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FireRed hack: Pokemon Shiny Gold

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78
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16
Years
  • Seen Nov 20, 2014
Well, actually, I renamed the SG-patched ROM, and its save data is "Pokemon Shiny Gold.sav", whereas my FireRed is "386_Fire_Red.sav". Are they the same save backup?
 

SilentWing

クロバット
104
Posts
17
Years
There's one good way to tell (and you'll find out even more stuff): Back up the files (by copying them to a different folder), and try renaming and patching and saving as much as you like. Seriously.
If it works, the game will play normally. If it doesn't, the game will crash or appear glitched, or the story won't progress right; if this happens, simply delete everything, copy back all your files from your back up folder, and try something else.

Trial and error, my friend, is far more effective in some cases than asking about something nobody has ever seen before :).

Good luck!
 
1
Posts
16
Years
  • Seen Dec 24, 2007
not sure if this has been mentioned before but by the rocket base in mahogany. Chuck from cianwood gyms daughter will continually give you the items continually if you keep asking.
 
5
Posts
16
Years
  • Seen Dec 22, 2007
Pokemon gold/silver = best pokemon games ever. This hack just rocks!! Keep up this good work!
 
90
Posts
19
Years
  • Age 39
  • Seen Apr 3, 2008
Just spent the last few hours reading all the pages I missed since I last checked it, and gotta say Im in awe. I luv the idea of the crashing ship. I thought you were a genious before, but you continue to amaze. You are magnificent
 

Magnius

Pokemon Music Hacking Guru
295
Posts
18
Years
  • Seen Feb 17, 2014
Very good, but yeah, if you guys learn how to hack in G/S music you should definitely do that. It just loses that nostalgic feeling without the original music in there. If you guys need help remixing the music, just PM me, because I can definitely help with that. Infact, I'm doing a lot of research on how GBA music is handled, so I might even be able to soon help you. So far I've found the offset of each different sound channel, excluding the DirectSounds and now I just need to figure out how the game makes music.
 
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78
Posts
16
Years
  • Seen Nov 20, 2014
I sequenced some GSC music. zel, did you get them? I sent them thru Gmail.

In fact, I just finished sequencing GSC's Route 2 theme.
 
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Magnius

Pokemon Music Hacking Guru
295
Posts
18
Years
  • Seen Feb 17, 2014
Hmm... cool, if by sequenced you mean in the game, and not just the midi that's even better. I see you've done a couple themes already, so maybe we could make this a team effort. Here's a remix I did of New Bark Town:
EDIT: Crap, can't upload it...
 
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78
Posts
16
Years
  • Seen Nov 20, 2014
no problem, just email me the link to the site. (i'll PM you my email address)

And unfortunately, I have them in midi.
 

Magnius

Pokemon Music Hacking Guru
295
Posts
18
Years
  • Seen Feb 17, 2014
no problem, just email me the link to the site. (i'll PM you my email address)

And unfortunately, I have them in midi.
Yeah, mine is in midi too... But I think may be close to figuring out how to compose in GBA. I just haven't figured DirectSound or how the game composes music. I did gather quite a lot of info on how GBA uses sound though, here are my notes if you're interested:
Game Boy Advance Music Information

Has 6 channels:
Channel 1
Channel 2
Channel 3
Channel 4
Direct Sound A
Direct Sound B

Channels seem to use single instruments, while Direct Sound A and Direct Sound B use multiple instruments.

Channel 4 is used as a snare track and sometimes for Sound Effects.

Castlevania: Aria of Sorrow uses only DirectSound.

Fire Emblem games use mostly DirectSound.

Channels are usually backing, the main sound is in the DirectSound.

The first 3 channels are synth channels.

While Channel 4 has the snare track, DirectSoundA can use a whole set of drums, including more powerful snare hits.


DirectSoundB can be used for SFX.

GBA games have 2 DirectSound channels. One will always be the main sound and the other will always be the quieter backing track. DirectSound can use a number of instruments.

DirectSound is new to the Game Boy Advance, but channels are brought back from the previous Game Boy system.

Pokemon Specific Information:
- DirectSoundB is usually the main sound. DirectSoundA is usually a quieter background to DirectSoundA.
- SFX is generated in Channel 1.

Sound is stored in the I/O.

Channel 1 starts at 0x04000060
Channel 2 starts at 0x04000068
Channel 4 starts at 0x04000078
 
13
Posts
16
Years
  • Seen Jan 2, 2008
im stuk.. the cave 2 the right of Magongony (spelling) Town and i cant go in wat was i supposed 2 do b4 that?
 

zel 2.0

Gold Remaker
1,955
Posts
17
Years
Zel, I have an idea with Red (maybe SGX).
I think you should have Red's Pikachu know Surf, to "protect" against ground types.

