Since ---- insists on posting what I'm working on, I may as well post myself lol.
I'm working on a different way of flying, because I don't think the way it works in the games looks right... I'm all up for Fly being able to take you places quicker, but I believe more in realism and I don't think a Pidgey flying you half way around the region is what it's cracked up to be... So I'm changing it so that you control the fly and can fly between maps at a quicker pace than walking, but not as quick as riding a bicycle... However... The upsides to my new way of flying is the ability to fly across water, so you don't necessarily need a Pokémon who can surf, in your team... My new way also avoids trainers and normal wild battles...
Although, I just said that, this is also allowing me to introduce my interpretation of
Sky Battles, with my new Flying method, you can now get in to sky battles, if trainers own a bunch of birdies (
or Pokémon that can appear in sky battles), they will still challenge you, but you will only be able to use Pokémon that can battle in the air, some flying types and levitating/floating Pokémon for example... Also, while in Fly "
mode", you will encounter a new set of wild battles, that will allow a new bunch of possibilities to find rare Pokémon.
Some things I need to do in it though:
Make certain moves not work. (
if anyone would like to tell me what the battle message says when using a banned move, that would be great)
Metronome failing with certain moves. (
I assume the message displayed here is "
But it failed!"
but if anyone can shine some light on that, it would be appreciated.)
Battle backgrounds. (
not really any rush)
Battle bases. (
I'm looking to remove these really.)
Here's a short video of how it looks so far:
https://youtu.be/jN1kHTzSZV0
You select the move Fly from the Pokémon party screen, return to the main map and viola... Fly around... I've kept somethings still impassable, rocks, mountains, ledges (
but I'm considering changing this one), trees, buildings etc. etc. Just so you can't fly to the edge of the map and probably cause some error, so you still got to follow within the path, it's just quicker and you can avoid trainer battles (
in some cases)... I haven't added any trainers who can sky battle because I'm not working on the eventing for my game, someone else is, so the likelihood of a lot of sky battling trainers, is not very high... But who knows, I might come back to game dev soon.