• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Please note that users with less than 6 posts will have their threads/posts go to the approval queue if it has links or messages. This counts edits made to threads/posts after they were already approved and is intentional anti-spam behavior that is unfortunately necessary. Once you reach 6 posts, this will no longer occur.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

FireRed hack: [HotM October 2009] Pokémon ToxicPurple (Team Rocket hack)

Status
Not open for further replies.

"Shadow Lugia"

Haven't used this in a while
  • 538
    Posts
    15
    Years
    I really think the trainers are too difficult. Aside from the psychic and the twins, I can't beat a single one (Poliwag is my starter). It's a combination of the levels, the number of Pokemon that each trainer has, and the items. If there were wild Pokemon to train against, it would be a bit easier.

    Aside from that, I really like this. It's just annoying when you're struggling against every opponent.
     
    Last edited:
  • 53
    Posts
    15
    Years
    • Seen Apr 5, 2012
    i didnt really find the trainers that hard. also, i would say to leave the muk lvl 7 in there lol the exp was great especially since once your pokemon get to a certain lvl, and youve beaten all the trainers, there is nowhere to train.
    also i like JDJ's ideas for hm items.
    also, i dont really like the choice for starters. does it always have to be water/grass/fire? especially since one of them has just 1 evolution, id say the 3 of them arent equal. maybe choose between like rocket-type pokemon like koffing or ekans or zubat grimer etc.... or have like stuff most ppl arent familiar with like doduo, magnemite, and drowzee as options?
    this is just minor suggestions though in general, i rlly like this game and it has a real bright future if you ask me, lots of ideas in the making am i right
     

    ckret2

    usually pronounced "secret 2"
  • 518
    Posts
    15
    Years
    The game crashes if you go to the lavender town pokemon centre then get whited out.

    Really? It didn't do that to me. Thanks for letting me know; I'm going to make it so you can't warp to the Pokémon Center at all in any case, so that shouldn't be a problem in the future.

    I had an idea of a possible work around for this. It's kind of complex but it could just work. You go to one of the extra 25 slots in the Pokedex and turn that in to a clone of a Marowak but you make both abilities Arena trap and you make your Rattata a custom made Rattata in the same way. Would this work?
    Sure, it would. And possibly make different sprites?

    It *could* work, yeah, but I'm not fond of the idea of putting two entirely new Pokémon (which are basically the same as two other Pokémon) into the game for the sole purpose of a single battle.

    I played through the alpha, and I have to say, though there are many problems with the alpha, none of them are a reflection of your skills, just things that need some time to polish. The basics of it were awesome. I'm no Trainer/Pokemon Lvl. Expert, but I certainly felt like team rocket, running back and forth to the base's pokecenter to heal. The heightened levels were more challenging, and the Evee Biker wasn't that troubling, just a little. One thing that annoyed the hell out of me though was one of the channelers with Ghastly. It put my Vulpix to sleep with Hypnosis, and then killed it (Critical Hits Galore) which left me with nothing but my Rattata, which new Tackle, Tail Whip, Quick Attack, and Hyper Fang. All normal moves. So not only could I not attack the Ghastly, but the Ghastly couldn't attack me either, lick being noneffective. So this clusterf*** of a battle ended with the Ghastly killing me with struggle, due to the fact that he only had 2 moves to run out of PP for, whilst I had four. It made me very bored.

    Yep. That Gastly does the same thing to me. I actually meant to change it, because on the way up Pokémon Tower, the Channelers are all supposed to have "normal" Pokémon (Bellsprout, Clefairy, Paras, that sort of stuff), and once you've defeated Marowak and are heading down, new Channelers come up with Ghost-types. (That should be what's happening, if I set the right flags on the Channelers; does it work? Has anyone bothered to head back down Pokémon Tower after beating the Marowak, or did everyone figure that once you get the Machete there's nothing else to check out?) I could give a long explanation for why I decided to do this, but that'd probably bore everyone. So, having a Channeler on the first floor with a Gastly breaks that pattern. I'm going to change it to a Cubone or something.

    Anyways, I had an idea for what tools to use as a rocket for the HMs. This is what I came up with:

    Fly: Hanglider, Hot Air Balloon?

    Strength: Crowbar, to wedge the boulders over?

    Rock Smash: Rocket Firecrackers/Dynamite

    Surf: Rocket's Emergency Raft.

