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Contest: [HACK-A-LONG] Beginners competion! #HA3 Practise your Scripting!~join now!

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379
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9
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  • Age 33
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Hello again JaDe! :D Your first map looks good so far - I would recommend adding some paths...


... This way you can see how they look up close!

For Task 1, I was thinking of it like a North/South route since that's how it's set up. Are you suggesting deleting some trees on the sides and make routes that head East/West?

For 2 and 3, are you wanting them to be continuous maps then? Should they flow into each other??
 
10,078
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15
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  • Age 32
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  • Seen Oct 17, 2023
For Task 1, I was thinking of it like a North/South route since that's how it's set up. Are you suggesting deleting some trees on the sides and make routes that head East/West?

For 2 and 3, are you wanting them to be continuous maps then? Should they flow into each other??

Task 1 - I meant path tiles - like the grass, sand or dirt ones :). Keep the trees as they are, as you need to use the paths in the blank/grass space

The maps for 2/3 don't need to be related, it's merely for testing purposes - makes it easier to go in and test your maps in-game.
 
379
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  • Age 33
  • Seen May 25, 2023
Ok so took your advice and added some path tiles, and really just put a lot more effort into tasks 2 and 3 from what I had originally posted. If anything needs to be explained as to why I set up certain areas as I did, just let me know and I'll explain what I had in mind when making the maps :)
 
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#HA2: Mapping
DATE 17/05/15 - DATE 31/05/15 - NEXT TIME: Scripting with XSE

You will need: Advance Map (1.92 or 1.95), a Fire Red ROM and the #HA2 IPS PATCH.
This week, I have prepared three task maps for you to work with. Each one is properly labelled, you can find them overwriting the first few towns, in map bank 3.

TASK 1: Using the map 'base' provided, fill the map with decoration tiles and NPCs (Map 3.1).
TASK 2: Complete the town map, using the starting corner as a base, to fill the blank space. NPCs/Events not needed. (Map 3.2).
TASK 3: Design an ocean map around the existing person events. You may change their appearance and movement type but you may not move or delete them. (Map 3.3).

This week's #HA is a bit more complicated - in order to be awarded a trophy for your efforts you should:
  • Make sure your tiles are used correctly,
  • Avoid tiling errors,
  • Follow the above instructions carefully.
Remember you can VM or PM me if you need a few pointers!

In order to have your maps checked, either upload a screenshot or upload an IPS patch for me to look at :).

well this is massively beyond my skills good luck everyone
 
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10,078
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15
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  • Age 32
  • UK
  • Seen Oct 17, 2023
Ok so took your advice and added some path tiles, and really just put a lot more effort into tasks 2 and 3 from what I had originally posted. If anything needs to be explained as to why I set up certain areas as I did, just let me know and I'll explain what I had in mind when making the maps :)

Hi JaDe!

I like what you've done with the first map :) It's a cute little route now, and definitely deserves a trophy! :D

Your town map is looking pretty good, it's just the edges that need some attention really. Along the bottom you should put the tree tiles that are used to connect trees together - that way the border/map connection will be fluid rather than with a gap. Same with the mountains I mentioned to you, in a real game it'd look better to let them lead on to your next map. A few tweaks and its there, really.

The final map isn't so bad, but it's a bit dull compared to the others. It's very open and empty, with not much in the way of decoration.

Progress: [Good Start!]

Sorry for the delay :<
 
379
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9
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  • Age 33
  • Seen May 25, 2023
Your town map is looking pretty good, it's just the edges that need some attention really. Along the bottom you should put the tree tiles that are used to connect trees together - that way the border/map connection will be fluid rather than with a gap. Same with the mountains I mentioned to you, in a real game it'd look better to let them lead on to your next map. A few tweaks and its there, really.

The final map isn't so bad, but it's a bit dull compared to the others. It's very open and empty, with not much in the way of decoration.

With the town map, the tree line at the bottom has the gap so that I could test map 3, that's an easy fix. And similarly with the mountains, should i just have a path that leads off screen into the mountain?

As for map three, I tried to include enough stuff without making it too cluttered like I was just throwing random things in just to fill space.. Any suggestions on filling the space without just putting in tons of things?
 
12
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  • Age 29
  • Seen Jun 13, 2019
My first HA week.
I hope it's sufficient because there is no more time to resubmit.
 
10,078
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15
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  • Age 32
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  • Seen Oct 17, 2023
This week's was a lot tougher than last week's.
View attachment 75335

Well done for giving it a go! Your route map isn't bad, I really like your cage! lmao. However, it could be improved further. In the future think about using paths to direct a map, rather than as a 'carpet' effect.

Your town map is very structured, perhaps too much. The abundance of flowers and bushes in one area looks unattractive. I'd also be careful with buildings - you've resized the gym building to what it is normally and it looks a bit bland that way. Again, you paths could offer more direction and be used to connect the towns together.

