summoned and can not be special summoned. This answers why monster reborn and call of the haunted dont work. But doesn't answer why 3 monsters on the field don't allow the card to be summoned when in hand.
Edit 3: So last night I decided to hop onto my PC and try to use the god cards in game via a cheat code and learned a few things. The god cards actually all have a dedicated 4000 atk and def and they act as normal monsters. They don't seem to have any effects to them as I previously thought. This means that while using them, ive had them returned to hand by monster effects, had them destroyed with traps and magics. And ra and slifer can't gain atk and def points in the manner that they should.
This changes my goal now. Now I want to be able to remove these cards from the game, and add in the ones from The Sacred Cards as those ones do have their effects in place which means that they would be a perfect replacement for these! It may take some time, but I believe this is completely doable.
I plan on trying my hand at it when yak attack makes his document explaining everything. I'll be checking in probably every few days to a week or so to see what's going on, but believe it or not, I feel a relief that this went the way it did. This means that adding in fresh cards with working effects will definitely not be banned and we don't have to worry about fixing something that we don't need to, and most of all, gain an understanding of the games mechanics.