how do you play this game? is .ips a rom or a patch? i dont know.
Its an ips patch you download on the front page under the title releases.
i figured this out alredy but wich rom base is it? is it a us rom or a european rom?
i figured this out alredy but wich rom base is it? is it a us rom or a european rom?
Have you talked to the sailor right before Vermilion's port? Talking to him with the Elite Pass should prompt him to ask you whether you want to go to the Rush Tower or not.
Okay I found him.
I have to report the layer 1 tileset (ground,...) in the Battle Tower or whatever is plain black, with sometimes a piece of green plant or pokemon center (I'd call it layer 2 tileset).
Also... I'm certainly whining but it's okay, how are these challengers so strong??? My Eelektross is OHKOed with a normal hit, my Darmanitan is OHKOed with a non-effective hit.
Is it the power of EVs??? Then how am I supposed to EV train my team when I can't beat the crap out of my opponents to get 6 Reset Mixes? Guess I'll have to EV-train again a new team with a gentle Macho Brace, then obtain the convenient items, then EV-train my existing team. But dey all @t lV. 69 now, it's 2 late for dem :'(
Finally, the one question I really have for you is : the given-EV values I can find on Pokemon websites, do they remain true in this hack?
KK Mystery Man, thanxu :)
Apart from my troll-looking writing, I understand that you created something "doable", my complain was not about your system; it was about my strategy being not that good. In fact, my only manner to live Pokemon battles is to sweep! And most sweepers also are frail so EV'd opponent ATK + low DEF = slaughter. I'll need to learn how to use bulkier 'mons and equilibrated teams if I want to go "competitive".
I have to mention that I've tried using legendaries. But with 0 EV anywhere, even legendaries can't do much, so it'll be training time :D
By the way the trick house looks good ^^
Hehehehehe =)
Actually I began to EV-train a defensive Jellicent and it seems to do some good stuff.
However I'm not done with its SPD EV.
I found another odditiy by training it : it has the "Water Absorb" ability, but it is affected by the move "Brine", which is Water-typed. Is it normal?
The house at route 19 will freeze the game if you try to enter it.
Cinnabar Lab:
The old man won't accept Female Unfezant for Oshawott. Is this intended? and oshawott doesn't have ability but will have later when it evolves (It actually has its hidden ability). Since Oshawott line has hidden ability, is there a way to obtain the same for starters?
Noted, thanks!
About the inconvenience here, the 1st floor of Cerulean Cave has Pokemon that only yield Attack effort values. For Special Defense, search in the water area of the 1st floor in the same dungeon; it should have a bunch of Jellicent's. The 2nd floors should contain Pokemon that only yield Speed effort values. One of the floor's in Lavender tower should have a bunch of Litwick's for the Special Attack stat. Mt. Moon has a map with a bunch of Pokemon that yield Defense stat EVs. Sorry about this u_u; I'll note the EV training areas the next time I update the OP.
Jesus, how thoughtful are you Mystery Man, I didn't even ask for all this, I didn't even mean to complain (...well ok, only a bit), so thanks a lot! While wandering for SPD and low levels ATK, I didn't even notice that Cerulean Cave was designed this way.
I'll try it out.
Spoiler:That's a lot of things that I didn't even do :o
That being said, I'm surprised by how scarce are SPD EV-yielding Pokemon in 5th gen o.o. Only two evolutionary lines or three, plus some legendaries. Thanks GameFreak {XD}
Finished a Nuzlocke of this game. This was probably the worst run I've done in a while (4 deaths rather than the usual 0-3), but it was a pretty fun challenge to do. Definitely very hard to Nuzlocke, with the later gyms having unforgiving movesets that hurt me even when I was 10 levels over each boss's ace every time (Blaine's STAB recoil move spamming was scary), and random VS Seeker trainers having teams with spiked levels as early as Fuchsia City. The Elite Four was surprisingly easy, though (probably because of U-turn shenanigans).
Some things I've noticed:
- U-turn functions as a damage-dealing Baton Pass. I'm not sure if this can be recoded, but it has resulted in some very, very close calls, where I would U-turn out after an Intimidate, fail to get the OHKO, and almost die to some stray crit. This also made the Elite Four really easy, though, since I would just have Thundurus Twave + Sub then stall until they miss (because all the opening Pokemon have inaccurate attacks and/or Hustle) then Baton Pass to Samurott to sweep with Swords Dance + Waterfall everything. Lance in particular was incredibly easy since his Zweilous kept spamming Thunder Wave on my Substitute.
- Rush Tower is glitched in my game. Tile errors everywhere, malfunctioning scripts, etc. I'm not sure if someone's already reported that, though.
- When I had a Cinccino (RIP :( ), some of its moves would just fail out when they had 1 PP left. When I used Rock Blast or Tail Slap when those moves had 1 PP, it would say "But there was no PP left for this move!" and do nothing, then drain the last PP anyway. I'm not sure if this is because of Skill Link or something else, but this is a pretty major issue.
Thanks for the fun hack, and good luck in future versions!
Thank you! That's pretty much how I wanted the late game bosses to be ;). Since the last release, I have made plenty of changes to the Elite Four, so hopefully, with these changes, they will be more challenging. The random spikes in VS Seeker rematches should no longer be a thing in the next version. I figured it might be tough to nuzlocke; I aimed to make it challenging even to the casual players. I do have plans of making an easier version that aims to have the same difficulty as B2W2 challenge mode.
U-Turn and maybe Skill Link are issues with the ROM base that they come from. I'll eventually gather all of these battle-related issues and notify the creator.
The tile errors in Rush Tower have been fixed. Can you tell me more about the malfunctioning scripts?
You're welcome! And yeah, this was a nightmare to Nuzlocke. It felt as if I needed a level advantage to not instantly be at death HP all the time. And stuff like Giovanni's Scolipede at Silph with Earthquake, Swords Dance, and Speed Boost was a pain to deal with and ended up killing off one of my 'mons. (Speaking of which, I'm *pretty* sure Scolipede doesn't get Earthquake naturally, and the player can't get it until Victory Road, so it's a bit unfair for Giovanni to have that up his sleeve at Silph. Also Sawk couldn't learn Earthquake while it could in the Pokemon games, so you may want to adjust compatibility a bit.)
The spikes in VS Seeker trainers, aside from the unpleasant surprises I had initially, actually did help me train, though. Having a trainer with 3 incompetent Level 52 Unfezants (only damaging move was Facade lol) helped me grind out the levels I needed to beat Koga and Sabrina. But yeah, it would be better to have them progress more naturally, so glad to hear that's going out.
When I entered Rush Tower for the first time, the scripts were wacky. They took a long time to load and/or the text boxes didn't appear, which I think can be attributed to the strain that tile errors put on the game (so if you fixed them then this probably won't be a problem anymore).