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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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    Would anyone be interested if I asked Mastermind_X for permission to use the Platinum sprites he ripped? I'd resize and rename them all; I could make have both high-quality 160x160 versions, and lower-quality 128x128 versions.
     

    Geeked

    Pokemon Crimson Version
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    Yes, I discovered the glitch while trying to beta test Metallic Silver, it happens when you encrypt the games, and try to play them.. Hopefully poccil will fix the problem soon :)

    Edit: If I may can I request a way to trigger a phone call, not sure if its possible, I've looked throught the notes.html and advanced.html...
     
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    Shikamaru88

    Back dont know if I will stay.
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    may i ask why is everybody asking Poccil to do all the work why dont you scriot these features into your game yourself and make your game unique
     

    partyghoul2000

    Intermediate Game Designer
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    may i ask why is everybody asking Poccil to do all the work why dont you scriot these features into your game yourself and make your game unique

    well, he is asking for donations for his education. i find that to be a worthy cause to raise some money for learning, it's like a win win situation...unless nobody donates of course.
     

    Ashje

    +1 Dead Puppies
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    Hey poccil I have the walls of a house set to X in the Terrain tags but it still lets me walk on them... Help? Also the black isn't working either. You can walk on some of it but the rest stops you. How do I get rid of that some?
     
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    Terrain tags do not control whether the player can walk on tiles. Use the passage settings instead (in the Tilesets tab of the Database). The black on some rooms is not really black, it's just that the walls were accidentally not drawn black.
     
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    partyghoul2000

    Intermediate Game Designer
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    could this method be explained a bit more?
    Code:
    pbDownloadToString(url)
    what type of file should it be and would you use it to turn switches on and off and change variables?
     
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    That function returns a string containing downloaded content from a URL. If the download fails, it returns an empty string. The resource specified by the URL should be a plain text file.

    The example offered in the demo (on the far left of the first row of computers in the map "Test Map 2") shows how the function can be used to set a variable and display it as text. Of course, the function can also be used in the script editor, in advanced situations where the game must connect to the Internet.
     
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    Xray:

    There is generally no need to trigger a phone call specially, since such calls normally occur at a predetermined time in the game.

    Pokehero22:

    Contests are not supported. I have no plans to add support for them.
     

    partyghoul2000

    Intermediate Game Designer
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    • Seen Jun 24, 2014
    That function returns a string containing downloaded content from a URL. If the download fails, it returns an empty string. The resource specified by the URL should be a plain text file.

    The example offered in the demo (on the far left of the first row of computers in the map "Test Map 2") shows how the function can be used to set a variable and display it as text. Of course, the function can also be used in the script editor, in advanced situations where the game must connect to the Internet.

    but with one of the three pbDownload etc, would it be possible to change switches and variables?
     
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  • Hey Poccil I'm glad to see you still updating this kit! Especially since Platinum recently came out I say new features are in order :D

    I have a couple questions however:

    1. I named one of my animations "Common:Shiny" but it still doesn't play the Shiny animation when I encounter a shiny, how come?

    2. I've looked about (in the script editor) that there is a new script entitled, "PokemonTriad" and I was wondering what that was? Is it a Pokemon version of the infamous Triple Triad from Final Fantasy 8?

    3. How would I go about editing what bonus items you get when buying a certain amount of an Item? For example you buy 10 Pokeballs you get a Premier Ball, but what if you wanted more like if you bought 10 Potions you get a Super Potion (or something similar)?
    [Edit] I seen in the Script Editor how it works out and I'm gonna fool around with it to see if I can get what I want out of it.

    I think that's all for now,
    -Krobe

    Okay I`m quoting myself from the previous page in hopes that someone will answer the questions.

    Also I`m not sure if this bug is fixed, but Poccil there was a problem when an event was in the middle of running and if you save and shut off the game and reload it, the event will be moved back at the spot but still in the middle of the event.

    It`s hard to explain, but basically when I was test playing this fan game, You would be in the middle of choosing your Pokemon from Prof. Oak, and once you chose your Pokemon your Rival would as well. At that point I saved and turned the game off. I came back later to find the Rival in his original spot in front of Oak but he would still be in the state of which before he would battle you when you attempt to leave. Therefore leading to a glitch where he would walk into the wall.

    If you still don`t understand I`ll try to clarify further unless it`s been fixed already.

    -Krobe
     
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    partyghoul2000:

    Those functions cannot be used by themselves to change switches and variables. Please look at the event in the demo (on the far left of the first row of computers in the map "Test Map 2") for an example of how the result of the download functions, in this case a string, can be used to set a variable. That variable would then store that string. It also shows how such a variable can be displayed in a text box.

    Krobelus:

    To answer number 1, I've tested it and it works fine for me.

    To answer number 2, yes, the game is based on "Triple Triad" from Final Fantasy 8. The Pokemon theme adapted here astonishingly well.

    I don't see how the problem you have could happen. I need to look at the map where the problem occurred (just the map file, that's all).
     
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    partyghoul2000

    Intermediate Game Designer
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    partyghoul2000:

    Those functions cannot be used by themselves to change switches and variables. Please look at the event in the demo (on the far left of the first row of computers in the map "Test Map 2") for an example of how the result of the download functions, in this case a string, can be used to set a variable. That variable would then store that string. It also shows how such a variable can be displayed in a text box.

    Krobelus:

    To answer number 1, I've tested it and it works fine for me.

    To answer number 2, yes, the game is based on "Triple Triad" from Final Fantasy 8. The Pokemon theme adapted here astonishingly well.

    ah...alright, follow me here. so if i make the text file say bacon and make a small script that basically says if string=bacon, it would turn on switch. would that work?
     
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    partyghoul2000:

    Yes, the situation would work as you describe it. Next time, please use private messaging for questions like this.
     

    Ravecat

    I'm Right.
    1,238
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  • You plan to fix the HM-use when you don't have an adequate Pokemon, right?

    Sorry if it's been asked before but it's the only major problem I've got.
     
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