    Flash: Flashlight, lol.

    Waterfall: Grappling Hook, a motor for the boat. This one stumps me.

    So anyways, I hope to see incredible progress, this being an awesome hack. I hope I've helped, given you insight about how to solve the HM Replacement issue.

    Great ideas. I particularly like the dynamite. (Wouldn't it stink if you had to buy new sticks of dynamite every time you wanted to go into a cave? But then you might run out of dynamite and be stuck in a cave with no way out, so I doubt I'll do that.) At this point, though, I've only got good ideas for how to script Cut, Strength, and Rock Smash without needing a Key Item, and possibly Waterfall. I don't have any ideas how to script items to behave like Fly, Flash, or Surf yet. (But don't worry about Flash. I'm going to make all caves Flash-free, so it won't even be an issue. Apparently, Rockets just have better night vision than twerps like Red. :P)

    With Cut, Strength, and Rock Smash, the rock/plant is moved by a script that's on the rock/plant; it checks to see if you've got a Pokémon in your party with the correct move, and checks to see if you've got the right badge, and then activates. All I'm doing is making a script that checks to see if you have a certain item in your back, and activates if it does. With Waterfall, I could potentially just line every waterfall tile with Signpost scripts that cause you to go up. But with Fly, Flash, and Surf, the script isn't attached to an independent item (like a tree) but is apparently part of the move itself, so you have to go into your party and click on a Pokémon and tell it to use that HM move. To replace those HM moves, I'd have to put that script on a Key Item (which includes much more details hacking than I can do yet), and then find a way to eliminate the requirement for a certain badge. Or leave in that requirement, and just make sure that you have the right "promotion" before getting the item. I could conceivably line every single coast in the entire game with Signpost scripts you can use to activate Surf, but that'd be a bit much.

    Technically, you could make a modification of the shiny hack in order to make a wild Pokémon always have the same ability... But if you have a satisfactory solution already, go for it ;)

    Hah, even the shiny hack is beyond my level of expertise right now. I'll try for another solution before turning to that.

    I really think the trainers are too difficult. Aside from the psychic and the twins, I can't beat a single one (Poliwag is my starter). It's a combination of the levels, the number of Pokemon that each trainer has, and the items. If there were wild Pokemon to train against, it would be a bit easier.

    Aside from that, I really like this. It's just annoying when you're struggling against every opponent.

    I'm going to reduce the items the trainers have, and lower the levels on some of them a bit. And add some grass patches in the first route.

    i didnt really find the trainers that hard. also, i would say to leave the muk lvl 7 in there lol the exp was great especially since once your pokemon get to a certain lvl, and youve beaten all the trainers, there is nowhere to train.
    also i like JDJ's ideas for hm items.

    Hah, I'm afraid that a lvl 7 Muk might give a bit too much experience. It really shouldn't be a Muk anyway; it was an accident that I left it in, and it's just unrealistic to imagine that someone could get one at level 7. Super Nerds aren't that brilliant.

    also, i dont really like the choice for starters. does it always have to be water/grass/fire? especially since one of them has just 1 evolution, id say the 3 of them arent equal. maybe choose between like rocket-type pokemon like koffing or ekans or zubat grimer etc.... or have like stuff most ppl arent familiar with like doduo, magnemite, and drowzee as options?

    Yeah, I know they aren't equal, but couldn't find any three-stage fire evos or enough two-stage grass & water evos. (That's assuming a water/grass/fire triangle, though.) Someone suggested Staryu and Eggsecute for the water and grass, since then they'd all be two-stage evos, which I kinda like; but then two of the starter options would be part Psychic...

    There's still the option of not having a water/grass/fire triangle, of course. The problem with that, though, is that then there's a question of what to replace it with. The triangle, repetitive as it is, is still a big part of the Pokémon games, and it's a good rock-paper-scissors relationship. It's easy to make a well-balanced trio of options out of them. Leave that pattern, and the choices just get kind of random.

    I'm deliberately not going with typical "Rocket-type" Pokémon. You're stealing Pokémon from a little girl. Why would a little girl have vicious-looking Poison-types, all of which either have nasty fangs or are hazardous to your health? You'd expect little girls to have Jigglypuff or Pidgey or Pikachu or something.