Well, Ashlee already has a "Surfing Pikachu", so it would be a bit repeatitive. For SG I'll keep its original moveset, and as for SGX, I guess I'll take a look at those professional movesets posted in the guides at Gamefaqs (even though I doubt a pro moveset could help the yellow rat :P)

I imagine that mt silver wil be a vs seeker compatible area so he will improve each time.

It's not a bad idea, because the other idea could be to make Red another "timed event"

for example in Ecruteak when you're going east/west why are u going to trees?
i mean in FR in saaffron west u r seeinn the path and in ecruteak u r seeing the trees. Why is that?

I'm trying to recreate the maps as they were in the original Gold, and Ecruteak was full of trees to its sides.

not sure if this has been mentioned before but by the rocket base in mahogany. Chuck from cianwood gyms daughter will continually give you the items continually if you keep asking.

It's not like she gives you an infinite ammount of items, it's just that she gives you a pair of different items to help you in the quest in Mahogany's Hideout (unless you were refering to a glitch there)

On other news, it's good to have more people helping in the music department. I guess we'll have good music for the B5! :)

Well, I haven't been too active the last days, as I'm busy with another assignment, and I need to finish that for this week, so I guess I won't be too active this week as well. So, keep the PMs and the posts at the minimum, as I won't be of humour to reply.
And I can't post screenshots, as I'm not at Windows either :(

Well, I'll see ya'll in a few days!
 

KevinSephiroth

Captain of the undead army
38
Posts
17
Years
  • Age 37
  • Seen Apr 28, 2021
Well, Ashlee already has a "Surfing Pikachu", so it would be a bit repeatitive. For SG I'll keep its original moveset


What's the point in wanting to absolutely keep one's original moveset, when another nextgen one is availbale in the grass? Cause you said all 386 will be available, so I don't see the use of being retro compliant with story and events, when you make all 386 available....

That's why I think their movesets should be improved a little ...

EDIT: Well, mostly because everyone who enjoyed Silver/Gold remembers Ash well Red 's team.

in Ecruteak when you're going east/west why are u going to trees?
i mean in FR
It is shiny GOLD, not fire RED ... The Kanto towns you are able to visit in Gold/Silver aren't the same as in (fire) Red ....
 
281
Posts
17
Years
  • Age 33
  • Seen Apr 8, 2012
What's the point in wanting to absolutely keep one's original moveset, when another nextgen one is availbale in the grass? Cause you said all 386 will be available, so I don't see the use of being retro compliant with story and events, when you make all 386 available....

That's why I think their movesets should be improved a little ...

EDIT: Well, mostly because everyone who enjoyed Silver/Gold remembers Ash well Red 's team.


It is shiny GOLD, not fire RED ... The Kanto towns you are able to visit in Gold/Silver aren't the same as in (fire) Red ....
Maybe because it's his hack and he can do whatever he wants with it?
 

Magnius

Pokemon Music Hacking Guru
295
Posts
18
Years
  • Seen Feb 17, 2014
So question, if you made another release, could you just patch the current release of the game? Wouldn't want to start all over. Also, I tried the option ---> Emulation ---> Save Type ---> Flash 128k thing and I still can't save. I get "Save error." "Please exchange the backup memory".
 
102
Posts
18
Years
  • Seen Feb 26, 2011
Hey, just a couple of glitches/gameplay things that I've noticed and you might want to address:

The first youngster you can battle's name comes up as Youngster-/Trainer/

The Bugcatcher close to the entrance into Violet City's name comes up as Bug Catcher /2trainer

The Pokemon Center in Violet City's outside surrounding area is the floor in the center instead of black

Also, Bug Catcher Don doesn't watch the trainer like he did in G/S. This isn't a glitch, it's just something that would make gameplay slightly better.

Awesome Hack though.
 
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shadoweevee

Are you still there?
111
Posts
17
Years
Hey, just a couple of glitches/gameplay things that I've noticed and you might want to address:

The first youngster you can battle's name comes up as Youngster-/Trainer/

The Bugcatcher close to the entrance into Violet City's name comes up as Bug Catcher /2trainer

The Pokemon Center in Violet City's outside surrounding area is the floor in the center instead of black

Also, Bug Catcher Don doesn't watch the trainer like he did in G/S. This isn't a glitch, it's just something that would make gameplay slightly better.

Awesome Hack though.

All those glitches have already been addressed, if you want to known want glitches we know/don't know please look at the first page.
 
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