Your seaside map is very empty ): have a look at Brahe's below.

Progress: [Good Effort!]

My first HA week.
I hope it's sufficient because there is no more time to resubmit.

I can't fault it :) Great mapping and very interesting maps. If anyone is looking for ideas/pointers - why not download Brahe's patch and have a look.

Progress: [COMPLETE!]


I'm going to keep this open a few more days - I'm going to delay HA3 until next week. Anyone looking forward to scripting? or dreading it
 
12
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  • Age 29
  • Seen Jun 13, 2019
I'm glad you liked it ^^

And I'm definitely looking forward to scripting. I even think it's a shame that I have to wait a week to start the challenge.
 
10,078
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15
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  • Age 32
  • UK
  • Seen Oct 17, 2023
I'm glad you liked it ^^

And I'm definitely looking forward to scripting. I even think it's a shame that I have to wait a week to start the challenge.

Aha sorry - busy week at work, and since correcting and helping with scripting can get pretty busy I thought it best to give myself some time. I'll be up in time for the weekend :) perhaps Thursday evening or so.

Do you have any experience in scripting already?
 
12
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  • Age 29
  • Seen Jun 13, 2019
Aha sorry - busy week at work, and since correcting and helping with scripting can get pretty busy I thought it best to give myself some time. I'll be up in time for the weekend :) perhaps Thursday evening or so.

Do you have any experience in scripting already?

I did add a character in pallet town you could battle a few years ago. But with that I've said everything I've ever done with rom hacking, except for the maps I made for the HA2.
I remember using FSF over and over again because I kept changing the character and I saw that the pointer number kept increasing. After not being able to find out how to handle rom space efficiently (with not only scripting but also adding sprites, maps, etc.) I eventually gave up on hacking, convinced I would either run out of space or destroy my hack beyond my repair skills.

But now some years have past, there are probably more tutorials out there, there is probably a better understanding of how the game works, And I'm back!
 
379
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9
Years
  • Age 33
  • Seen May 25, 2023
Progress: [Good Start!]

For map 2 I touched up the bottom tree line and made the mountains look like there is a path up into them continuing off screen.
For map 3 I tried adjusting it a bit to have a little bit more going on without making it too crowded. If this still feels open and empty, I have a different direction I think I'd want to go with it.

Let me know what you think and I'll make any necessary changes.
 
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11
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  • Seen Nov 29, 2016
I'm really, REALLY sorry I didn't get this in by the technical due date... But... I only just learned about this competition! I really hope you'll accept my Task 1 Entry. If I can I'll try and get the other 2 done as well.

Task 1 I basically got the idea of a Pokémon Reserve, A place which normal people are not allowed to enter without proper authority. They can however watch Pokémon feed on in the feeding area to the right of the map, if they so chose. The middle area with the watering hole is basically where these young Pokémon stay until they can fend for themselves in the reserve. The woman in front of the building would ask for your identification as a Pokémon Investigator, the bug catcher works there at the feeding area preparing the younger Pokémon's meal, the guard in front of the guard station would lead you to the area where the poaching happened. And you could also check one of the Pokémon for a clue.

I hope you enjoy it, I really wanted to make something for this as soon as I found out about it.

Edit: Sorry bout that, Managed to get it in the attachments. Should be fixed now.
 
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10,078
Posts
15
Years
  • Age 32
  • UK
  • Seen Oct 17, 2023
For map 2 I touched up the bottom tree line and made the mountains look like there is a path up into them continuing off screen.
For map 3 I tried adjusting it a bit to have a little bit more going on without making it too crowded. If this still feels open and empty, I have a different direction I think I'd want to go with it.

Let me know what you think and I'll make any necessary changes.

Hope I did everything I needed to do.

I'm really, REALLY sorry I didn't get this in by the technical due date... But... I only just learned about this competition! I really hope you'll accept my Task 1 Entry. If I can I'll try and get the other 2 done as well.

Task 1 I basically got the idea of a Pokémon Reserve, A place which normal people are not allowed to enter without proper authority. They can however watch Pokémon feed on in the feeding area to the right of the map, if they so chose. The middle area with the watering hole is basically where these young Pokémon stay until they can fend for themselves in the reserve. The woman in front of the building would ask for your identification as a Pokémon Investigator, the bug catcher works there at the feeding area preparing the younger Pokémon's meal, the guard in front of the guard station would lead you to the area where the poaching happened. And you could also check one of the Pokémon for a clue.

I hope you enjoy it, I really wanted to make something for this as soon as I found out about it.

Edit: Sorry bout that, Managed to get it in the attachments. Should be fixed now.

Thanks guys! :) Expect some response in the next day or two~
 
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