    Even though it's not a traditional starter trio, it should at least be sorta logical. Right now the best way I've seen of keeping it logical is going with a water/grass/fire triangle.

    this is just minor suggestions though in general, i rlly like this game and it has a real bright future if you ask me, lots of ideas in the making am i right

    Thanks, glad you like. :D Oh yes, definitely quite a few ideas in the making.
     
  • 4,569
    Posts
    15
    Years
    • Seen May 28, 2019
    Theres 2 bugs i found both in the tower and both about mother Marowak.

    1.In the floor where you fight mother Marowak sprirt in FR/LR its still there though but not on the same place.

    2.The lvl.11 Marowak is the mother Marowak right?If it is when i fought it,it was a male.

    Hope this helps.
     

    Cholo

    Moveset Breeder
  • 65
    Posts
    15
    Years
    • Seen May 29, 2013
    There are ways to script a wild Pokémon battle so that if you run away, the game treats it differently than if you won. I just need to figure out what those ways are. Even though it'd be an easy way out, I don't want to start messing with a Pokémon's abilities unless I don't have any better alternative.

    o ok i only kno my way around hex..
    considering i have a mac i dont have many other options haha so i dont no anything about scripting..
    i also read that u had a problem with people catching marowak, an alternative to not getting pokeballs until after uve elimated mother marowak is u can change its catch rate to 0 in hex.. this would only be a problem if u wanted other wild marowaks to show up for people to catch...
    this all may be really obviuos to u, but im just sayin this just in case it wasnt lol..
    just tryin to help out a bit lol...
    well im off to actually play the game haha...
     

    Tony Montana

    Say Hello To My Little Friend!
  • 602
    Posts
    15
    Years
    I have an idea for Strength rocks. You can make some "mecha-tentacles", Doc Ock-esque (I saw it in the anime tho). And the Jackhammer looks nice, although I first thought of some kind of Drill or something like that.

    Anyway, great alpha! So glad it's been released!
     

    ckret2

    usually pronounced "secret 2"
  • 518
    Posts
    15
    Years
    Theres 2 bugs i found both in the tower and both about mother Marowak.

    1.In the floor where you fight mother Marowak sprirt in FR/LR its still there though but not on the same place.

    2.The lvl.11 Marowak is the mother Marowak right?If it is when i fought it,it was a male.

    Hope this helps.

    1. Yep, I left the script there so that I could test it out later. I originally wanted the new Marowak battle to use the same flags as the original one, so instead of delete the script tile, I moved the script tile over. That way, during my test-runs, after I beat the Marowak upstairs I could come downstairs and step on that tile to see if the flags had been set properly. As it turns out, the original battle used vars instead of flags, and I needed a flag to get the Marowak sprite upstairs to disappear, so I just decided not to bother with the vars. I left the script tile there for reference later, instead of just deleting it permanently. I'll probably keep it there for reference for the time being, but if it bothers people, I can just move it onto a tile where you can't walk so you can't trigger the script by accident.

    2. Along with the fact that you can run from the battle, that's another issue I'll have to work on; I haven't got a way to ensure the Marowak is always female. This one could be an even bigger issue than just making sure you can't run from it. Right now, the only two things I can think of doing are 1) looking at that shiny script and seeing if there's a way to modify it to ensure that a wild Pokémon battle is a certain gender, or 2) making all Marowaks female. But in the latter case, I don't know what would happen then when a male Cubone tried to evolve. Would it stay male, or would it automatically turn female?

    o ok i only kno my way around hex..
    considering i have a mac i dont have many other options haha so i dont no anything about scripting..
    i also read that u had a problem with people catching marowak, an alternative to not getting pokeballs until after uve elimated mother marowak is u can change its catch rate to 0 in hex.. this would only be a problem if u wanted other wild marowaks to show up for people to catch...
    this all may be really obviuos to u, but im just sayin this just in case it wasnt lol..
    just tryin to help out a bit lol...
    well im off to actually play the game haha...

    XD We Mac users have to get creative, huh? If you want to use any tools other than hex editing, by the way, I'd recommend using Darwine. It only works on Intel-based Macs, though. (Tutorial on using Darwine for hacking here.) I can use... let's see... AdvanceMap, AdvanceText, A-Trainer, XSE, OverworldEditor RE, Item Editor, Lunar IPS, Starter Map Chooser Advance, and recently got unLZ to work. Still no luck with EliteMap and most of the stuff that comes with it, or with YAPE. (I've had to use computer lab Windows to get YAPE to work. What a pain...)

