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Zeffy's Tips & Tricks

0xA is 10 in hex. Hex is different from the regular numbering system because it goes 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F in order. Its difficult to grasp, but basically it is hexadecimal system so it has 15 number/letters to use, so there can be more combinations of numbers/letters, like 1A or 23E or something. So when he put 0xA it was telling it to put Deoxys as level 10 because it recognized A as 10.
Okay, that makes a bit more sense. I'll have to looks into that more so I can understand more of it. Thanks.
 
Okay, that makes a bit more sense. I'll have to looks into that more so I can understand more of it. Thanks.
You can also make it like this:

...
givepokemon PKMN_CHINCHOU 34 0 0 0 0
...

As you can see, I haven't added any "0x" in front of those numbers. That way I didn't make them hex, and the player will actually receive a Chinchou at level 34 with this type of givepokemon. Of course, when you compile the script, all the numbers will go to HEX.

In addition to that, there is also a DEC-HEX calculator built-in XSE.
 
Eeveeon, you're 16, you (should) have learnt how to work in different bases to 10 (the decimal system). The hexadecimal system is Base 16, where we start replacing extra stuff with letters (A, B, C, D, E and F for hex).

For quick conversion, use the calculator in XSE, just beside the script box. :D
 
Nooooooo :\
You don't need to find free space at all!
Just use dynamic 0x800000 always ;)
i didnt even know about offsets so i was always using 0x800000. then i saw the guide in XSE. its funny how people struggle with stuff like that when there are easy ways around:classic:
 
i didnt even know about offsets so i was always using 0x800000. then i saw the guide in XSE. its funny how people struggle with stuff like that when there are easy ways around:classic:
lol i know._____________________________
 
disappear/hidesprite question. I some roms the hidesprite works in other i must use disappear.
 
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