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  • I've improved the last version of the db so "set_pokemon_data", etc. are much easier to understand. (just contact me later about it.)
    Haha never heard of that :I

    Well I'm learning Portuguese for a good reason now ^^

    My friend in school is a horrible teacher (because he hates me anyways) so that's always cool :sidenote:

    I heard from my teacher (and from that "Black Orpheus" movie) that Portuguese has some other sounds, can you tell me what they are? I think I heard "ão" is something like "eh" and a "oo" combined, am I right? Yeah Eurydice said "Não" once and it's stuck in my head forever :sighs:
    Well no...I hate not knowing :( oh well

    I know, and once this is over we'll probs forget about this, because giradialkia never acted so ass all of a sudden before.

    But just in case nubcakes really do screw this up I'll just join WAH and learn my Español or whatever. (It's in Spanish, right?)
    Okay, thanks! I'll read it when I'm not on "alert mode". But still thanks!

    Also, if the ROM hacking forum gets removed where can I contact you so I can ask questions?

    I know that it's just an April Fool's joke but I just want to make sure I have a backup just in case it's not and the thing gets removed for reals.
    So how do you conjugate?

    Like -er is for the infinitive, and what is -__ for "you", "he", "she", etc.? Also do the pronouns please, because two birds with one stone and stuff

    And is "to be" conjugated just as crazy in Portugese as it is in English?

    And I don't remember either, I think we'll just call it "verbifying" until one of us thinks of it.

    Yeah no, you're doing fine. Lovin' this!
    Thanks!

    So starting out then...can you teach me the verbs and noun-endings and stuff? Just like, whatever Portugese has other than words? So I can look up the words, and know what to do with them?

    Thanks!
    :D soon we can just talk in Portuguese (like in German II at our school) and I'll learn so much faster then ^^ Thanks!
    Well I wanna learn it because I just want to. Not much more than that.

    Multicultural week at our school is this week, and I feel now is a great time to start. I literally only know "você" and "não" (or something), and I don't even know what "você" means. Besides, books don't really get along with me so a book or school course would teach me nothing ^^
    First things primero...COMIC SAAAAAAAAAANNNSSSSSSSSSSSSSSSBLARAGAGHAHGAH

    But otherwise, I need to ask you, since you know Portugese, if you could teach me that.

    Awesome! I thought a table would be a fairly simple idea, otherwise you'd need lots of checks and subtractions and whatnot. Good idea about the encoder! I was thinking about making an Excel Spreadsheet to assist me, but I'm not good with Excel anyway. I only wish I could help...But thanks a ton!
    it doesn't have to be slower. copy that routine and put it into IWRAM(0x3000000 area) in an open spot and do it that way. IWRAM can handle 32-bit reads.
    think about this:

    the arm cpu doesn't do division, right? so.. if someone was to throw:

    u32 doDiv(u32 x, u32 y)
    {
    return (x/y);
    }

    at the cpu, what would it do? short answer: it would do what you're seeing in that routine, with a lot of wasted cycles. It's also in thumb, which means it's going to be even bulkier. same thing for the modulus routine right under it. they're huge.

    that's as opposed to the divmod in dppt, hgss, and bw that is done in arm, is very fast, and returns both the result and the remainder.

    http://pastebin.com/u9CG4VCZ

    basically, gamefreak could've done a lot better in that regard. the size and speed of the division and modulus routines in emerald are both good examples of why you shouldn't just use division in arm and should actively look for another way.

    e: dunno how much you know about pokemon generation in gen3, but stuff like this is what causes methods 2 and 4 to happen.
    division: r0/r1, return the result in r0.

    e: unsigned division, and a great example of why you shouldn't use it on an ARM cpu.
    Yeah long time no see. I'm glad you haven't forgotten the hack. Hopefully I'll be ready for you when you come back. I'll try to make a list of ASM that needs to be done.

    ~Speedster
    Okay, so I added one to the asm part and the script works, but all it does is start a battle with a different animation. Maybe I wasn't being clear but I was wondering how to get the animation to take place and that's it; no battle after. Sorry for all this hassle!
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