    Yep, I know most of the tricks you mentioned already--I don't know how to do them in hex, but I do in other programs. Thanks for mentioning them, though. Don't think changing the catch rate to 0 will be necessary, though, since you're not supposed to be able to get Poké Balls at all before battling Marowak. When I take out the Great Balls sitting around (and people say there are two, I've still only located one; help?), being able to catch the Marowak shouldn't be an issue.
     
  • 4,569
    Posts
    15
    Years
    • Seen May 28, 2019
    making all Marowaks female. But in the latter case, I don't know what would happen then when a male Cubone tried to evolve. Would it stay male, or would it automatically turn female?
    I dont think so,You need to make ALL WILD MAROWACK,But not all Marowak.
     
    Last edited:

    ckret2

    usually pronounced "secret 2"
  • 518
    Posts
    15
    Years
    I dont think so,You need to make ALL WILD MAROWACK,But not all Marowak.

    Wait... Do you mean that wild Marowak would be female, but a Pokémon you catch that evolves into a Marowak doesn't turn female? If so, how do you know that?

    Or do you mean that I should turn wild Marowak female, but not all Marowak? Because if that's what you mean, I wish I could, but it doesn't work like that. You can't say "Okay, all 'wild' Pokémon of this species will be this gender, but all 'non-wild' Pokémon of this species will be a different gender/both genders/no gender." If you change the data for one species, you're changing that data for the whole species, not just for wild Pokémon of that species or Pokémon owned by a trainer or Pokémon that come out of an egg or whatever. It's all the same thing.
     
  • 4,569
    Posts
    15
    Years
    • Seen May 28, 2019
    Wait... Do you mean that wild Marowak would be female, but a Pokémon you catch that evolves into a Marowak doesn't turn female? If so, how do you know that?

    Or do you mean that I should turn wild Marowak female, but not all Marowak? Because if that's what you mean, I wish I could, but it doesn't work like that. You can't say "Okay, all 'wild' Pokémon of this species will be this gender, but all 'non-wild' Pokémon of this species will be a different gender/both genders/no gender." If you change the data for one species, you're changing that data for the whole species, not just for wild Pokémon of that species or Pokémon owned by a trainer or Pokémon that come out of an egg or whatever. It's all the same thing.
    Cause i have a code which turns all pokemon into shiny females but when you catch one without the code And was male shiny when evolving and the code is on its still male,im not sure though but i think it worked with making all wild pokemon male,i dont know if i can do it to one pokemon,And i said all "WILD".
     

    Cholo

    Moveset Breeder
  • 65
    Posts
    15
    Years
    • Seen May 29, 2013
    looking at that shiny script and seeing if there's a way to modify it to ensure that a wild Pokémon battle is a certain gender, or 2) making all Marowaks female.

    XD We Mac users have to get creative, huh? If you want to use any tools other than hex editing, by the way, I'd recommend using Darwine. It only works on Intel-based Macs, though. (Tutorial on using Darwine for hacking here.) I can use... let's see... AdvanceMap, AdvanceText, A-Trainer, XSE, OverworldEditor RE, Item Editor, Lunar IPS, Starter Map Chooser Advance, and recently got unLZ to work. Still no luck with EliteMap and most of the stuff that comes with it, or with YAPE. (I've had to use computer lab Windows to get YAPE to work. What a pain...)

    Yep, I know most of the tricks you mentioned already--I don't know how to do them in hex, but I do in other programs. Thanks for mentioning them, though. Don't think changing the catch rate to 0 will be necessary, though, since you're not supposed to be able to get Poké Balls at all before battling Marowak. When I take out the Great Balls sitting around (and people say there are two, I've still only located one; help?), being able to catch the Marowak shouldn't be an issue.

    sadly i own a powerpc :'( haha but i wil eventually get this '96 pc fixed (it could happen haha) and i'll be on the way to making my hack lol..
    anyway i only had menntioned this incase u wanted to change when u get pokeballs..other than that there is no use for it..
    and to make all marowacks female u can also do that in hex haha..
    at least im pretty sure u can ive never had any use for changing gender so i never bothered
    if u want i can figure out how to do this (itl take like 3 minutes to determine whether itl work or not so no worries) and then send u the code n tell u where to place it..
    i also had an idea about stealing pokemon..
    maybe u shuld create a pokeball(if possible) and give the ability to steal trainers pokemon in battle...youd have to give some cheesy reason why the trainer cant block tho...(moves too fast...exerts stun gas on the trainer and leaves the pokemon to fend for themselves..somethin like that..) and itd also have to have a cheesy name like rocket ball..hehe
    but u shuld make so they are not very common to come by so players wont go around stealin every other pokemon they see..
    i have this would be done in scripting or wahtever it is... u would have to somehow figure out how to change a trainer battle into a wild pokemon battle...hmm..no clue lol
     

    ~Poke~

    Hasn't played 5th gen yet.
  • 331
    Posts
    16
    Years
    Male cubones evolving will still be male.

