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Recent content by VEGET@

  1. V

    [Discussion] What are you working on?

    Currently working in an engine that simulates the facebook game Marvel Avengers Alliance. I´m focusing in the battle system,that´s why it look a little wierd. Anyone play that game?
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    [Question] Game maker Pokemon system and stats?

    Well, i used that engine time ago, solved that problem by myself and i added some changes. I don´t remember all the changes i made, but here´s my GMK file so you (And anyone can use it). Go to "Game information" when you have the file opened in GM8 to see the changes i made and to see which...
  3. V

    Screenshot/Music Showcase

    That´s an awesome idea and really original, plsu it look really good ^^
  4. V

    [Discussion] What are you working on?

    I´m currently working in a new game made in Game Maker, it will be based in marvel franchise, the game mechanic will be like Megaman Battle Network. The graphic aren´t good because i´m focusing in coding. This is what i can show for now: What do you think?
  5. V

    Creating a new Poké Ball

    Well not completely, the pokeballs don´t catch the pokémon i choose, but the species can´t be catched either with the masterball or speciesball :/ However i still trying to get the rigth code.
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    [Release] Strange Times: A Pokemon Fan Game

    I´m like the idea of simulating apps in a device when you open the menu. I make the same thing in my project but in a much simpler way :P. I love how your pause menu look, the only thing i see "weird" is the hand graphic, it´s a pokemon game, that has a pixel art style, and that hand has...
  7. V

    Creating a new Poké Ball

    Thanks for the code, by now i can´t test it, but when i can i will edit this message to say if it worked or not.
  8. V

    Creating a new Poké Ball

    I didn´t want to create a new topic for my question, so i guest i should post it here. How i can make a pokeball that only catches a certain pokemon? (more specifically, i want a pokeball that can catch only 3 determinated and the others pokeball can´t)
  9. V

    Is Pokemon Essentials it still being updated?

    I was going to ask the same, if you refer to the last post Crystal made he is saying that he will continue developing the engine. Just in case you dont understand english very well: El no ha abandonado el proyecto, según su post de hace algunos días :).
  10. V

    Is Pokemon Essentials it still being updated?

    http://www.pokecommunity.com/showthread.php?t=292755&page=5 Here is an alternative starter kit for rpg Vx ace, is not the same kit, but it has many features already done and is being updated too.
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    [Essentials Tutorial] Hidden Grottos

    Pokémon Essentials tutorial: Hidden Grottos: I could Finally make a hidden grotto that work,and as an almost totally new bie in essentials and in RPG Maker XP this is a big achievement for me xD. I imagine that what i made can be done in a much more simpler way, so if you know a better way to do...
  12. V

    Flip horizontally the battle back sprite

    IT worked!. 39Gamer i want this so it´s more easy to me to change each pokemon battleback(Now i dont need to change the houndred and houndred of pokemon :P ) AND in this way the game will use less space ;). Thanks a lot venom12!
  13. V

    Flip horizontally the battle back sprite

    Sorry, it´s me again, but this time i ask for something simple (i think :P ) what i want is that in the battle scene, the sprite of my pokemon was the same as the enemy, i mean not using the "back sprite". I made that change, but as all can see in the image i attached, the sprite is looking to...
  14. V

    Remember event position compatible with essentials

    Well i know i can do what i want in some way. I´m working in a map where a third event control NPC1 and move it to POSITION2 so from this event i can´t set a control switch (i know i can use a global switch but i don´t want my game with 1000 global switches).
  15. V

    Remember event position compatible with essentials

    What i want is that my game could save the position of an event even when the player goes to another map, and if he return to the map the event will still be in the same position Example: I´m in MAP1 and i make a NPC to move from his initial position(from POSITION1 to POSITION2), then i move...
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