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Recent content by ShadowFiendZX

  1. S

    Pokémon Dying

    While this is a nice feature, and something my friends and I have always joked about adding to our game, what happens if you've got no pokemon whatsoever even in regular storage? How would you get pokemon, especially before given access to the safari zone or something similar?
  2. S

    Battle Points

    This should work, I haven't tested it, so there might be an error or two. class BattlePointCardScene def update pbUpdateSpriteHash(@sprites) end def pbStartScene @sprites={} @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99999...
  3. S

    Battle Points

    Nice script. By "message box" do you mean you want the NPC to tell you how many points you have? If so, you can go in the event and input a script that says pbSet(1,$PokemonGlobal.bpoints) Then the NPC can say "You have \v[1] Battle Points." Unless you meant that you were going to create a...
  4. S

    Remembering and playing back bgm

    Thanks! Worked like a charm.
  5. S

    Remembering and playing back bgm

    Hello, I am trying to write a scene in the script section. I want it to remember the bgm, play a new one, then after a bit I need it to resume the old music after stopping the new music. ret=Kernel.Audio_bgm_get_position neither dpes Audio_bgm_get_position or any of the other ones found in the...
  6. S

    Hiding sprites

    When you compress the game in an encrypted archive it will compress the sprites in a file with all other resources. The only files left after extracting the archive it exports will be Audio, Fonts, and PBS, you can delete the PBS folder after this point as it is compiled. Fonts and Audio you...
  7. S

    Pokemon Contests Script 1.5

    I had the same problem. At first I used his whole code for compiler, and got that error. So I got the original, and made the changes he said to. The logic in his changes in the compiler was somewhat broken, so I had to change a few things. I could give you the code in my compiler if you want...
  8. S

    PvP Script

    I decided to try this script, same thing. "Could not make trainer" I was using a bulbasaur, sandslash, and abra.
  9. S

    Exclamation mark without being a trainer

    the trainer(3) and event touch only works when you pass in front 3 tiles or less, and did you use extendtext to paste the code? because it looks like it goes onto a different line, which is bad.
  10. S

    Trainer's behaviour after being defeated

    What's on the third page?
  11. S

    Mach and Acro Bike script

    Ah I see. Makes sense. Do you know of a way to select a single frame of the character sprite for not moving, and the other 3 for moving? That way I can use the sprites I made, or should I just make a separate set of character sprites, one for wheeling but not moving (or while hopping), and one...
  12. S

    GTS System

    I used the same webhost as the example, and it worked this time, so it was just my webhost. Clicking the Exit button refreshes the screen but the menu is still there, I think that's probably an easy fix that I can do on my own though, so far it works well. Thanks :)
  13. S

    Mach and Acro Bike script

    Turns out, you have to press the direction then press Z. Here's a video of me testing out the features, and it shows that you can hop on and off rails for some reason.
  14. S

    Mach and Acro Bike script

    Hm. I think I only tried jumping across while the bike was jumping up and down. Maybe that's it, although that doesn't explain the stone thing. I copied and pasted the code at noon, so I'm sure I got the updated version. I'll repaste it tomorrow and see. I'd leave a comment on your gts script as...
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