    Because gender isn't redetermined through evolution, because if it was...
     

    ckret2

    usually pronounced "secret 2"
  • 518
    Posts
    15
    Years
    Cause i have a code which turns all pokemon into shiny females but when you catch one without the code And was male shiny when evolving and the code is on its still male,im not sure though but i think it worked with making all wild pokemon male,i dont know if i can do it to one pokemon,And i said all "WILD".

    By "code" do you mean Action Replay code or something like that? They mess with the game in a completely different way than normal scripting and hex editing, from what I can tell.

    And yes, I noticed that you said "WILD". You capitalized, bolded, and underlined it. It was hard to miss. What I had difficulty understand was your grammar, which leaves a lot of room for interpretation. A sentence like "I dont think so,You need to make ALL WILD MAROWACK,But not all Marowak." can mean either "I don't think so. You need to make all wild Marowak into females, which means you should make the species female in order to have the wild ones be female, but not all Marowak would become female if you made the species female (meaning, a male Cubone that evolved would not be a female Marowak)." or it could mean "I don't think so. You need to make all wild Marowak into females, meaning wild only and not the whole species, but not all Marowak should be made into females, so leave the rest normal." There's a big difference in meaning between the two sentences.

    Speaking of grammar, I don't even know what kind of "code" you're referring to in the sentence above. A code that can be inserted into the hex? An Action Replay code? "Code" as in part of a script that can be inserted in XSE? Some other kind of code?
     

    Westrmistr

    Westermeister
  • 260
    Posts
    15
    Years
    Hi! This game is so cool. I saw this a few days ago, and I found it interesting. Then when I saw that the alpha was out, I got it and I started playing it. Man is it awesome! I liked how you opened it. Like with the buttons. ^^ Then I like the "starters" you can chose from. I chose Paliwag. I did find the trainers with potions to be annoying. And I laughed when I saw the lv 7 Muk. I really like it all. Your ideas were original, and very well put together. I liked your jokes as-well. Like the guy and the potted plant. And to the people who don't think Rattata isn't very good, mine was strangly very, very strong. In got me out of tough spots more than once. The only thing I didn't like was that it ended so soon. I only stole Poliwag, and I caught a Gastly. Oh, and I really liked Meowth was playing cards.

    So I hope you can finish this game. It's going to be awesome. I just hope it won't be too short, or you get a promocion for every mission you do. "Hey! You took a Caterpie from a baby! Here's your promocion!" Space them out. That would actually make people want to go out and get the missions done. And make the ones before you do get a promocion hard, so you deserve it. And you could get a new item for every promocion you get. So then you can go farther in Kanto, and maybe eventually Johto. I would like to see that. And at the end, instead of becoming a Pokemon Master, you could become an admin for Team Rocket.

    sorry for the long post, but this game is just so cool.
     
  • 4,569
    Posts
    15
    Years
    • Seen May 28, 2019
    By "code" do you mean Action Replay code or something like that? They mess with the game in a completely different way than normal scripting and hex editing, from what I can tell.

    And yes, I noticed that you said "WILD". You capitalized, bolded, and underlined it. It was hard to miss. What I had difficulty understand was your grammar, which leaves a lot of room for interpretation. A sentence like "I dont think so,You need to make ALL WILD MAROWACK,But not all Marowak." can mean either "I don't think so. You need to make all wild Marowak into females, which means you should make the species female in order to have the wild ones be female, but not all Marowak would become female if you made the species female (meaning, a male Cubone that evolved would not be a female Marowak)." or it could mean "I don't think so. You need to make all wild Marowak into females, meaning wild only and not the whole species, but not all Marowak should be made into females, so leave the rest normal." There's a big difference in meaning between the two sentences.

