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5th Gen Ability Discussion

Haza

☆A Life of Pokémon and Beyoncé ☆
  • 6,722
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    • Seen Oct 1, 2021
    Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.
     

    Jerme

    stupid
  • 523
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    • Seen Dec 14, 2010
    Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.

    any pokemon with this ability will be "banned" by smogon.....
     

    Cyberglass

    the stuff Porygon are made of
  • 156
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    • Seen Jun 1, 2022
    Slippery: The user always escapes from trapping moves like wrap and whirlpool after only 2 turns.
     

    GrifSpark

    Your personal livin' Pokedex
  • 629
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    Got some more :D

    BreakNeck-All damaging moves power is in creased by 20%, however, they also cause the user recoil equal to 10% of the damage caused. Kind of like LifeOrb wrapped up in an ability.

    Sprint-Attack, Sp.Attack and Speed are 20% higher than the users usual during the first three turns of the battle, then they are returned to normal for one turn, then lowered by 10% for the remained of the battle. Simaliar to SlowStart owned by Regigigas.

    QuickRecover-Health increasing moves (Recover, Synthesis, GigaDrain) gain 25% extra HP recovery.

    MemoryLoss-All stat changes are removed three turns after they take effect.

    ColdBlood-Speed is increased in Sunlight and SandStorm, but decreased in Hail and Rain.

    That's if for now I guess...
     
  • 788
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    I came up with another idea. If the Pokemon encounters a Pokemon of its type, all it's non-HP stats are boosted 10% until the Pokemon of its type faints or is recalled (basically as long as the foe is on the field), at which point it reverts to normal.

    I had another idea. The ability would make all attacks by it super effective (2x, not 4x) on its target. However, the catch is that all attacks used against it are also super effective. STAB is not calculated in either case.

    How about an ability that, in sunlight, the Pokemon's speed is multiplied by three, however, in any other weather, it is multiplied by one third. Imagine a better Chlorophyll that also has a downside.

    Or an ability that randomly picks one of your offensive moves every battle, and the first time you use it, it's power raises by 25%.
     

    Volroc

    The Unpredictability Trainer
  • 1,880
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    • Seen Jul 20, 2015
    loving the ideas everyone!

    i thoguht of this:

    Darker Side/Corrupted: after the health is down by half the pokemons type becomes dark&all moves are turned to dark&increased by 20%
     

    fenyx4

    HOENN CONFIRMED!
  • 1,761
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    Hmm... I liked the "Regret" and "Insult" abilities I read about earlier, as well as the ability that randomizes the user's ability each turn. Additionally, earlier I also had ideas similar to that ability about Psych Up+Trace - that's what I envisioned Zoroark having as an ability, to represent his illusory talents.
    There are several other nice ideas here, too! :)

    Personally, I'd like to see an ability that simulates the effect of Foresight, Miracle Eye, and Odor Sleuth - allowing a foe's immunity to be bypassed, regardless of type(s). Since we have Mold Breaker that correlates to abilities, I figured this is permissible as well.

    This is sort of off-topic, but I'd like to see evasiveness play a bigger role in Pokemon battles - possibly via the effects of new abilities. Yeah, I have an anti-"Double-Teaming Blisseys" stance, but I'd still like to see the stat used in some way, instead of its only mention being "it's banned by Smogon!!1!" in forum threads constantly... I mean, 1HKOs, I can understand banning, because it takes no skill to really use them. But just because you're annoyed by a certain stat's usefulness (in this case, evasiveness) doesn't mean it should be outright banned. :\ Yes, Double Team aggravates me to shreds sometimes. :cer_pissed: But I love the challenge that comes with overcoming any opponents who happen to incorporate Double Team in his/her strategy - it makes the eventual win so much more satisfying. ;) :cer_boogie:
     

    Jerme

    stupid
  • 523
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    • Seen Dec 14, 2010
    chronic freeze- when a pokemon is frozen, it stays frozen for 3 turns and after done, it is completely refreshed
     

    Calder

    Gamertag: LycaNinja
  • 1,117
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    • Seen Apr 28, 2011
    Freeze Frame: a Porygon exclusive Ability that lowers Speed and raises accuracy.
    Deep Freeze: if a Pokemon gets frozen, it's Sp. Attack and Sp. Defense get raised for the remainder of the Freeze.

    Why would you need SP ATK while frozen... Should be DEF and SP DEF increased...

    Keeping with the freeze abilities i'll add this...

    Chilled: Recovers HP while frozen.

    The Caveman Pokemon would have this (or maybe Cubone family) and attacks that freeze the user after going off...Like Snorlax and resting...
     

    Rashdi04

    A Good Spriter !
  • 9
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    • Seen Jul 21, 2011
    I wish the Ability For Zaoroark is Fortunate/Dogform
    Fortunate Ability make the Enemy's Level become same as Zoaroark's Level
    Dogform Ability makes Zaoroark Transform into Entei, Raikou, and Suicune
     

    Abyssumi

    Future Legends Z-A Mod
  • 412
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    • He/Him
    • Seen Mar 22, 2024
    HailVision: the users ice type moves are 100% accurate

    i was thinking froslass could have that ability and if they do make a freezing move it would probably be very innacurate so this ability would compensate for it
     

    BigBlastoise

    The Big B-Turtle
  • 51
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    Fury-Pokemon's attack and special attack increases greatly at the beginning of the battle if the foe is a type that trumps the user's.

    Antivenom-When a normal Pokemon is poisoned, its health is lost. But with Antivenom, the poison just adds hp. WOOT!
     

    GrifSpark

    Your personal livin' Pokedex
  • 629
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    Back again!

    Specialism-Moves of the users type are increased in power by 10%, however moves of a different type are 10% less powerful.

    Observe-Moves of the users type are 100% accurate, but moves of opposing types are 90% less acurate. Obviously owned by Pokemon without 1-hit-KO moves...

    HoldOut-When this Pokemon uses a defensive move (Protect, Detect), the users Defense and Sp.Defense increase, but Attack and Sp.Attack are lowered. Great for tanks.

    Preperation-Like above, only Attack and Sp.Attack are increased and Defense and Sp.Defense are lowered.

    Woot!
     
  • 86
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    I've thought of a few that would possibly help balance the metagame. (sorry in advance for the unimaginative names)

    Drain- Lowers the foes special attack by 1 (like intimidate)

    Why?- I Think it would defiantly benefit some physical walls who struggle on the special side though it could be overpowering. It would also be quite useful on setup sweepers like lucario to give it some support when swords dancing though this too could be overpowering. (like mence @ Intimidate)


    Fearless- Stops the user from being subject to taunt and torment.

    Why?- This would really benefit the lead metagame as leads like Azelf and Aerodactyl would be less useful against it. As it can't be taunted it would have Rocks and possibly have Spikes. As it would be too centralization it would either need- low speed or defence or bad typing.
     
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