• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
S
Reaction score
0

Profile posts Latest activity Postings About

  • I decided I'll use VBASDLH since most people use it.

    Anyways about money that can store money make interest and give your money back... :3
    The problem everyone keeps having is that whatever emulator they use is completely ignoring the expanded scripts. I don't know why this is, though...I know for a fact NO$GBA can't handle the expanded file, but some people use VBA and still have the problem.
    Ok, I'll take NO$GBA Debugger... :)

    Then let's get you back to Rom Hacking... :)

    Let's make it a little easy how about a banking script? huh? should be easy enough... :)
    Thanks! :)

    Dude please can you tutor me to ASM? I've read many tutorials and quite know how every command works but don't really know when to use them in making my own routines... :/
    I just woke up, so I'll be on from now until the end of the day, in about seven hours. It says you're idle, so I hope I didn't miss you :<
    Hiya! I just wanted to tell you that I'm not dead or anything (: But if you could come on MSN sometime, I was hoping I could get some information on some stuff from Emerald...i.e. Information on the tag battle, and perhaps some other little things.

    Thanks~
    Thank you. It's best to share information, I think.
    As long as somebody has use for it and it's out there, then that's good.
    hey, i was wondering if you ever found out how to work out how to get those animations to display? im thinking of posting a thread in r&d, but i wouldnt want to do so if you already knew :D
    Intriguing o_O I've been wanting to make the msgboxes and menus come out on a slighty transparent box, similar to a hack I saw at some point. Although the effect was different...instead of transparency, it was more of a darkening effect.

    In either case, it seems like you found the routine that draws stuff on the top layer :D Congrats!
    That's correct. I don't know the names by heart. But I think their names start with "copy_" or "write_". There are X and Y fields in "uns", change those. A loop then converts the data from the "uns" into OAM format but not at the final location. A second loop writes the prepared data to the real Object Attribute Memory.
    What I did is create an enumeration with the numbers you need to put in R1 to select the property of the pokemon you want to get or set. When you have
    mov R0, blabla
    mov R1, #45
    mov R2, fubar
    bl set_pokemon_data
    You can right click #45 and choose the correct property from one of the submenus.

    Use Ctrl+Z (or was it alt+q?) to force zero offsets [R1, 0] to be interpreted as structure [R01, #npc_state.field1]
    Sorry to pester I just had a thought - Is is possible the limit is because of the variable (0x4025) and could this be extended so it's FF FF rather than 01 F4.
    Seems that actually Special 0x188 isn't limited by the Safari Zone, and that offset is separate for Safari Zone but thank you for your time :)
    Hey sonic, don't suppose you know a way to increase the safari-step-counter limit so, say, it reaches 1000 rather than 500? Hex change or ASM? I'm trying to use special 0x188 as a step counter-event thing, but it autocaps whenever it reaches 500.
  • Loading…
  • Loading…
  • Loading…
Back
Top