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Recent content by BCTElite

  1. BCTElite

    [IMG]Doctor Who 2005 S04E12 BluRay nSD x264-NhaNc3[640x360, ]

    [IMG]Doctor Who 2005 S04E12 BluRay nSD x264-NhaNc3[640x360, ]
  2. BCTElite

    [Other] [FR] Problems with Dex Expanding

    Hey, So I've had a few problems with expanding the dex in game. I have succesfully added the new pokemon into the dex and started adding the info for the pokemon, which is going fine. The pokemon are working in game, all of the stats, move sets and dex info is working but I have got a few...
  3. BCTElite

    [Other] Tile script problem

    This is all I have at the moment. It doesn't activate every time I try to leave, but If I re-enter the lab it activates again. So I go in, it activates if I go off the tile and back on, then it plays through the script, then it allows me to leave. If I walk back in then the script just starts...
  4. BCTElite

    [Other] Tile script problem

    Okay, so I turned the level script into a tile script and im getting another few issues. SCRIPT BELOW Basically, the issues I have are as follows The script activates as soon as you step on it (It is found in the prof's lab) despite on the prof being in the lab or not. I want it to follow on...
  5. BCTElite

    [Other] Level Script Issue

    So I've made a script that should activate when first entering the Lab, however I have a few issues with it. The first is that it is kinda broken, there is a part in the script where the prof walks over to a computer and says a message. He is then supposed to walk back but he doesn't, the game...
  6. BCTElite

    [Other] Intro Sprite Editing

    IT WORKED Thank you so much!
  7. BCTElite

    [Other] Intro Sprite Editing

    well the good news is, the game didn't crash the bad news is this happened I'm guessing its a pallet issue, is there a simple way to fix this? This is the sprite I imported Some extra information, the sprite is 16 colours, and I can locate all of the colours by looking at the pallet view in...
  8. BCTElite

    [Other] Intro Sprite Editing

    I can get the sprite in that way, but the pallet is not right, do I just need to fix this in APE?
  9. BCTElite

    [Other] Intro Sprite Editing

    I have no idea what was breaking it, but yeah the pallet was the right one, as when I tested it in game before adding the image in it was working fine, but the sprite was the wrong colour. It's when I used Unlz to put the sprite into the game that it broke, but I followed the tutorial to a T...
  10. BCTElite

    [Other] Intro Sprite Editing

    I've tried this out, and i've either been getting black screen with no way to forward on or things like this:
  11. BCTElite

    [Other] Intro Sprite Editing

    This is the way I tried it, however it only saves the sprite whereas the palette doesn't change, and trying to change it in APE just breaks the game.
  12. BCTElite

    [Other] Intro Sprite Editing

    Hi there, can anyone help me with editing the intro sprites for the Prof, Characters and Rival? I've tried following a tutorial for Unlz but its just a mess, is there a way to do it using NSE at all?
  13. BCTElite

    [Other] Some help with scripting

    Probably, as long as you add the ring things in the right places I suppose that would work.
  14. BCTElite

    [Other] Some help with scripting

    Hmm, no idea. I just tried it on my own and the same thing happened. Maybe it's worth trying to set a warp to the island or seeing about the special flag that starts up the ferry animation and putting all that into a new script?
  15. BCTElite

    [Other] Some help with scripting

    If you set the flag when you obtain the item, simply add a checkflag to the Sailor and maybe a warp to the island, it won't be the same but it'll be the event basically. I think there is a way to put in the ferry animation through the use of Specials but I'm not entirely sure.
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