Does anyone have any links to good posts on "design philosophy" like these posts by DoesntKnowHowToPlay, involving analysis of concrete examples of game inbalance and looking at alternatives? There's no shortage of technical discussion in this section, it'd be nice to have some more ivory-tower thinking as well.
Does anyone here likes the Day and Night System? I, myself, don't like it.
The functionality is great, the palette changes are awful.Does anyone here likes the Day and Night System? I, myself, don't like it.
Anyone of you successfully implemented a season-based tileset change yet?
Anyone of you successfully implemented a season-based tileset change yet?
No thanks.What do you guys think of incorporation of real life things in hacks?
Going to spark some discussion on something totally irrelevant — this post in my Movie tool thread highlights something intriguing.
Why is it that the tools we've developed for ROM hacking are so flawed, and even closed? Tools like AdvanceMap have features like a free space finder, tileset mapper/inserter and other things, but the code and the parts of it that would really benefit the community, are not made available. Not only that, but tools don't appear to be made with extensibility in mind.
Wouldn't it be nice to imagine the time when, with the contributions of many others, you could have a map editor that supports a script editor plugin, movement editor plugin, and other fancy plugins, to really integrate the ROM hacking experience? It's something the largely closed-off Pokémon ROM hacking community lacks. If things were easy these days, we wouldn't need Movie.
But who will be able and willing to create the plugins? Also, such a dynamic way of programming involves plenty of time. Coding plugins for everything and make them work correctly will take several years, in my opinion...
This is part of the reason that I can't wait for the disassembly of Firered and Emerald to happen. No more of this shot-in-the-dark, what-does-this-do Tauros crap. We'll have the routines, we'll have all the offsets, we can modify things easily and in a vacuum. We won't need all these tools, at least, not to the extent we do now.
Basically, once we understand how everything works, tools will become less important. The tools that are made in that era of hacking will be more precise, more transparent, and largely just for quality of life purposes. I imagine having a Trainer editor to lay things out in a pleasing way will still be a thing, for example. Updating the engine will be something a few people do every time a game is released and then made open-source (think MrDS' ROMbase).
That is, assuming that my understanding of how disassemblies help hacking communities is correct.
I have a question. We are not allowed to distribute ROMs, right? We distribute IPS and UPS files. But, can we distribute .bak files? Like Pokemon Something.bak. So, the player just need to rename the file extension.
What do you guys think are some cool field moves to have? Try to think of ones which don't require interaction with an overworld to work (i.e Rock Smash).
Marble, Quartz's sequel was going to have the move Spider Web as a field move, where you'd use it on top of buildings in a specific big city to access other places. Something like Gust that could unearth wild Pokémon from the ground/sand, maybe. Or Mind Reader, that can be used to either see what NPCs are thinking or, to make it easier and maybe more interesting, Pokémon.
If I were you I'd just go through the list of all the moves until I come up with something. :p
Mind reader looks interesting, but that would require a seperate dialog (one that probably changes after a while) for almost all NPC in the game. I mean, unless the think of the same stuff all game.