    Speaking of grammar, I don't even know what kind of "code" you're referring to in the sentence above. A code that can be inserted into the hex? An Action Replay code? "Code" as in part of a script that can be inserted in XSE? Some other kind of code?
    Ooops!
    LOL i mean an action replay code,and i dont mean insert it into the hack.Though i dont know hacking much x_x.
     

    ckret2

    usually pronounced "secret 2"
  • 518
    Posts
    15
    Years
    sadly i own a powerpc :'( haha but i wil eventually get this '96 pc fixed (it could happen haha) and i'll be on the way to making my hack lol..
    anyway i only had menntioned this incase u wanted to change when u get pokeballs..other than that there is no use for it..
    and to make all marowacks female u can also do that in hex haha..
    at least im pretty sure u can ive never had any use for changing gender so i never bothered
    if u want i can figure out how to do this (itl take like 3 minutes to determine whether itl work or not so no worries) and then send u the code n tell u where to place it..
    i also had an idea about stealing pokemon..
    maybe u shuld create a pokeball(if possible) and give the ability to steal trainers pokemon in battle...youd have to give some cheesy reason why the trainer cant block tho...(moves too fast...exerts stun gas on the trainer and leaves the pokemon to fend for themselves..somethin like that..) and itd also have to have a cheesy name like rocket ball..hehe
    but u shuld make so they are not very common to come by so players wont go around stealin every other pokemon they see..
    i have this would be done in scripting or wahtever it is... u would have to somehow figure out how to change a trainer battle into a wild pokemon battle...hmm..no clue lol

    Yep, you can change the gender ratios of a Pokémon in hex.

    Yeah, my original idea was to make it possible to catch enemy trainers' Pokémon with special Poké Balls, but looking at what was possible in the scripting, it looked like it'd be a bit too tricky and would break all sorts of regular coding for Trainer battles. I figured it'd be best just to make the stealing happen "after" the battle, like you mug the Trainer and physically take their Poké Ball after they've been defeated.

    Um, just so you know, ckret, right after you get your rattata, you can go straight to the elevator without talking anybody else first.

    Yep. There's no reason why you can't. Once you get your Rattata, you're free to go. You can talk to other people if you want, but they're just NPCs.

    Male cubones evolving will still be male.

    Because gender isn't redetermined through evolution, because if it was...

    Really? Okay, cool! Great, thanks. :D That means it's safe to edit all Marowak to be female, since I don't think there'll be any place in the game to catch a wild one.

    Hi! This game is so cool. I saw this a few days ago, and I found it interesting. Then when I saw that the alpha was out, I got it and I started playing it. Man is it awesome! I liked how you opened it. Like with the buttons. ^^ Then I like the "starters" you can chose from. I chose Paliwag. I did find the trainers with potions to be annoying. And I laughed when I saw the lv 7 Muk. I really like it all. Your ideas were original, and very well put together. I liked your jokes as-well. Like the guy and the potted plant. And to the people who don't think Rattata isn't very good, mine was strangly very, very strong. In got me out of tough spots more than once. The only thing I didn't like was that it ended so soon. I only stole Poliwag, and I caught a Gastly. Oh, and I really liked Meowth was playing cards.

    So I hope you can finish this game. It's going to be awesome. I just hope it won't be too short, or you get a promocion for every mission you do. "Hey! You took a Caterpie from a baby! Here's your promocion!" Space them out. That would actually make people want to go out and get the missions done. And make the ones before you do get a promocion hard, so you deserve it. And you could get a new item for every promocion you get. So then you can go farther in Kanto, and maybe eventually Johto. I would like to see that. And at the end, instead of becoming a Pokemon Master, you could become an admin for Team Rocket.

    sorry for the long post, but this game is just so cool.

    Hey, thanks! I appreciate long comments, don't worry. :D And don't worry about the game being too short. The first promotion will be pretty easy; there'll be a battle back at the Saffron Base, and that's it for the first one. The rest won't be anywhere near as simple. For the second promotion, you'll have to get through a police blockade, battle Red, steal an item, catch a Pokémon, battle Officer Jenny, and it'll take you through the Rock Tunnel, to Cerulean, to Vermilion, and all the way back. Plus a couple of optional side-quests with Bill and with the head of the Pokémon Fan Club. And a Mew sighting if you're lucky. :P That's just for the second promotion.

