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So I've expanded the tables for the items and all that, and now I need to give the items an effect.
I was thinking of using a tool like Item Manager, but there's all these specials and all that. And I'm planning to make some items that are from GEN IV, so I'm going to make some asm routines for...
So I can use goto to go to a pointer that came before the command? Like if on line 1 i have
#org @lol
and i line 45 i put goto @lol it would still work?
So I wrote a script to give the player a pokemon, then some pokeballs, and finally a battle. When I plug it into the game, the script just fadescreens and gets stuck there. Help? (Sorry for the consistent help threads) XDD
Could you explain a little more? Did you mean to check if line 75 was written right? Because i wrote [msgbox @chapples 0x5] and defined @chapples like 10 lines down.
Hi guys, I'm writing a script to replace the traditional starter pokemon script. I made one where a person asks you three yes/no questions and if you say yes, the person gives you a pokemon and leaves. When I try to compile the script in XSE, it keeps on giving an error, which I have linked a...
So all I have to do is add the release command if the flag is set, then change the people id of the sprite to one of the flags in the list and the rest should work?
BTW is the sprites in a-map properly placed? Like is the fields on the right hand pane properly filled out with the "unknown"s and...
So I'm writing a script where if the player steps on a green S tile with a script, then a person event rushes up to them, says some stuff, then battles them, and leaves. I wanted the person event to be hidden until the script is activated (to make it seem like they were coming from afar) and I...
Hey! I was just wandering about your ips patch for pokemon sprite animations. I plan to use it, with credits given, and I was wondering how many frames it can support.
You don't have to know what hex are used for each character. What I did for each description was I
wrote a script with a string like
#dynamic 0x0800000
#org @string
= This is a description for our new\nability.
and then implemented it. Then in PGE I just repointed the description offset.
As...
so like in this equation: Xn+1 = [(a * Xn) + c] mod m, it would be Xn plus one equals Xn multiplied by "a" and then added to "c" and the result of [(a * Xn) + c] would be divided by m, right?
and i know what you mean. i got this like 4 hours later XP