    There are places you can't go until you get certain promotions; for example, for doing the mission that earns you the second promotion, you'll unlock the Underground Path which will let you go to Celadon City. Do another mission (one which might not even get you a promotion), and you'll be able to go a little bit south of Lavender Town, down to where the Snorlax is blocking the way. (And yes, something interesting DOES happen there.) It'll take quite a while to unlock all of Kanto.

    And, yes, you get to go to Johto, all of it. It says in the first post--there'll be a timeskip of three years, and then you'll get to do the G/S/C arc from Team Rocket's point of view. And the game continues beyond the G/S/C arc, too.

    You don't just become an admin for Team Rocket; you supervise its third incarnation, after it fell twice. And, since you mentioned Pokémon Master like that might be something happening in the hack--it isn't. There's nothing equivalent to a gym battle or league challenge, there is no Team Rocket-equivalent Elite Four and Champion. There aren't even going to be eight promotions. This game is going to play very, very differently from typical Pokémon games.

    Anyway, glad you like the alpha, and glad you like the humor. (Apparently I'm not the only one who can see Meowth playing cards.)

    Well, ckret, I also have a theory, since Action Replay is Hex maybe somewhere in the hex of FR to turn the cheat to catch trainers' pokemon permanently, but even so, trainers will automatically lose if you catchone of their pokemon...

    Yeah, break enough of the original coding and it's possible to do it. It's not something I want to do in this hack, though. I prefer the method of getting Pokémon after battle, instead of stealing Pokémon away from their trainers in mid-battle. Stealing afterwards is more accurate to what Team Rocket actually does. Plus, changing the way the game works would just... not make sense. ("Wait, why did the battle end? Wouldn't the trainer want to send out his second Pokémon to beat me up for stealing his first one? Doesn't he care about his Pokémon?!")

    Ooops!
    LOL i mean an action replay code,and i dont mean insert it into the hack.Though i dont know hacking much x_x.

    Yeah, Action Replay does weird things to the game. And I don't want to tell everyone "Okay, before you go into the tower, you have to use Action Replay to do this code." They should be able to just stick the game in and play it.

    Anyway, if what ~Poke~ said is right, about a male Cubone still evolving into male Marowak even if Marowak is a female-only species, then that should solve the problem. I can make Marowak female-only the next time I access a computer that can use a Pokémon editor, and then just not have any other places in the game where wild Marowak can be caught.
     

    Curt_09

    Also known as Chozo
  • 557
    Posts
    15
    Years
    Thank you very much. :D Yeah, I'll do something about that Eevee.

    How strong is Frustration, btw? I don't know what the basic happiness level of an enemy trainer's Pokémon is. Maybe it's zero? ... In which case a trainer on the first route definitely shouldn't have a Pokémon using it, heh. I'm guessing it might be the same as the base happiness when you catch a wild Pokémon, 70 points, which would make Frustration have a base power of 62 for Eevee. Add in its STAB... and you've got an Eevee using an attack with a base power of 93, yeesh. Way too high for the first route.

    Hmm... Speaking of Frustration, maybe I should rework Mewtwo's moveset so that it knows Frustration the first time or two you fight it. It's a rather appropriate move for Mewtwo, being the angry thing it is, and since its base happiness is 0, that's 102 base power. Heck, it can replace Swift. (Pretty lame move.) After Swift at level 33, Mewtwo doesn't learn another damage-dealing move in FR/LG until Psychic at level 66. Kinda pitiful. And you're definitely gonna get to battle Mewtwo before it reaches level 66, so...

    Well. That was a tangent. Anyway, thanks, glad you like!

    I have no idea about Frustration, but you should probably ditch it. You can keep Protect, and I don't see any reason to replace the Eevee.
    The Mewtwo thing sounds like a great idea to me, have you considered making him an actual trainer at times? Like how in the movie he battles with his clones? Just make the trainerbattle, and then afterwards Mewtwo says something predictable like "Im not finished", or "Let me show you my true power!" Then have the wildbattle.
    If you do play with his moveset, could you conceivably make him learn Psychic at a lower level? It seems like he should be more dangerous and diversified at a lower level than normal since you'll be seeing him well before the usual level 70...
    Eh, I don't know, just ideas for you off the top of my head.
    Looking forward to seeing more progress on this. :)

    PS. I did bother going back down the Tower afterwards, and it looks like it worked perfectly.
     
    Status
    Not open for further replies.
    Back
    Top